My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Elite Barbarians
Giant Snowball
Minions Goblin Gang
Zap
Minions Goblin Gang
Barbarian Barrel
Goblin Gang Elite Barbarians Wizard Magic Archer
The Log
Goblin Gang Elite Barbarians
Earthquake
Goblin Gang
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Elite Barbarians Wizard P.E.K.K.A Magic Archer
Fireball
Minions Goblin Gang Elite Barbarians Wizard Magic Archer
Poison
Minions Goblin Gang Wizard Magic Archer
Lightning
Elite Barbarians Wizard Magic Archer
Rocket
Elite Barbarians Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Minions Goblin Gang Magic Archer Wizard Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Minions Goblin Gang

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians P.E.K.K.A Minions The Log Magic Archer
Minions
Zap Elite Barbarians P.E.K.K.A
Goblin Gang
P.E.K.K.A
Elite Barbarians
Zap Minions Wizard The Log
Wizard
Elite Barbarians P.E.K.K.A
P.E.K.K.A
Zap Magic Archer Minions Goblin Gang Wizard The Log
The Log
Zap Elite Barbarians P.E.K.K.A Magic Archer
Magic Archer
P.E.K.K.A Zap The Log

Defense Synergies 1 16

Zap
Minions Goblin Gang Elite Barbarians P.E.K.K.A The Log Magic Archer
Minions
Zap P.E.K.K.A The Log
Goblin Gang
Zap P.E.K.K.A The Log Magic Archer
Elite Barbarians
Zap Wizard The Log
Wizard
Elite Barbarians P.E.K.K.A The Log
P.E.K.K.A
The Log Zap Minions Goblin Gang Wizard
The Log
P.E.K.K.A Zap Minions Goblin Gang Elite Barbarians Wizard Magic Archer
Magic Archer
Zap Goblin Gang The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Wizard The Log Magic Archer
Elite Barbarians P.E.K.K.A Zap Minions Goblin Gang The Log
Goblin Gang P.E.K.K.A Minions Elite Barbarians
Elite Barbarians P.E.K.K.A Minions Goblin Gang
Elite Barbarians P.E.K.K.A The Log
Goblin Gang The Log Zap Minions Magic Archer
Minions Zap Goblin Gang Wizard Magic Archer
Zap P.E.K.K.A The Log Magic Archer
P.E.K.K.A Minions Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians
Minions Goblin Gang Zap Wizard The Log Magic Archer
Minions Zap Goblin Gang Wizard Magic Archer
P.E.K.K.A Zap Minions Goblin Gang Elite Barbarians Wizard The Log
Wizard Zap Minions Goblin Gang P.E.K.K.A The Log Magic Archer
Elite Barbarians P.E.K.K.A Goblin Gang
Zap Goblin Gang Elite Barbarians P.E.K.K.A The Log
Wizard Minions Goblin Gang Elite Barbarians P.E.K.K.A
Zap Minions Goblin Gang Elite Barbarians Wizard The Log Magic Archer
Zap Wizard The Log Minions Magic Archer
P.E.K.K.A Elite Barbarians
Goblin Gang Wizard Minions Elite Barbarians P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Elite Barbarians P.E.K.K.A
Zap Goblin Gang Elite Barbarians Wizard The Log Magic Archer
Goblin Gang P.E.K.K.A Zap Minions Elite Barbarians The Log
Goblin Gang P.E.K.K.A Zap Elite Barbarians The Log
P.E.K.K.A Goblin Gang Elite Barbarians
Wizard Zap Minions Goblin Gang Magic Archer
Goblin Gang P.E.K.K.A Minions Elite Barbarians
P.E.K.K.A Elite Barbarians
Zap P.E.K.K.A Minions Elite Barbarians The Log Magic Archer
P.E.K.K.A Goblin Gang
P.E.K.K.A Minions Elite Barbarians
P.E.K.K.A Zap Elite Barbarians The Log
Elite Barbarians P.E.K.K.A Goblin Gang Wizard
Wizard Magic Archer
Goblin Gang Elite Barbarians Zap Minions P.E.K.K.A The Log Magic Archer
Minions Zap Elite Barbarians Wizard P.E.K.K.A The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer The Log
Zap The Log Magic Archer
The Log Magic Archer
The Log
Wizard Zap The Log Magic Archer
Wizard Zap Minions Magic Archer
Wizard The Log Magic Archer
The Log Zap Wizard Magic Archer
The Log Zap Wizard
Minions Goblin Gang Elite Barbarians
Zap Wizard The Log Magic Archer
Zap Wizard Magic Archer
Elite Barbarians The Log Magic Archer
Minions Magic Archer
Zap Elite Barbarians The Log Magic Archer
Zap Wizard The Log Magic Archer
Magic Archer Wizard The Log
Minions
Zap Wizard The Log Magic Archer
Zap Wizard The Log Magic Archer
Minions The Log Magic Archer
Wizard
The Log
Zap The Log
Zap The Log Wizard Magic Archer
The Log Zap Wizard Magic Archer
Zap Wizard The Log Magic Archer
Zap The Log Magic Archer
Elite Barbarians Zap Wizard Magic Archer
Zap Minions Wizard
Elite Barbarians
Zap Wizard The Log Magic Archer
Zap Magic Archer
P.E.K.K.A
Wizard The Log Magic Archer
Zap Minions Goblin Gang Magic Archer
Zap Wizard Magic Archer
The Log
Goblin Gang Wizard Magic Archer
The Log Zap Wizard Magic Archer
Zap
Elite Barbarians P.E.K.K.A
Zap Minions Goblin Gang Elite Barbarians The Log Magic Archer
Zap Magic Archer
Zap The Log Magic Archer

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