My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Mega Minion Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant
Giant Snowball
Goblin Gang Mega Minion
Zap
Goblin Gang Royal Giant
Barbarian Barrel
Goblin Gang Executioner
The Log
Goblin Gang Royal Giant
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Mega Minion Executioner P.E.K.K.A
Fireball
Goblin Gang Mega Minion Executioner
Poison
Goblin Gang Mega Minion Executioner
Lightning
Mega Minion Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Gang Mega Minion Fireball Executioner Royal Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Goblin Gang Mega Minion

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Fireball P.E.K.K.A Royal Giant Executioner The Log
Goblin Gang
Royal Giant P.E.K.K.A
Royal Giant
Fireball Zap Goblin Gang Mega Minion Executioner The Log
Mega Minion
Zap Royal Giant Fireball
Fireball
Zap Royal Giant Mega Minion The Log
Executioner
Zap Royal Giant P.E.K.K.A The Log
P.E.K.K.A
Zap Goblin Gang Executioner The Log
The Log
Zap Royal Giant Fireball Executioner P.E.K.K.A

Defense Synergies 4 8

Zap
Mega Minion Fireball Goblin Gang Executioner P.E.K.K.A The Log
Goblin Gang
Zap P.E.K.K.A The Log
Royal Giant
Mega Minion
Zap The Log
Fireball
Zap The Log
Executioner
Zap The Log
P.E.K.K.A
The Log Zap Goblin Gang
The Log
Fireball P.E.K.K.A Zap Goblin Gang Mega Minion Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Fireball Executioner The Log
P.E.K.K.A Zap Goblin Gang Mega Minion Executioner The Log
Goblin Gang P.E.K.K.A Mega Minion Executioner
P.E.K.K.A Goblin Gang Mega Minion
Fireball P.E.K.K.A The Log
Goblin Gang Fireball The Log Zap Mega Minion Executioner
Mega Minion Zap Goblin Gang Fireball Executioner
Zap Fireball P.E.K.K.A The Log
P.E.K.K.A Goblin Gang
Goblin Gang
Goblin Gang Executioner Zap Mega Minion Fireball The Log
Mega Minion Executioner Zap Goblin Gang Fireball
P.E.K.K.A Zap Goblin Gang Fireball The Log
Fireball Executioner Zap Goblin Gang Mega Minion P.E.K.K.A The Log
P.E.K.K.A Goblin Gang
Zap Goblin Gang Fireball P.E.K.K.A The Log
Goblin Gang Fireball Executioner P.E.K.K.A
Fireball Zap Goblin Gang Mega Minion Executioner The Log
Zap Executioner The Log Mega Minion Fireball
P.E.K.K.A
Goblin Gang Fireball Executioner P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Fireball P.E.K.K.A
Fireball Zap Goblin Gang Mega Minion Executioner The Log
Goblin Gang P.E.K.K.A Zap The Log
Goblin Gang P.E.K.K.A Zap Fireball The Log
P.E.K.K.A Goblin Gang Executioner
Fireball Executioner Zap Goblin Gang
Goblin Gang P.E.K.K.A Mega Minion Fireball
P.E.K.K.A
Zap P.E.K.K.A Mega Minion Fireball The Log
P.E.K.K.A Goblin Gang Mega Minion
P.E.K.K.A Mega Minion
P.E.K.K.A Zap Fireball The Log
P.E.K.K.A Goblin Gang Fireball Executioner
Fireball Executioner
Goblin Gang Zap Mega Minion Fireball Executioner P.E.K.K.A The Log
Executioner Zap Mega Minion Fireball P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap Executioner The Log
Fireball The Log
Fireball The Log
Fireball Executioner Zap The Log
Fireball Executioner Zap Mega Minion
Executioner The Log
Fireball The Log Zap Executioner
Fireball The Log Zap
Goblin Gang Fireball
Zap Fireball The Log
Fireball Zap Executioner
Fireball Executioner The Log
Fireball
Zap Fireball The Log
Zap Fireball Executioner The Log
Fireball Executioner The Log
Fireball
Zap Mega Minion Fireball Executioner The Log
Zap Fireball The Log
Fireball The Log
Fireball
The Log
Zap Fireball The Log
Zap The Log Fireball Executioner
Mega Minion
Fireball The Log Zap Executioner
Fireball Zap The Log
Fireball Zap The Log
Zap Fireball Executioner
Zap Mega Minion Fireball
Mega Minion Fireball
Zap Fireball The Log
Zap Fireball
P.E.K.K.A
Fireball The Log
Zap Goblin Gang Fireball
Fireball Zap Mega Minion Executioner
The Log Fireball
Fireball Goblin Gang Mega Minion Executioner
The Log Zap Fireball Executioner
Zap Fireball
Mega Minion Executioner P.E.K.K.A
Zap Goblin Gang Fireball The Log
Zap Fireball Executioner
Zap Fireball Executioner The Log

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