My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Ice Golem Inferno Tower Baby Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Ice Golem Baby Dragon Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Baby Dragon Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Ram Rider
Giant Snowball
Archers Baby Dragon Ram Rider
Zap
Archers Inferno Tower Ram Rider
Barbarian Barrel
Archers Inferno Tower
The Log
Archers Ram Rider
Earthquake
Archers Inferno Tower
Arrows
Archers
Royal Delivery
Archers Baby Dragon Ram Rider
Fireball
Archers Inferno Tower Baby Dragon Ram Rider
Poison
Archers Inferno Tower
Lightning
Ice Golem Inferno Tower Baby Dragon Ram Rider
Rocket
Inferno Tower Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Baby Dragon The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Inferno Tower Baby Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem The Log Archers Baby Dragon Inferno Tower Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Ice Golem The Log Archers

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Ram Rider Archers Ice Golem Baby Dragon The Log Mega Knight
Archers
Ice Golem Zap Baby Dragon Ram Rider Mega Knight
Ice Golem
Archers Zap Baby Dragon Ram Rider
Inferno Tower
Baby Dragon
Zap Archers Ice Golem Ram Rider Mega Knight
The Log
Zap Ram Rider Mega Knight
Ram Rider
Zap Archers Ice Golem Baby Dragon The Log Mega Knight
Mega Knight
Zap Archers Baby Dragon The Log Ram Rider

Defense Synergies 4 19

Zap
Mega Knight Archers Ice Golem Inferno Tower Baby Dragon The Log Ram Rider
Archers
Ice Golem Zap Inferno Tower Baby Dragon The Log Mega Knight
Ice Golem
Archers Inferno Tower Zap Baby Dragon The Log Mega Knight
Inferno Tower
Ice Golem The Log Zap Archers Baby Dragon Mega Knight
Baby Dragon
Zap Archers Ice Golem Inferno Tower The Log Mega Knight
The Log
Inferno Tower Zap Archers Ice Golem Baby Dragon Ram Rider Mega Knight
Ram Rider
Zap The Log
Mega Knight
Zap Archers Ice Golem Inferno Tower Baby Dragon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ice Golem Inferno Tower Baby Dragon The Log Ram Rider
Inferno Tower Zap The Log Ram Rider Mega Knight
Inferno Tower Ram Rider Mega Knight Archers
Inferno Tower Ram Rider Mega Knight
The Log Mega Knight
The Log Zap Archers Baby Dragon Mega Knight
Inferno Tower Ram Rider Zap Archers Baby Dragon
Zap Ice Golem Inferno Tower Baby Dragon The Log Ram Rider Mega Knight
Inferno Tower
Archers Ice Golem Inferno Tower Mega Knight
Archers Zap Ice Golem Baby Dragon The Log Ram Rider Mega Knight
Inferno Tower Zap Archers Baby Dragon Ram Rider
Inferno Tower Mega Knight Zap The Log Ram Rider
Mega Knight Zap Baby Dragon The Log
Inferno Tower Ram Rider Mega Knight
Inferno Tower Zap The Log Ram Rider Mega Knight
Mega Knight Inferno Tower
Mega Knight Zap Archers Baby Dragon The Log Ram Rider
Zap Baby Dragon The Log Archers Ice Golem Ram Rider Mega Knight
Inferno Tower Ram Rider
Mega Knight Archers Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Archers Ice Golem Inferno Tower
Zap Archers Ice Golem Baby Dragon The Log Mega Knight
Mega Knight Zap Ice Golem Inferno Tower The Log Ram Rider
Mega Knight Zap Ice Golem Inferno Tower The Log Ram Rider
Inferno Tower Ram Rider Mega Knight
Zap Archers Ice Golem Baby Dragon Ram Rider
Archers Ice Golem Inferno Tower Ram Rider
Inferno Tower Mega Knight
Zap Mega Knight Ice Golem Inferno Tower Baby Dragon The Log
Inferno Tower
Mega Knight Inferno Tower
Mega Knight Zap The Log
Mega Knight Ice Golem Inferno Tower Ram Rider
Archers Baby Dragon Mega Knight
Inferno Tower Zap Archers Ice Golem Baby Dragon The Log
Mega Knight Zap Archers Ice Golem Inferno Tower Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Baby Dragon The Log
Zap Baby Dragon The Log Ram Rider
Baby Dragon The Log
Ice Golem The Log
Zap Baby Dragon The Log Mega Knight
Zap Ice Golem Baby Dragon Ram Rider
Archers Baby Dragon The Log
The Log Zap Ice Golem Baby Dragon Ram Rider
The Log Zap Ram Rider
Zap The Log Ram Rider
Zap Archers Baby Dragon
Ice Golem Baby Dragon The Log
Baby Dragon
Zap Ice Golem Baby Dragon The Log
Zap Baby Dragon The Log
Baby Dragon The Log Mega Knight
Zap Archers Baby Dragon The Log Mega Knight
Zap Baby Dragon The Log Mega Knight
Baby Dragon The Log Mega Knight
The Log
Zap Baby Dragon The Log
Zap Ice Golem The Log Baby Dragon Mega Knight
The Log Zap Baby Dragon Ram Rider
Zap Baby Dragon The Log Ram Rider Mega Knight
Zap Baby Dragon The Log
Zap Archers Ice Golem Baby Dragon
Zap
Zap The Log Mega Knight
Zap
Mega Knight
The Log
Zap Archers
Zap Archers Baby Dragon Ram Rider
The Log
Baby Dragon Mega Knight
The Log Zap Ice Golem Baby Dragon
Zap
Mega Knight
Zap Baby Dragon The Log
Zap
Zap Baby Dragon The Log Mega Knight

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