My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Mega Minion Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Hog Rider
Giant Snowball
Fire Spirit Goblin Gang Mega Minion Musketeer Hog Rider
Zap
Fire Spirit Goblin Gang
Barbarian Barrel
Fire Spirit Goblin Gang Elite Barbarians Musketeer
The Log
Fire Spirit Goblin Gang Elite Barbarians Musketeer Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Fire Spirit Goblin Gang
Royal Delivery
Fire Spirit Goblin Gang Elite Barbarians Mega Minion Musketeer Hog Rider
Fireball
Goblin Gang Elite Barbarians Mega Minion Musketeer Hog Rider
Poison
Goblin Gang Mega Minion Musketeer
Lightning
Elite Barbarians Mega Minion Musketeer
Rocket
Elite Barbarians Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mega Minion

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap The Log Goblin Gang Mega Minion Musketeer Hog Rider Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap The Log Goblin Gang

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Elite Barbarians Mega Minion
Zap
Elite Barbarians Mega Minion Hog Rider Fire Spirit Musketeer The Log
Goblin Gang
Hog Rider
Elite Barbarians
Zap Fire Spirit Hog Rider The Log
Mega Minion
Zap Fire Spirit
Musketeer
Hog Rider Zap The Log
Hog Rider
Fire Spirit Zap Goblin Gang Musketeer The Log Elite Barbarians
The Log
Hog Rider Zap Elite Barbarians Musketeer

Defense Synergies 3 11

Fire Spirit
Zap The Log
Zap
Mega Minion Fire Spirit Goblin Gang Elite Barbarians Musketeer The Log
Goblin Gang
Musketeer Zap The Log
Elite Barbarians
Zap Mega Minion The Log
Mega Minion
Zap Elite Barbarians Musketeer The Log
Musketeer
Goblin Gang The Log Zap Mega Minion
Hog Rider
The Log
Musketeer Fire Spirit Zap Goblin Gang Elite Barbarians Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Musketeer The Log
Elite Barbarians Zap Goblin Gang Mega Minion Musketeer The Log
Goblin Gang Fire Spirit Elite Barbarians Mega Minion Musketeer
Elite Barbarians Goblin Gang Mega Minion Musketeer
Elite Barbarians The Log
Goblin Gang The Log Fire Spirit Zap Mega Minion Musketeer
Mega Minion Musketeer Fire Spirit Zap Goblin Gang
Zap Musketeer The Log
Goblin Gang Elite Barbarians Musketeer
Goblin Gang Elite Barbarians Fire Spirit Musketeer
Goblin Gang Zap Mega Minion Musketeer The Log
Mega Minion Musketeer Zap Goblin Gang
Fire Spirit Zap Goblin Gang Elite Barbarians Musketeer The Log
Fire Spirit Zap Goblin Gang Mega Minion The Log
Elite Barbarians Goblin Gang
Zap Goblin Gang Elite Barbarians The Log
Goblin Gang Elite Barbarians Musketeer
Fire Spirit Zap Goblin Gang Elite Barbarians Mega Minion Musketeer The Log
Zap The Log Fire Spirit Mega Minion Musketeer
Elite Barbarians Musketeer
Goblin Gang Fire Spirit Elite Barbarians Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Elite Barbarians
Zap Goblin Gang Elite Barbarians Mega Minion Musketeer The Log
Goblin Gang Zap Elite Barbarians Musketeer The Log
Goblin Gang Zap Elite Barbarians Musketeer The Log
Goblin Gang Elite Barbarians Musketeer
Fire Spirit Zap Goblin Gang Musketeer
Goblin Gang Elite Barbarians Mega Minion Musketeer
Elite Barbarians
Zap Elite Barbarians Mega Minion The Log
Goblin Gang Mega Minion Musketeer
Elite Barbarians Mega Minion Musketeer
Zap Elite Barbarians The Log
Elite Barbarians Goblin Gang
Musketeer
Goblin Gang Elite Barbarians Zap Mega Minion Musketeer The Log
Zap Elite Barbarians Mega Minion Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log
Zap Musketeer The Log
The Log
Musketeer The Log
Fire Spirit Zap The Log
Fire Spirit Zap Mega Minion Musketeer
Fire Spirit Musketeer The Log
The Log Fire Spirit Zap
The Log Zap
Fire Spirit Goblin Gang Elite Barbarians Musketeer
Zap Musketeer The Log
Fire Spirit Zap Musketeer
Fire Spirit Elite Barbarians Musketeer The Log
Musketeer
Zap Elite Barbarians Musketeer The Log
Zap Musketeer The Log
Musketeer The Log
Fire Spirit Zap Mega Minion Musketeer The Log
Fire Spirit Zap The Log
Musketeer The Log
Musketeer The Log
Zap Musketeer The Log
Zap The Log Fire Spirit
Mega Minion
The Log Zap Musketeer
Zap Musketeer The Log
Zap Musketeer The Log
Elite Barbarians Fire Spirit Zap Musketeer
Zap Mega Minion Musketeer
Elite Barbarians Mega Minion
Zap Musketeer The Log
Zap
The Log
Zap Fire Spirit Goblin Gang Musketeer
Fire Spirit Zap Mega Minion Musketeer
The Log
Goblin Gang Mega Minion Musketeer
The Log Zap Musketeer
Zap
Elite Barbarians Mega Minion Musketeer
Zap Goblin Gang Elite Barbarians Musketeer The Log
Zap Musketeer
Zap Musketeer The Log

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