My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Musketeer Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Musketeer Zappies Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Giant
Giant Snowball
Mega Minion Musketeer Zappies
Zap
Zappies
Barbarian Barrel
Elite Barbarians Musketeer Zappies
The Log
Elite Barbarians Musketeer Zappies
Earthquake
Zappies
Arrows
Zappies
Royal Delivery
Elite Barbarians Mega Minion Musketeer Zappies
Fireball
Elite Barbarians Mega Minion Musketeer Zappies
Poison
Mega Minion Musketeer Zappies
Lightning
Elite Barbarians Mega Minion Musketeer
Rocket
Elite Barbarians Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Mega Minion Fireball Musketeer Zappies Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Mega Minion Fireball

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Mega Minion Fireball Giant Musketeer Zappies The Log
Elite Barbarians
Zap Fireball Zappies The Log
Mega Minion
Zap Giant Fireball
Fireball
Zap Elite Barbarians Mega Minion Giant The Log
Musketeer
Giant Zap The Log
Zappies
Zap Elite Barbarians Giant
Giant
Zap Mega Minion Musketeer Fireball Zappies The Log
The Log
Zap Elite Barbarians Fireball Musketeer Giant

Defense Synergies 4 13

Zap
Mega Minion Fireball Elite Barbarians Musketeer Zappies The Log
Elite Barbarians
Zap Mega Minion The Log
Mega Minion
Zap Elite Barbarians Musketeer Zappies The Log
Fireball
Zap The Log Musketeer Zappies
Musketeer
The Log Zap Mega Minion Fireball Zappies
Zappies
Zap Mega Minion Fireball Musketeer The Log
Giant
The Log
Fireball Musketeer Zap Elite Barbarians Mega Minion Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Fireball Musketeer Zappies The Log
Elite Barbarians Zap Mega Minion Musketeer Zappies The Log
Elite Barbarians Mega Minion Musketeer Zappies
Elite Barbarians Mega Minion Musketeer Zappies
Elite Barbarians Fireball The Log
Fireball The Log Zap Mega Minion Musketeer Zappies
Mega Minion Musketeer Zap Fireball Zappies
Zap Fireball Musketeer The Log
Zappies Elite Barbarians Musketeer
Elite Barbarians Musketeer Zappies
Zap Mega Minion Fireball Musketeer Zappies The Log
Mega Minion Musketeer Zap Fireball Zappies
Zap Elite Barbarians Fireball Musketeer Zappies The Log
Fireball Zap Mega Minion Zappies The Log
Elite Barbarians Zappies
Zap Elite Barbarians Fireball Zappies The Log
Elite Barbarians Fireball Musketeer Zappies
Fireball Zap Elite Barbarians Mega Minion Musketeer Zappies The Log
Zap The Log Mega Minion Fireball Musketeer Zappies
Elite Barbarians Musketeer Zappies
Elite Barbarians Fireball Musketeer Zappies The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Fireball Zappies
Fireball Zap Elite Barbarians Mega Minion Musketeer The Log
Zappies Zap Elite Barbarians Musketeer The Log
Zap Elite Barbarians Fireball Musketeer Zappies The Log
Elite Barbarians Musketeer Zappies
Fireball Zap Musketeer Zappies
Elite Barbarians Mega Minion Fireball Musketeer Zappies
Elite Barbarians Zappies
Zap Elite Barbarians Mega Minion Fireball Zappies The Log
Mega Minion Musketeer Zappies
Elite Barbarians Mega Minion Musketeer Zappies
Zap Elite Barbarians Fireball The Log
Elite Barbarians Fireball Zappies
Fireball Musketeer Zappies
Elite Barbarians Zappies Zap Mega Minion Fireball Musketeer The Log
Zap Elite Barbarians Mega Minion Fireball Musketeer Zappies The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer The Log
Fireball Zap Musketeer The Log
Fireball The Log
Fireball Musketeer The Log
Fireball Zap The Log
Fireball Zap Mega Minion Musketeer
Musketeer The Log
Fireball The Log Zap
Fireball The Log Zap
Elite Barbarians Fireball Musketeer
Zap Fireball Musketeer The Log
Fireball Zap Musketeer
Elite Barbarians Fireball Musketeer The Log
Fireball Musketeer
Zap Elite Barbarians Fireball Musketeer The Log
Zap Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball
Zap Mega Minion Fireball Musketeer The Log
Zap Fireball The Log
Fireball Musketeer The Log
Fireball
Musketeer The Log
Zap Fireball Musketeer The Log
Zap The Log Fireball
Mega Minion
Fireball The Log Zap Musketeer
Fireball Zap Musketeer The Log
Fireball Zap Musketeer The Log
Elite Barbarians Zap Fireball Musketeer
Zap Mega Minion Fireball Musketeer Zappies
Elite Barbarians Mega Minion Fireball
Zap Fireball Musketeer The Log
Zap Fireball Zappies
Fireball The Log
Zap Fireball Musketeer Zappies
Fireball Zap Mega Minion Musketeer Zappies
The Log Fireball
Fireball Mega Minion Musketeer
The Log Zap Fireball Musketeer
Zap Fireball
Elite Barbarians Mega Minion Musketeer
Zap Elite Barbarians Fireball Musketeer Zappies The Log
Zap Fireball Musketeer Zappies
Zap Fireball Musketeer The Log

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