My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Giant Dark Prince Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Giant Dark Prince
Giant Snowball
Bats Archers Witch
Zap
Bats Archers Dark Prince Witch
Barbarian Barrel
Archers Dark Prince Witch
The Log
Archers Dark Prince Witch
Earthquake
Archers Witch
Arrows
Bats Archers Witch
Royal Delivery
Bats Archers Dark Prince Witch
Fireball
Archers Witch
Poison
Bats Archers Witch
Lightning
Dark Prince Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tornado Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Archers Tornado Dark Prince Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Archers

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Zap Dark Prince
Zap
Giant Tornado Bats Archers Dark Prince Witch The Log
Archers
Zap Giant Dark Prince
Giant
Bats Zap Dark Prince Archers Tornado Witch The Log
Tornado
Zap Giant Dark Prince Witch The Log
Dark Prince
Giant Bats Zap Archers Tornado Witch
Witch
Zap Giant Tornado Dark Prince
The Log
Zap Giant Tornado

Defense Synergies 0 18

Bats
Zap Dark Prince The Log
Zap
Bats Archers Tornado Dark Prince Witch The Log
Archers
Zap Tornado Dark Prince Witch The Log
Giant
Tornado
Zap Archers Dark Prince Witch The Log
Dark Prince
Bats Zap Archers Tornado Witch The Log
Witch
Zap Archers Tornado Dark Prince The Log
The Log
Bats Zap Archers Tornado Dark Prince Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap The Log
Bats Zap Dark Prince Witch The Log
Tornado Witch Bats Archers Dark Prince
Witch Bats Dark Prince
Tornado Dark Prince The Log
Tornado The Log Bats Zap Archers Dark Prince
Bats Tornado Zap Archers Witch
Zap The Log
Witch Tornado
Tornado Archers Dark Prince
Bats Archers Witch Zap Tornado Dark Prince The Log
Bats Zap Archers Tornado Witch
Bats Zap Dark Prince Witch The Log
Bats Zap Tornado Dark Prince Witch The Log
Tornado Zap The Log
Bats Tornado Dark Prince Witch
Bats Zap Archers Tornado Dark Prince Witch The Log
Zap Tornado Witch The Log Bats Archers Dark Prince
Tornado
Dark Prince Bats Archers Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Dark Prince Witch
Zap Archers The Log
Bats Zap Dark Prince Witch The Log
Dark Prince Bats Zap Tornado The Log
Dark Prince Witch
Bats Zap Archers Tornado Witch
Dark Prince Bats Archers Witch
Dark Prince
Zap Bats Tornado Dark Prince Witch The Log
Witch
Bats Dark Prince Witch
Zap Tornado Dark Prince The Log
Dark Prince Witch
Archers Witch
Witch Bats Zap Archers Tornado Dark Prince The Log
Bats Zap Archers Dark Prince Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap Tornado The Log
The Log
Dark Prince The Log
Zap Dark Prince The Log
Bats Zap Tornado Witch
Archers Tornado Witch The Log
The Log Zap Tornado
The Log Zap Tornado
Bats Tornado
Zap Tornado Dark Prince The Log
Zap Archers Tornado
The Log
Zap The Log
Zap Witch The Log
The Log
Tornado
Bats
Zap Archers Dark Prince The Log
Zap Tornado Witch The Log
The Log
Tornado
Tornado The Log
Zap The Log
Zap Tornado The Log Dark Prince Witch
Witch
The Log Zap Tornado Witch
Zap Tornado Witch The Log
Zap Tornado The Log
Bats Zap Archers Tornado Witch
Zap Bats Witch
Zap The Log
Zap
The Log
Zap Bats Archers Dark Prince Witch
Zap Archers Tornado Witch
The Log
Dark Prince
The Log Zap
Zap Tornado
Dark Prince
Zap Bats Tornado Witch The Log
Bats Zap Tornado Witch
Zap Tornado Dark Prince Witch The Log

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