My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Minion Horde Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Royal Giant Miner
Giant Snowball
Goblin Gang Barbarians Minion Horde Miner
Zap
Goblin Gang Minion Horde Royal Giant
Barbarian Barrel
Goblin Gang Barbarians Wizard
The Log
Goblin Gang Barbarians Royal Giant
Earthquake
Goblin Gang Barbarians
Arrows
Goblin Gang Minion Horde
Royal Delivery
Goblin Gang Barbarians Minion Horde Wizard Miner
Fireball
Goblin Gang Barbarians Minion Horde Wizard
Poison
Goblin Gang Barbarians Minion Horde Wizard
Lightning
Wizard
Rocket
Barbarians Minion Horde Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Gang Miner Barbarians Minion Horde Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Goblin Gang Miner

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Miner Minion Horde Royal Giant The Log
Goblin Gang
Miner Royal Giant
Barbarians
Minion Horde
Miner Zap Royal Giant
Royal Giant
Miner Zap Goblin Gang Minion Horde Wizard The Log
Wizard
Royal Giant Miner
The Log
Zap Royal Giant Miner
Miner
Zap Goblin Gang Minion Horde Royal Giant Wizard The Log

Defense Synergies 0 12

Zap
Goblin Gang Barbarians Minion Horde The Log Miner
Goblin Gang
Zap Barbarians The Log Miner
Barbarians
Zap Goblin Gang Minion Horde
Minion Horde
Zap Barbarians The Log
Royal Giant
Wizard
The Log
The Log
Zap Goblin Gang Minion Horde Wizard Miner
Miner
Zap Goblin Gang The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Wizard The Log
Barbarians Minion Horde Zap Goblin Gang The Log
Goblin Gang Barbarians Minion Horde
Barbarians Minion Horde Goblin Gang
Barbarians The Log
Goblin Gang The Log Zap
Minion Horde Zap Goblin Gang Wizard
Zap Barbarians The Log
Barbarians Minion Horde Goblin Gang
Goblin Gang Barbarians Minion Horde Miner
Goblin Gang Barbarians Minion Horde Zap Wizard The Log
Minion Horde Zap Goblin Gang Wizard
Barbarians Minion Horde Zap Goblin Gang Wizard The Log
Wizard Zap Goblin Gang Barbarians Minion Horde The Log
Barbarians Goblin Gang Minion Horde
Barbarians Minion Horde Zap Goblin Gang The Log
Barbarians Minion Horde Wizard Goblin Gang
Zap Goblin Gang Barbarians Minion Horde Wizard The Log
Zap Wizard The Log Barbarians
Barbarians
Goblin Gang Wizard Barbarians Minion Horde The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Zap
Zap Goblin Gang Wizard The Log Miner
Goblin Gang Barbarians Zap Minion Horde The Log
Goblin Gang Zap Barbarians Minion Horde The Log
Barbarians Goblin Gang Minion Horde
Wizard Zap Goblin Gang Minion Horde
Goblin Gang Barbarians Minion Horde
Barbarians Minion Horde
Zap Minion Horde Barbarians The Log
Goblin Gang Barbarians Minion Horde
Barbarians Minion Horde
Zap Barbarians The Log
Barbarians Goblin Gang Minion Horde Wizard
Wizard Barbarians Minion Horde
Goblin Gang Barbarians Zap Minion Horde The Log
Zap Barbarians Minion Horde Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde The Log
Zap The Log Miner
Minion Horde The Log Miner
Barbarians The Log
Wizard Zap Minion Horde The Log
Wizard Zap Minion Horde
Minion Horde Wizard The Log
The Log Zap Wizard
The Log Miner Zap Wizard
Goblin Gang Minion Horde
Miner Zap Minion Horde Wizard The Log
Zap Wizard
The Log Miner
Minion Horde
Zap The Log
Zap Minion Horde Wizard The Log
Minion Horde Wizard The Log
Minion Horde
Zap Wizard The Log
Zap Wizard The Log Miner
Minion Horde The Log
Wizard
The Log
Zap Barbarians Minion Horde The Log
Zap The Log Wizard
Minion Horde
The Log Miner Zap Wizard
Zap Wizard The Log Miner
Miner Zap The Log
Zap Minion Horde Wizard
Zap Minion Horde Wizard
Minion Horde
Zap Minion Horde Wizard The Log Miner
Zap Minion Horde
Minion Horde
Wizard The Log
Zap Minion Horde Goblin Gang Barbarians
Zap Wizard
The Log
Miner Goblin Gang Minion Horde Wizard
The Log Zap Wizard
Zap
Minion Horde
Zap Goblin Gang Minion Horde The Log
Zap
Zap The Log Miner

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