My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Tesla X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight X-Bow

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Guards
Giant Snowball
Fire Spirit Archers Guards
Zap
Fire Spirit Archers Guards X-Bow
Barbarian Barrel
Fire Spirit Archers Knight Tesla Guards X-Bow
The Log
Fire Spirit Archers Guards X-Bow
Earthquake
Archers Tesla Guards X-Bow
Arrows
Fire Spirit Archers Guards
Royal Delivery
Fire Spirit Archers Knight Guards
Fireball
Archers Tesla X-Bow
Poison
Archers Guards X-Bow
Lightning
Knight Tesla X-Bow
Rocket
X-Bow

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Rocket The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Rocket Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Archers Knight Guards Tesla Rocket X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Archers Knight

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight X-Bow
Archers
Knight X-Bow
Knight
Archers X-Bow Fire Spirit The Log
Tesla
Rocket
X-Bow
Guards
X-Bow The Log
X-Bow
Knight The Log Fire Spirit Archers Rocket Guards
The Log
X-Bow Knight Guards

Defense Synergies 7 10

Fire Spirit
Knight The Log
Archers
Knight Tesla Guards X-Bow The Log
Knight
Fire Spirit Archers Tesla X-Bow The Log
Tesla
Knight X-Bow The Log Archers Guards
Rocket
The Log
Guards
Archers Tesla X-Bow The Log
X-Bow
Knight Tesla The Log Archers Guards
The Log
Tesla X-Bow Fire Spirit Archers Knight Rocket Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Tesla X-Bow The Log
Knight Tesla X-Bow The Log
Tesla Rocket Fire Spirit Archers Knight
Tesla Knight Guards
Rocket X-Bow The Log
The Log Fire Spirit Archers Tesla Guards X-Bow
Tesla Rocket Fire Spirit Archers X-Bow
Rocket Tesla X-Bow The Log
Tesla X-Bow
Knight Guards Fire Spirit Archers Tesla
Archers Guards Knight Tesla X-Bow The Log
Tesla Archers
Tesla Fire Spirit Knight Rocket Guards X-Bow The Log
Fire Spirit Rocket Tesla Guards X-Bow The Log
Knight Tesla X-Bow
Rocket Tesla X-Bow The Log
Tesla Knight X-Bow
Fire Spirit Tesla Archers Knight Guards X-Bow The Log
The Log Fire Spirit Archers Knight Tesla Guards
Tesla
Fire Spirit Archers Knight Tesla Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Archers Tesla X-Bow
Archers Knight Tesla Rocket X-Bow The Log
Guards Knight Rocket The Log
Rocket Guards Knight Tesla X-Bow The Log
Knight Tesla Guards
Fire Spirit Rocket Archers Tesla
Rocket Guards Archers Knight Tesla
Knight Tesla
Rocket Knight X-Bow The Log
Tesla Guards
Knight Tesla Guards
Rocket Guards The Log
Rocket Knight Tesla Guards
Archers Tesla
Tesla Guards Archers Knight Rocket X-Bow The Log
Archers Tesla The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rocket Guards X-Bow The Log
X-Bow The Log
Rocket X-Bow The Log
Knight Rocket Guards The Log
Rocket Fire Spirit The Log
Fire Spirit Rocket
Fire Spirit Archers The Log
X-Bow The Log Fire Spirit
The Log X-Bow
Rocket Fire Spirit Guards X-Bow
Rocket Knight X-Bow The Log
Fire Spirit Archers Rocket
Rocket Fire Spirit Knight The Log
Rocket X-Bow
X-Bow The Log
Rocket X-Bow The Log
Rocket X-Bow The Log
Rocket
Rocket
Rocket Fire Spirit Archers X-Bow The Log
Rocket Fire Spirit X-Bow The Log
Rocket X-Bow The Log
Rocket
Rocket X-Bow The Log
Rocket X-Bow The Log
The Log Fire Spirit
X-Bow The Log
X-Bow The Log
Rocket X-Bow The Log
Fire Spirit Archers X-Bow
Rocket Guards
Rocket X-Bow The Log
Rocket
Rocket The Log
Fire Spirit Archers Rocket Guards X-Bow
Rocket Fire Spirit Archers
The Log
Knight Rocket
The Log
Rocket
Rocket Guards The Log
Rocket
Rocket X-Bow The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: