My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel
Giant Snowball
Goblin Gang Barbarians Furnace Goblin Barrel
Zap
Goblin Gang Furnace Goblin Barrel
Barbarian Barrel
Goblin Gang Barbarians Furnace Wizard Goblin Barrel
The Log
Goblin Gang Barbarians Furnace Goblin Barrel
Earthquake
Goblin Gang Barbarians Furnace Goblin Barrel
Arrows
Goblin Gang Furnace Goblin Barrel
Royal Delivery
Goblin Gang Barbarians Wizard Goblin Barrel
Fireball
Goblin Gang Barbarians Furnace Wizard Goblin Barrel
Poison
Goblin Gang Barbarians Furnace Wizard
Lightning
Furnace Wizard
Rocket
Barbarians Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Wizard Rocket The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Furnace Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Goblin Gang Goblin Barrel Furnace Barbarians Wizard Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror The Log Goblin Gang Goblin Barrel

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Barrel Mirror
Barbarians
Furnace
Mirror Goblin Barrel
Wizard
Rocket
Mirror
Mirror
Goblin Barrel The Log Goblin Gang Furnace Rocket
Goblin Barrel
Goblin Gang Mirror Furnace
The Log
Mirror

Defense Synergies 1 8

Goblin Gang
Barbarians Furnace Mirror The Log
Barbarians
Goblin Gang Furnace
Furnace
Mirror Goblin Gang Barbarians
Wizard
The Log
Rocket
The Log
Mirror
Furnace Goblin Gang The Log
Goblin Barrel
The Log
Goblin Gang Wizard Rocket Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Wizard The Log
Barbarians Goblin Gang Furnace The Log
Goblin Gang Barbarians Furnace Rocket
Barbarians Goblin Gang Furnace
Barbarians Rocket The Log
Goblin Gang The Log Furnace
Furnace Rocket Goblin Gang Wizard
Rocket Barbarians The Log
Barbarians Goblin Gang Furnace
Goblin Gang Barbarians
Goblin Gang Barbarians Furnace Wizard The Log
Goblin Gang Furnace Wizard
Barbarians Furnace Goblin Gang Wizard Rocket The Log
Wizard Rocket Goblin Gang Barbarians Furnace The Log
Barbarians Goblin Gang Furnace
Barbarians Rocket Goblin Gang Furnace The Log
Barbarians Wizard Goblin Gang Furnace
Goblin Gang Barbarians Furnace Wizard The Log
Furnace Wizard The Log Barbarians
Barbarians
Goblin Gang Wizard Barbarians Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Furnace
Goblin Gang Wizard Rocket The Log
Goblin Gang Barbarians Furnace Rocket The Log
Goblin Gang Rocket Barbarians The Log
Barbarians Goblin Gang
Furnace Wizard Rocket Goblin Gang
Goblin Gang Rocket Barbarians Furnace
Barbarians
Rocket Barbarians The Log
Goblin Gang Barbarians
Barbarians
Rocket Barbarians The Log
Barbarians Rocket Goblin Gang Wizard
Wizard Barbarians Furnace
Goblin Gang Barbarians Furnace Rocket The Log
Barbarians Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket The Log
The Log
Rocket The Log
Barbarians Rocket The Log
Wizard Rocket Furnace The Log
Wizard Furnace Rocket
Furnace Wizard The Log
The Log Wizard
The Log Wizard
Rocket Goblin Gang
Rocket Wizard The Log
Wizard Rocket
Rocket The Log
Rocket
Furnace The Log
Rocket Furnace Wizard The Log
Furnace Wizard Rocket The Log
Rocket
Rocket
Rocket Wizard The Log
Rocket Wizard The Log
Rocket The Log
Rocket Wizard
Rocket The Log
Rocket Barbarians The Log
The Log Furnace Wizard
The Log Wizard
Wizard The Log
Rocket The Log
Furnace Wizard
Rocket Wizard
Wizard Rocket The Log
Rocket
Rocket Wizard The Log
Goblin Gang Barbarians Rocket
Rocket Wizard
The Log
Goblin Gang Wizard Rocket
The Log Wizard
Rocket
Goblin Gang Rocket The Log
Rocket
Rocket The Log

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