My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Balloon P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Balloon P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Balloon
Giant Snowball
Bats Minion Horde Balloon Lumberjack
Zap
Bats Minion Horde Balloon
Barbarian Barrel
Wizard Lumberjack
The Log
Lumberjack
Earthquake
Arrows
Bats Minion Horde
Royal Delivery
Bats Minion Horde Wizard Balloon P.E.K.K.A Lumberjack
Fireball
Minion Horde Wizard Balloon Lumberjack
Poison
Bats Minion Horde Wizard Balloon
Lightning
Wizard Balloon Lumberjack
Rocket
Minion Horde Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Lumberjack Minion Horde Wizard Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap The Log Lumberjack

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Zap P.E.K.K.A Lumberjack
Zap
Balloon P.E.K.K.A Bats Minion Horde The Log Lumberjack
Minion Horde
Zap Lumberjack
Wizard
Balloon P.E.K.K.A Lumberjack
Balloon
Bats Zap Lumberjack Wizard The Log
P.E.K.K.A
Zap Bats Wizard The Log Lumberjack
The Log
Zap Balloon P.E.K.K.A Lumberjack
Lumberjack
Balloon Bats Zap Minion Horde Wizard P.E.K.K.A The Log

Defense Synergies 1 13

Bats
Zap P.E.K.K.A The Log Lumberjack
Zap
Bats Minion Horde P.E.K.K.A The Log Lumberjack
Minion Horde
Zap The Log
Wizard
P.E.K.K.A The Log Lumberjack
Balloon
P.E.K.K.A
The Log Bats Zap Wizard
The Log
P.E.K.K.A Bats Zap Minion Horde Wizard Lumberjack
Lumberjack
Bats Zap Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Wizard The Log
Minion Horde P.E.K.K.A Lumberjack Bats Zap The Log
Minion Horde P.E.K.K.A Lumberjack Bats
Minion Horde P.E.K.K.A Lumberjack Bats
P.E.K.K.A The Log Lumberjack
The Log Bats Zap Lumberjack
Bats Minion Horde Zap Wizard
Zap P.E.K.K.A The Log
Minion Horde P.E.K.K.A Lumberjack
Minion Horde Lumberjack
Bats Minion Horde Zap Wizard The Log Lumberjack
Minion Horde Bats Zap Wizard
Minion Horde P.E.K.K.A Lumberjack Bats Zap Wizard The Log
Wizard Bats Zap Minion Horde P.E.K.K.A The Log Lumberjack
P.E.K.K.A Minion Horde Lumberjack
Minion Horde Zap P.E.K.K.A The Log Lumberjack
Minion Horde Wizard Bats P.E.K.K.A Lumberjack
Bats Zap Minion Horde Wizard The Log Lumberjack
Zap Wizard The Log Bats Lumberjack
P.E.K.K.A Lumberjack
Wizard Bats Minion Horde P.E.K.K.A The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap P.E.K.K.A
Zap Wizard The Log Lumberjack
P.E.K.K.A Lumberjack Bats Zap Minion Horde The Log
P.E.K.K.A Lumberjack Bats Zap Minion Horde The Log
P.E.K.K.A Minion Horde Lumberjack
Wizard Bats Zap Minion Horde
P.E.K.K.A Bats Minion Horde Lumberjack
P.E.K.K.A Minion Horde Lumberjack
Zap Minion Horde P.E.K.K.A Bats The Log
P.E.K.K.A Minion Horde
P.E.K.K.A Bats Minion Horde Lumberjack
P.E.K.K.A Zap The Log
P.E.K.K.A Minion Horde Wizard Lumberjack
Wizard Minion Horde
Bats Zap Minion Horde P.E.K.K.A The Log Lumberjack
Bats Zap Minion Horde Wizard P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde The Log
Zap The Log
Minion Horde The Log
The Log
Wizard Zap Minion Horde The Log
Wizard Bats Zap Minion Horde
Minion Horde Wizard The Log
The Log Zap Wizard
The Log Zap Wizard
Bats Minion Horde Lumberjack
Zap Minion Horde Wizard The Log
Zap Wizard
The Log
Minion Horde
Zap The Log
Zap Minion Horde Wizard The Log
Minion Horde Wizard The Log
Bats Minion Horde
Zap Wizard The Log
Zap Wizard The Log
Minion Horde The Log
Wizard
The Log
Zap Minion Horde The Log
Zap The Log Wizard
Minion Horde
The Log Zap Wizard
Zap Wizard The Log
Zap The Log
Bats Zap Minion Horde Wizard
Zap Bats Minion Horde Wizard
Minion Horde
Zap Minion Horde Wizard The Log
Zap Minion Horde
P.E.K.K.A Minion Horde
Wizard The Log
Zap Minion Horde Bats
Zap Wizard
The Log
Minion Horde Wizard Lumberjack
The Log Zap Wizard
Zap
Minion Horde P.E.K.K.A
Zap Bats Minion Horde The Log
Bats Zap
Zap The Log

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