My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Skeleton Army
Giant Snowball
Goblin Gang Hog Rider Skeleton Army Baby Dragon
Zap
Goblin Gang Skeleton Army
Barbarian Barrel
Goblin Gang Wizard Skeleton Army Electro Wizard
The Log
Goblin Gang Hog Rider Skeleton Army
Earthquake
Goblin Gang Hog Rider Skeleton Army
Arrows
Goblin Gang Skeleton Army
Royal Delivery
Goblin Gang Hog Rider Wizard Skeleton Army Baby Dragon Electro Wizard
Fireball
Goblin Gang Hog Rider Wizard Skeleton Army Baby Dragon Electro Wizard
Poison
Goblin Gang Wizard Skeleton Army Electro Wizard
Lightning
Wizard Baby Dragon Electro Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Baby Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Tornado Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Skeleton Army Tornado Hog Rider Baby Dragon Electro Wizard Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Goblin Gang Skeleton Army Tornado

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Baby Dragon
Hog Rider
Goblin Gang The Log Wizard Tornado Baby Dragon Electro Wizard
Wizard
Tornado Hog Rider
Skeleton Army
Tornado
Wizard Baby Dragon Hog Rider The Log
Baby Dragon
Tornado Goblin Gang Hog Rider Electro Wizard
The Log
Hog Rider Tornado
Electro Wizard
Hog Rider Baby Dragon

Defense Synergies 1 13

Goblin Gang
Skeleton Army The Log Electro Wizard
Hog Rider
Wizard
Tornado Skeleton Army The Log Electro Wizard
Skeleton Army
Goblin Gang Wizard The Log Electro Wizard
Tornado
Wizard Baby Dragon The Log Electro Wizard
Baby Dragon
Tornado The Log
The Log
Goblin Gang Wizard Skeleton Army Tornado Baby Dragon Electro Wizard
Electro Wizard
Goblin Gang Wizard Skeleton Army Tornado The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Baby Dragon The Log Electro Wizard
Skeleton Army Goblin Gang The Log Electro Wizard
Goblin Gang Skeleton Army Tornado Electro Wizard
Skeleton Army Goblin Gang Electro Wizard
Skeleton Army Tornado The Log
Goblin Gang Skeleton Army Tornado The Log Baby Dragon Electro Wizard
Tornado Electro Wizard Goblin Gang Wizard Baby Dragon
Baby Dragon The Log Electro Wizard
Goblin Gang Skeleton Army Tornado
Goblin Gang Skeleton Army Tornado Electro Wizard
Goblin Gang Skeleton Army Electro Wizard Wizard Tornado Baby Dragon The Log
Goblin Gang Wizard Tornado Baby Dragon Electro Wizard
Skeleton Army Goblin Gang Wizard The Log Electro Wizard
Wizard Skeleton Army Goblin Gang Tornado Baby Dragon The Log Electro Wizard
Skeleton Army Goblin Gang Electro Wizard
Skeleton Army Tornado Goblin Gang The Log Electro Wizard
Wizard Goblin Gang Skeleton Army Tornado Electro Wizard
Goblin Gang Wizard Skeleton Army Tornado Baby Dragon The Log Electro Wizard
Wizard Tornado Baby Dragon The Log Electro Wizard
Tornado Electro Wizard
Goblin Gang Wizard Skeleton Army Baby Dragon The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Electro Wizard
Electro Wizard Goblin Gang Wizard Baby Dragon The Log
Goblin Gang Skeleton Army The Log Electro Wizard
Goblin Gang Skeleton Army Tornado The Log Electro Wizard
Goblin Gang Skeleton Army
Wizard Goblin Gang Tornado Baby Dragon Electro Wizard
Goblin Gang Skeleton Army Electro Wizard
Skeleton Army
Electro Wizard Skeleton Army Tornado Baby Dragon The Log
Goblin Gang Skeleton Army
Skeleton Army Tornado The Log Electro Wizard
Skeleton Army Goblin Gang Wizard
Wizard Skeleton Army Baby Dragon
Goblin Gang Skeleton Army Electro Wizard Tornado Baby Dragon The Log
Wizard Baby Dragon The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon The Log
Tornado Baby Dragon The Log Electro Wizard
Baby Dragon The Log
The Log
Wizard Baby Dragon The Log
Wizard Tornado Baby Dragon
Wizard Tornado Baby Dragon The Log
The Log Wizard Tornado Baby Dragon
The Log Wizard Tornado
Goblin Gang Tornado Electro Wizard
Wizard Tornado The Log Electro Wizard
Wizard Tornado Baby Dragon
Baby Dragon The Log
Baby Dragon
Baby Dragon The Log
Wizard Baby Dragon The Log
Wizard Baby Dragon The Log
Tornado
Wizard Baby Dragon The Log Electro Wizard
Wizard Tornado Baby Dragon The Log
Baby Dragon The Log
Wizard Tornado
Tornado The Log
Baby Dragon The Log
Tornado The Log Wizard Baby Dragon
The Log Wizard Tornado Baby Dragon Electro Wizard
Wizard Tornado Baby Dragon The Log
Tornado Baby Dragon The Log
Wizard Tornado Baby Dragon Electro Wizard
Electro Wizard Wizard
Wizard The Log
Electro Wizard
Wizard The Log
Electro Wizard Goblin Gang Skeleton Army
Wizard Tornado Baby Dragon Electro Wizard
The Log
Goblin Gang Wizard Baby Dragon Electro Wizard
The Log Wizard Baby Dragon
Tornado
Goblin Gang Tornado Baby Dragon The Log Electro Wizard
Tornado Electro Wizard
Tornado Baby Dragon The Log Electro Wizard

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