My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Princess Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Princess Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Baby Dragon Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider Baby Dragon Princess
Zap
Princess
Barbarian Barrel
Wizard Princess Ice Wizard Electro Wizard
The Log
Hog Rider Princess
Earthquake
Hog Rider
Arrows
Princess
Royal Delivery
Hog Rider Wizard Baby Dragon Princess Ice Wizard Electro Wizard
Fireball
Hog Rider Wizard Baby Dragon Princess Ice Wizard Electro Wizard
Poison
Wizard Princess Ice Wizard Electro Wizard
Lightning
Wizard Baby Dragon Ice Wizard Electro Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Freeze Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon Freeze The Log Princess Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Freeze Princess Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Princess Ice Wizard Hog Rider Baby Dragon Freeze Electro Wizard Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Princess Ice Wizard Hog Rider

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Hog Rider
Freeze The Log Wizard Baby Dragon Princess Electro Wizard
Wizard
Hog Rider
Baby Dragon
Hog Rider Ice Wizard Electro Wizard
Freeze
Hog Rider
The Log
Hog Rider Princess
Princess
Hog Rider The Log
Ice Wizard
Baby Dragon
Electro Wizard
Hog Rider Baby Dragon

Defense Synergies 1 10

Hog Rider
Wizard
Freeze The Log Ice Wizard Electro Wizard
Baby Dragon
Ice Wizard The Log
Freeze
Wizard Electro Wizard
The Log
Wizard Baby Dragon Princess Ice Wizard Electro Wizard
Princess
The Log Ice Wizard
Ice Wizard
Baby Dragon Wizard The Log Princess
Electro Wizard
Wizard Freeze The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Baby Dragon The Log Electro Wizard
The Log Ice Wizard Electro Wizard
Freeze Ice Wizard Electro Wizard
Ice Wizard Electro Wizard
The Log Princess
Freeze The Log Baby Dragon Ice Wizard Electro Wizard
Electro Wizard Wizard Baby Dragon Freeze Princess Ice Wizard
Baby Dragon The Log Electro Wizard
Princess Ice Wizard
Ice Wizard Electro Wizard
Ice Wizard Electro Wizard Wizard Baby Dragon Freeze The Log Princess
Wizard Baby Dragon Princess Ice Wizard Electro Wizard
Wizard Freeze The Log Ice Wizard Electro Wizard
Wizard Baby Dragon Freeze The Log Princess Electro Wizard
Electro Wizard
Freeze The Log Electro Wizard
Wizard Electro Wizard
Wizard Baby Dragon The Log Ice Wizard Electro Wizard
Wizard Baby Dragon Freeze The Log Princess Ice Wizard Electro Wizard
Electro Wizard
Wizard Baby Dragon The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Electro Wizard
Electro Wizard Wizard Baby Dragon The Log
The Log Electro Wizard
The Log Electro Wizard
Wizard Baby Dragon Freeze Princess Ice Wizard Electro Wizard
Ice Wizard Electro Wizard
Freeze Electro Wizard Baby Dragon The Log
The Log Electro Wizard
Wizard
Wizard Baby Dragon Princess
Electro Wizard Baby Dragon Freeze The Log
Wizard Baby Dragon Freeze The Log Princess Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Baby Dragon Freeze The Log
Baby Dragon The Log Princess Ice Wizard Electro Wizard
Baby Dragon The Log
Freeze The Log
Wizard Baby Dragon The Log
Wizard Baby Dragon Freeze Princess Ice Wizard
Wizard Baby Dragon The Log Princess
The Log Wizard Baby Dragon Freeze Princess Ice Wizard
The Log Wizard
Electro Wizard
Wizard The Log Princess Electro Wizard
Wizard Baby Dragon Princess
Baby Dragon The Log Princess
Baby Dragon Freeze Princess
Princess Baby Dragon The Log
Wizard Baby Dragon The Log Princess
Wizard Baby Dragon The Log Princess
Freeze
Wizard Baby Dragon The Log Princess Electro Wizard
Wizard Baby Dragon The Log Princess
Baby Dragon The Log
Wizard Princess
The Log
Baby Dragon The Log
Freeze The Log Wizard Baby Dragon Princess Ice Wizard
The Log Wizard Baby Dragon Princess Ice Wizard Electro Wizard
Wizard Baby Dragon The Log Princess
Baby Dragon The Log
Wizard Baby Dragon Princess Ice Wizard Electro Wizard
Electro Wizard Wizard Freeze
Wizard The Log
Freeze Princess Electro Wizard
Wizard The Log Princess
Electro Wizard Freeze Princess
Wizard Baby Dragon Princess Ice Wizard Electro Wizard
Freeze
The Log
Wizard Baby Dragon Princess Electro Wizard
The Log Wizard Baby Dragon Princess
Baby Dragon Freeze The Log Princess Electro Wizard
Princess Electro Wizard
Baby Dragon Freeze The Log Princess Electro Wizard

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