My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Wizard Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant
Giant Snowball
Goblin Gang Witch
Zap
Goblin Gang Royal Giant Witch
Barbarian Barrel
Goblin Gang Valkyrie Wizard Witch Electro Wizard
The Log
Goblin Gang Royal Giant Witch
Earthquake
Goblin Gang Witch
Arrows
Goblin Gang Witch
Royal Delivery
Goblin Gang Valkyrie Wizard Witch Electro Wizard
Fireball
Goblin Gang Wizard Witch Electro Wizard
Poison
Goblin Gang Wizard Witch Electro Wizard
Lightning
Valkyrie Wizard Witch Electro Wizard
Rocket
Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Fireball Valkyrie Electro Wizard Wizard Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Goblin Gang Fireball Valkyrie

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Royal Giant Valkyrie
Royal Giant
Fireball Goblin Gang Wizard Witch The Log Electro Wizard
Fireball
Royal Giant The Log Electro Wizard
Valkyrie
Goblin Gang Wizard Witch Electro Wizard
Wizard
Royal Giant Valkyrie
Witch
Royal Giant Valkyrie
The Log
Royal Giant Fireball
Electro Wizard
Royal Giant Fireball Valkyrie

Defense Synergies 1 14

Goblin Gang
Valkyrie The Log Electro Wizard
Royal Giant
Fireball
The Log Valkyrie Electro Wizard
Valkyrie
Goblin Gang Fireball Wizard Witch The Log Electro Wizard
Wizard
Valkyrie The Log Electro Wizard
Witch
Valkyrie The Log Electro Wizard
The Log
Fireball Goblin Gang Valkyrie Wizard Witch Electro Wizard
Electro Wizard
Goblin Gang Fireball Valkyrie Wizard Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Wizard The Log Electro Wizard
Goblin Gang Valkyrie Witch The Log Electro Wizard
Goblin Gang Witch Valkyrie Electro Wizard
Witch Goblin Gang Valkyrie Electro Wizard
Fireball Valkyrie The Log
Goblin Gang Fireball The Log Valkyrie Electro Wizard
Electro Wizard Goblin Gang Fireball Wizard Witch
Fireball Valkyrie The Log Electro Wizard
Witch Goblin Gang
Goblin Gang Valkyrie Electro Wizard
Goblin Gang Valkyrie Witch Electro Wizard Fireball Wizard The Log
Goblin Gang Fireball Wizard Witch Electro Wizard
Goblin Gang Fireball Valkyrie Wizard Witch The Log Electro Wizard
Fireball Valkyrie Wizard Goblin Gang Witch The Log Electro Wizard
Goblin Gang Electro Wizard
Goblin Gang Fireball The Log Electro Wizard
Wizard Goblin Gang Fireball Valkyrie Witch Electro Wizard
Fireball Goblin Gang Valkyrie Wizard Witch The Log Electro Wizard
Valkyrie Wizard Witch The Log Fireball Electro Wizard
Electro Wizard
Goblin Gang Valkyrie Wizard Fireball Witch The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Fireball Witch Electro Wizard
Fireball Electro Wizard Goblin Gang Valkyrie Wizard The Log
Goblin Gang Valkyrie Witch The Log Electro Wizard
Goblin Gang Valkyrie Fireball The Log Electro Wizard
Goblin Gang Valkyrie Witch
Fireball Wizard Goblin Gang Witch Electro Wizard
Goblin Gang Fireball Valkyrie Witch Electro Wizard
Valkyrie
Electro Wizard Fireball Valkyrie Witch The Log
Witch Goblin Gang
Valkyrie Witch
Fireball Valkyrie The Log Electro Wizard
Goblin Gang Fireball Valkyrie Wizard Witch
Wizard Fireball Valkyrie Witch
Goblin Gang Witch Electro Wizard Fireball Valkyrie The Log
Valkyrie Fireball Wizard Witch The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie The Log
Fireball The Log Electro Wizard
Fireball The Log
Fireball Valkyrie The Log
Fireball Wizard Valkyrie The Log
Fireball Wizard Witch
Wizard Witch The Log
Fireball The Log Wizard
Fireball The Log Wizard
Goblin Gang Fireball Electro Wizard
Fireball Valkyrie Wizard The Log Electro Wizard
Fireball Wizard
Fireball The Log
Fireball
Fireball The Log
Fireball Wizard Witch The Log
Fireball Wizard The Log
Fireball
Fireball Wizard The Log Electro Wizard
Fireball Valkyrie Wizard Witch The Log
Fireball The Log
Fireball Wizard
The Log
Fireball The Log
The Log Fireball Valkyrie Wizard Witch
Witch
Fireball The Log Wizard Witch Electro Wizard
Fireball Wizard Witch The Log
Fireball The Log
Fireball Wizard Witch Electro Wizard
Electro Wizard Fireball Wizard Witch
Fireball
Fireball Wizard The Log
Fireball Electro Wizard
Fireball Wizard The Log
Electro Wizard Goblin Gang Fireball Witch
Fireball Wizard Witch Electro Wizard
The Log Fireball
Fireball Goblin Gang Valkyrie Wizard Electro Wizard
The Log Fireball Wizard
Fireball
Goblin Gang Fireball Witch The Log Electro Wizard
Fireball Witch Electro Wizard
Fireball Witch The Log Electro Wizard

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