My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon P.E.K.K.A Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Baby Dragon P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Bandit
Giant Snowball
Goblin Gang Baby Dragon
Zap
Goblin Gang Bandit
Barbarian Barrel
Goblin Gang Wizard Bandit Electro Wizard
The Log
Goblin Gang Bandit
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Wizard Baby Dragon P.E.K.K.A Bandit Electro Wizard
Fireball
Goblin Gang Wizard Baby Dragon Bandit Electro Wizard
Poison
Goblin Gang Wizard Electro Wizard
Lightning
Wizard Baby Dragon Bandit Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Baby Dragon P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Goblin Gang Bandit Baby Dragon Electro Wizard Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Goblin Gang Bandit

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Bandit
Goblin Gang
Baby Dragon P.E.K.K.A Bandit
Wizard
P.E.K.K.A Bandit
Baby Dragon
Goblin Gang P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A
Arrows Electro Wizard Goblin Gang Wizard Baby Dragon The Log
The Log
P.E.K.K.A Bandit
Bandit
Arrows Goblin Gang Wizard Baby Dragon The Log Electro Wizard
Electro Wizard
P.E.K.K.A Baby Dragon Bandit

Defense Synergies 1 17

Arrows
P.E.K.K.A Bandit
Goblin Gang
P.E.K.K.A The Log Bandit Electro Wizard
Wizard
P.E.K.K.A The Log Bandit Electro Wizard
Baby Dragon
P.E.K.K.A The Log Bandit
P.E.K.K.A
The Log Arrows Goblin Gang Wizard Baby Dragon Electro Wizard
The Log
P.E.K.K.A Goblin Gang Wizard Baby Dragon Bandit Electro Wizard
Bandit
Arrows Goblin Gang Wizard Baby Dragon The Log Electro Wizard
Electro Wizard
Goblin Gang Wizard P.E.K.K.A The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Baby Dragon The Log Electro Wizard
P.E.K.K.A Goblin Gang The Log Bandit Electro Wizard
Goblin Gang P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Goblin Gang Bandit Electro Wizard
Arrows P.E.K.K.A The Log
Arrows Goblin Gang The Log Baby Dragon Bandit Electro Wizard
Electro Wizard Arrows Goblin Gang Wizard Baby Dragon
Arrows Baby Dragon P.E.K.K.A The Log Bandit Electro Wizard
P.E.K.K.A Goblin Gang
Goblin Gang Bandit Electro Wizard
Goblin Gang Electro Wizard Arrows Wizard Baby Dragon The Log Bandit
Arrows Goblin Gang Wizard Baby Dragon Electro Wizard
P.E.K.K.A Goblin Gang Wizard The Log Bandit Electro Wizard
Wizard Arrows Goblin Gang Baby Dragon P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Goblin Gang Bandit Electro Wizard
Goblin Gang P.E.K.K.A The Log Bandit Electro Wizard
Wizard Arrows Goblin Gang P.E.K.K.A Electro Wizard
Arrows Goblin Gang Wizard Baby Dragon The Log Bandit Electro Wizard
Arrows Wizard Baby Dragon The Log Bandit Electro Wizard
P.E.K.K.A Electro Wizard
Goblin Gang Wizard Arrows Baby Dragon P.E.K.K.A The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang P.E.K.K.A Bandit Electro Wizard
Bandit Electro Wizard Arrows Goblin Gang Wizard Baby Dragon The Log
Goblin Gang P.E.K.K.A Bandit The Log Electro Wizard
Goblin Gang P.E.K.K.A The Log Bandit Electro Wizard
P.E.K.K.A Goblin Gang Bandit
Arrows Wizard Goblin Gang Baby Dragon Electro Wizard
Goblin Gang P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Baby Dragon The Log Bandit
P.E.K.K.A Goblin Gang
P.E.K.K.A
P.E.K.K.A Arrows The Log Electro Wizard
P.E.K.K.A Goblin Gang Wizard Bandit
Wizard Baby Dragon
Goblin Gang Electro Wizard Baby Dragon P.E.K.K.A The Log
Arrows Wizard Baby Dragon P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon The Log Bandit
Arrows Baby Dragon The Log Bandit Electro Wizard
Arrows Baby Dragon The Log Bandit
Arrows The Log
Wizard Arrows Baby Dragon The Log
Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon The Log
Arrows The Log Wizard Baby Dragon
Arrows The Log Wizard Bandit
Goblin Gang Electro Wizard
Arrows Wizard The Log Bandit Electro Wizard
Arrows Wizard Baby Dragon
Baby Dragon The Log Bandit
Arrows Baby Dragon Bandit
Arrows Baby Dragon The Log
Arrows Wizard Baby Dragon The Log Bandit
Arrows Wizard Baby Dragon The Log Bandit
Arrows
Arrows Wizard Baby Dragon The Log Bandit Electro Wizard
Arrows Wizard Baby Dragon The Log
Baby Dragon The Log
Arrows Wizard
The Log
Arrows Baby Dragon The Log
Arrows The Log Wizard Baby Dragon
Arrows The Log Wizard Baby Dragon Bandit Electro Wizard
Arrows Wizard Baby Dragon The Log Bandit
Arrows Baby Dragon The Log Bandit
Arrows Wizard Baby Dragon Electro Wizard
Electro Wizard Wizard
Arrows Wizard The Log Bandit
Arrows Electro Wizard
P.E.K.K.A
Arrows Wizard The Log
Electro Wizard Goblin Gang Bandit
Arrows Wizard Baby Dragon Electro Wizard
Arrows The Log
Goblin Gang Wizard Baby Dragon Electro Wizard
Arrows The Log Wizard Baby Dragon
Arrows
P.E.K.K.A
Goblin Gang Baby Dragon The Log Electro Wizard
Electro Wizard
Baby Dragon The Log Bandit Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: