My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Giant Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider Giant
Giant Snowball
Bomber Hog Rider
Zap
Bomber
Barbarian Barrel
Bomber Wizard Electro Wizard
The Log
Bomber Hog Rider
Earthquake
Bomber Hog Rider
Arrows
Bomber
Royal Delivery
Bomber Hog Rider Wizard Electro Wizard
Fireball
Bomber Hog Rider Wizard Electro Wizard
Poison
Bomber Wizard Electro Wizard
Lightning
Wizard Electro Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Fireball Wizard The Log

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap The Log Fireball Hog Rider Electro Wizard Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap The Log Fireball

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Zap Hog Rider
Zap
Fireball Hog Rider Giant Electro Wizard Bomber The Log
Fireball
Zap Hog Rider Giant The Log Electro Wizard
Hog Rider
Zap Fireball The Log Bomber Giant Wizard Electro Wizard
Giant
Bomber Zap Fireball Hog Rider Wizard The Log Electro Wizard
Wizard
Hog Rider Giant
The Log
Hog Rider Zap Fireball Giant
Electro Wizard
Zap Fireball Hog Rider Giant

Defense Synergies 3 8

Bomber
Zap The Log Electro Wizard
Zap
Fireball Electro Wizard Bomber The Log
Fireball
Zap The Log Electro Wizard
Hog Rider
Giant
Wizard
The Log Electro Wizard
The Log
Fireball Bomber Zap Wizard Electro Wizard
Electro Wizard
Zap Bomber Fireball Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Fireball Wizard The Log Electro Wizard
Bomber Zap The Log Electro Wizard
Bomber Electro Wizard
Bomber Electro Wizard
Bomber Fireball The Log
Fireball The Log Bomber Zap Electro Wizard
Electro Wizard Zap Fireball Wizard
Zap Fireball The Log Electro Wizard
Bomber Electro Wizard
Electro Wizard Bomber Zap Fireball Wizard The Log
Zap Fireball Wizard Electro Wizard
Bomber Zap Fireball Wizard The Log Electro Wizard
Bomber Fireball Wizard Zap The Log Electro Wizard
Electro Wizard
Zap Fireball The Log Electro Wizard
Wizard Bomber Fireball Electro Wizard
Fireball Bomber Zap Wizard The Log Electro Wizard
Zap Wizard The Log Bomber Fireball Electro Wizard
Electro Wizard
Bomber Wizard Fireball The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball Electro Wizard
Fireball Electro Wizard Bomber Zap Wizard The Log
Zap The Log Electro Wizard
Zap Fireball The Log Electro Wizard
Fireball Wizard Zap Electro Wizard
Fireball Electro Wizard
Zap Electro Wizard Fireball The Log
Zap Fireball The Log Electro Wizard
Fireball Wizard
Wizard Bomber Fireball
Electro Wizard Bomber Zap Fireball The Log
Bomber Zap Fireball Wizard The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap The Log Electro Wizard
Fireball The Log
Fireball The Log
Bomber Fireball Wizard Zap The Log
Fireball Wizard Zap
Bomber Wizard The Log
Fireball The Log Zap Wizard
Fireball The Log Zap Wizard
Fireball Electro Wizard
Zap Fireball Wizard The Log Electro Wizard
Fireball Zap Wizard
Fireball The Log
Fireball
Zap Fireball The Log
Bomber Zap Fireball Wizard The Log
Fireball Wizard The Log
Fireball
Bomber
Bomber Zap Fireball Wizard The Log Electro Wizard
Bomber Zap Fireball Wizard The Log
Fireball The Log
Fireball Wizard
The Log
Zap Fireball The Log
Zap The Log Bomber Fireball Wizard
Fireball The Log Zap Wizard Electro Wizard
Fireball Zap Wizard The Log
Fireball Zap The Log
Zap Fireball Wizard Electro Wizard
Zap Electro Wizard Fireball Wizard
Fireball
Bomber Zap Fireball Wizard The Log
Zap Fireball Electro Wizard
Fireball Wizard The Log
Zap Electro Wizard Fireball
Fireball Zap Wizard Electro Wizard
The Log Fireball
Fireball Wizard Electro Wizard
The Log Bomber Zap Fireball Wizard
Zap Fireball
Zap Fireball The Log Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball The Log Electro Wizard

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