My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Three Musketeers Witch P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Three Musketeers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Three Musketeers Miner
Giant Snowball
Battle Ram Three Musketeers Witch Miner
Zap
Battle Ram Three Musketeers Witch
Barbarian Barrel
Battle Ram Three Musketeers Witch Electro Wizard
The Log
Battle Ram Three Musketeers Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Battle Ram Three Musketeers Witch P.E.K.K.A Miner Electro Wizard
Fireball
Battle Ram Three Musketeers Witch Electro Wizard
Poison
Three Musketeers Witch Electro Wizard
Lightning
Battle Ram Three Musketeers Witch Electro Wizard
Rocket
Three Musketeers Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Miner Battle Ram Electro Wizard Witch P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Miner Battle Ram

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Battle Ram Miner
Battle Ram
The Log Arrows Three Musketeers Witch P.E.K.K.A Electro Wizard
Three Musketeers
Battle Ram The Log Miner
Witch
Battle Ram P.E.K.K.A Miner
P.E.K.K.A
Arrows Electro Wizard Battle Ram Witch The Log
The Log
Battle Ram Three Musketeers P.E.K.K.A Miner
Miner
Arrows Three Musketeers Witch The Log Electro Wizard
Electro Wizard
P.E.K.K.A Battle Ram Miner

Defense Synergies 1 7

Arrows
P.E.K.K.A
Battle Ram
Three Musketeers
The Log
Witch
The Log Electro Wizard
P.E.K.K.A
The Log Arrows Electro Wizard
The Log
P.E.K.K.A Three Musketeers Witch Miner Electro Wizard
Miner
The Log
Electro Wizard
Witch P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Electro Wizard
P.E.K.K.A Three Musketeers Witch The Log Electro Wizard
Three Musketeers Witch P.E.K.K.A Electro Wizard
Three Musketeers Witch P.E.K.K.A Electro Wizard
Arrows P.E.K.K.A The Log
Arrows The Log Electro Wizard
Three Musketeers Electro Wizard Arrows Witch
Arrows P.E.K.K.A The Log Electro Wizard
Three Musketeers Witch P.E.K.K.A
Miner Electro Wizard
Witch Electro Wizard Arrows The Log
Arrows Three Musketeers Witch Electro Wizard
P.E.K.K.A Three Musketeers Witch The Log Electro Wizard
Three Musketeers Arrows Witch P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Three Musketeers Electro Wizard
Three Musketeers P.E.K.K.A The Log Electro Wizard
Three Musketeers Arrows Witch P.E.K.K.A Electro Wizard
Arrows Three Musketeers Witch The Log Electro Wizard
Arrows Witch The Log Electro Wizard
P.E.K.K.A Three Musketeers Electro Wizard
Arrows Witch P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch P.E.K.K.A Electro Wizard
Electro Wizard Arrows The Log Miner
P.E.K.K.A Witch The Log Electro Wizard
P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Three Musketeers Witch
Arrows Three Musketeers Witch Electro Wizard
P.E.K.K.A Witch Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Witch The Log
Witch P.E.K.K.A Three Musketeers
P.E.K.K.A Witch
P.E.K.K.A Arrows The Log Electro Wizard
P.E.K.K.A Three Musketeers Witch
Three Musketeers Witch
Witch Electro Wizard Three Musketeers P.E.K.K.A The Log
Arrows Witch P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows The Log Miner Electro Wizard
Arrows The Log Miner
Arrows The Log
Arrows The Log
Arrows Witch
Arrows Witch The Log
Arrows The Log
Arrows The Log Miner
Three Musketeers Electro Wizard
Miner Arrows The Log Electro Wizard
Arrows
Three Musketeers The Log Miner
Arrows
Arrows The Log
Arrows Three Musketeers Witch The Log
Arrows Three Musketeers The Log
Arrows Three Musketeers
Arrows Three Musketeers The Log Electro Wizard
Arrows Witch The Log Miner
The Log
Arrows
The Log
Arrows The Log
Arrows The Log Witch
Witch
Arrows The Log Miner Witch Electro Wizard
Arrows Witch The Log Miner
Miner Arrows The Log
Arrows Witch Electro Wizard
Electro Wizard Witch
Arrows The Log Miner
Arrows Electro Wizard
P.E.K.K.A
Arrows The Log
Electro Wizard Witch
Arrows Three Musketeers Witch Electro Wizard
Arrows The Log
Miner Three Musketeers Electro Wizard
Arrows The Log
Arrows
Three Musketeers P.E.K.K.A
Witch The Log Electro Wizard
Witch Electro Wizard
Witch The Log Miner Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: