My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion Musketeer Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Musketeer Battle Ram Witch Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Battle Ram

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram
Giant Snowball
Goblin Gang Mega Minion Musketeer Battle Ram Witch
Zap
Goblin Gang Battle Ram Witch
Barbarian Barrel
Goblin Gang Musketeer Battle Ram Witch Ice Wizard
The Log
Goblin Gang Musketeer Battle Ram Witch
Earthquake
Goblin Gang Witch
Arrows
Goblin Gang Witch
Royal Delivery
Goblin Gang Mega Minion Musketeer Battle Ram Witch Ice Wizard
Fireball
Goblin Gang Mega Minion Musketeer Battle Ram Witch Ice Wizard
Poison
Goblin Gang Mega Minion Musketeer Witch Ice Wizard
Lightning
Mega Minion Musketeer Battle Ram Witch Ice Wizard
Rocket
Musketeer Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Battle Ram Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Musketeer Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Mega Minion Ice Wizard Fireball Musketeer Battle Ram Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Goblin Gang Mega Minion Ice Wizard

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Battle Ram
Mega Minion
Fireball
Fireball
Mega Minion Battle Ram The Log
Musketeer
Battle Ram The Log
Battle Ram
The Log Goblin Gang Fireball Musketeer Witch
Witch
Battle Ram
The Log
Battle Ram Fireball Musketeer
Ice Wizard

Defense Synergies 3 11

Goblin Gang
Musketeer The Log Ice Wizard
Mega Minion
Musketeer Witch The Log Ice Wizard
Fireball
The Log Musketeer Ice Wizard
Musketeer
Goblin Gang The Log Mega Minion Fireball
Battle Ram
Witch
Mega Minion The Log Ice Wizard
The Log
Fireball Musketeer Goblin Gang Mega Minion Witch Ice Wizard
Ice Wizard
Goblin Gang Mega Minion Fireball Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball Musketeer The Log
Goblin Gang Mega Minion Musketeer Witch The Log Ice Wizard
Goblin Gang Witch Mega Minion Musketeer Ice Wizard
Witch Goblin Gang Mega Minion Musketeer Ice Wizard
Fireball The Log
Goblin Gang Fireball The Log Mega Minion Musketeer Ice Wizard
Mega Minion Musketeer Goblin Gang Fireball Witch Ice Wizard
Fireball Musketeer The Log
Witch Goblin Gang Musketeer Ice Wizard
Goblin Gang Musketeer Ice Wizard
Goblin Gang Witch Ice Wizard Mega Minion Fireball Musketeer The Log
Mega Minion Musketeer Goblin Gang Fireball Witch Ice Wizard
Goblin Gang Fireball Musketeer Witch The Log Ice Wizard
Fireball Goblin Gang Mega Minion Witch The Log
Goblin Gang
Goblin Gang Fireball The Log
Goblin Gang Fireball Musketeer Witch
Fireball Goblin Gang Mega Minion Musketeer Witch The Log Ice Wizard
Witch The Log Mega Minion Fireball Musketeer Ice Wizard
Musketeer
Goblin Gang Fireball Musketeer Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball Witch
Fireball Goblin Gang Mega Minion Musketeer The Log
Goblin Gang Musketeer Witch The Log
Goblin Gang Fireball Musketeer The Log
Goblin Gang Musketeer Witch
Fireball Goblin Gang Musketeer Witch Ice Wizard
Goblin Gang Mega Minion Fireball Musketeer Witch Ice Wizard
Mega Minion Fireball Witch The Log
Witch Goblin Gang Mega Minion Musketeer
Mega Minion Musketeer Witch
Fireball The Log
Goblin Gang Fireball Witch
Fireball Musketeer Witch
Goblin Gang Witch Mega Minion Fireball Musketeer The Log
Mega Minion Fireball Musketeer Witch The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer The Log
Fireball Musketeer The Log Ice Wizard
Fireball The Log
Fireball Musketeer The Log
Fireball The Log
Fireball Mega Minion Musketeer Witch Ice Wizard
Musketeer Witch The Log
Fireball The Log Ice Wizard
Fireball The Log
Goblin Gang Fireball Musketeer
Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log
Fireball Musketeer Witch The Log
Fireball Musketeer The Log
Fireball
Mega Minion Fireball Musketeer The Log
Fireball Witch The Log
Fireball Musketeer The Log
Fireball
Musketeer The Log
Fireball Musketeer The Log
The Log Fireball Witch Ice Wizard
Mega Minion Witch
Fireball The Log Musketeer Witch Ice Wizard
Fireball Musketeer Witch The Log
Fireball Musketeer The Log
Fireball Musketeer Witch Ice Wizard
Mega Minion Fireball Musketeer Witch
Mega Minion Fireball
Fireball Musketeer The Log
Fireball
Fireball The Log
Goblin Gang Fireball Musketeer Witch
Fireball Mega Minion Musketeer Witch Ice Wizard
The Log Fireball
Fireball Goblin Gang Mega Minion Musketeer
The Log Fireball Musketeer
Fireball
Mega Minion Musketeer
Goblin Gang Fireball Musketeer Witch The Log
Fireball Musketeer Witch
Fireball Musketeer Witch The Log

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