My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Wizard Witch Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Hog Rider Witch Lumberjack
Zap
Bats Witch
Barbarian Barrel
Knight Wizard Witch Lumberjack
The Log
Hog Rider Witch Lumberjack
Earthquake
Hog Rider Witch
Arrows
Bats Witch
Royal Delivery
Bats Knight Hog Rider Wizard Witch Lumberjack
Fireball
Hog Rider Wizard Witch Lumberjack
Poison
Bats Wizard Witch
Lightning
Knight Wizard Witch Lumberjack
Rocket
Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Knight Fireball Hog Rider Lumberjack Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Knight Fireball

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider Lumberjack
Knight
Bats Hog Rider Fireball Wizard Witch The Log Lumberjack
Fireball
Hog Rider Knight The Log
Hog Rider
Bats Knight Fireball The Log Wizard Witch Lumberjack
Wizard
Knight Hog Rider Lumberjack
Witch
Knight Hog Rider Lumberjack
The Log
Hog Rider Knight Fireball Lumberjack
Lumberjack
Bats Knight Hog Rider Wizard Witch The Log

Defense Synergies 2 13

Bats
Knight The Log Lumberjack
Knight
Bats Fireball Wizard Witch The Log Lumberjack
Fireball
The Log Knight Lumberjack
Hog Rider
Wizard
Knight The Log Lumberjack
Witch
Knight The Log Lumberjack
The Log
Fireball Bats Knight Wizard Witch Lumberjack
Lumberjack
Bats Knight Fireball Wizard Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Wizard The Log
Lumberjack Bats Knight Witch The Log
Witch Lumberjack Bats Knight
Witch Lumberjack Bats Knight
Fireball The Log Lumberjack
Fireball The Log Bats Lumberjack
Bats Fireball Wizard Witch
Fireball The Log
Witch Lumberjack
Knight Lumberjack
Bats Witch Knight Fireball Wizard The Log Lumberjack
Bats Fireball Wizard Witch
Lumberjack Bats Knight Fireball Wizard Witch The Log
Fireball Wizard Bats Witch The Log Lumberjack
Knight Lumberjack
Fireball The Log Lumberjack
Wizard Bats Knight Fireball Witch Lumberjack
Fireball Bats Knight Wizard Witch The Log Lumberjack
Wizard Witch The Log Bats Knight Fireball Lumberjack
Lumberjack
Wizard Bats Knight Fireball Witch The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Fireball Witch
Fireball Knight Wizard The Log Lumberjack
Lumberjack Bats Knight Witch The Log
Lumberjack Bats Knight Fireball The Log
Knight Witch Lumberjack
Fireball Wizard Bats Witch
Bats Knight Fireball Witch Lumberjack
Knight Lumberjack
Bats Knight Fireball Witch The Log
Witch
Bats Knight Witch Lumberjack
Fireball The Log
Knight Fireball Wizard Witch Lumberjack
Wizard Fireball Witch
Witch Bats Knight Fireball The Log Lumberjack
Bats Fireball Wizard Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight The Log
Fireball The Log
Fireball The Log
Knight Fireball The Log
Fireball Wizard The Log
Fireball Wizard Bats Witch
Wizard Witch The Log
Fireball The Log Wizard
Fireball The Log Wizard
Bats Fireball Lumberjack
Knight Fireball Wizard The Log
Fireball Wizard
Knight Fireball The Log
Fireball
Fireball The Log
Fireball Wizard Witch The Log
Fireball Wizard The Log
Fireball
Bats
Fireball Wizard The Log
Fireball Wizard Witch The Log
Fireball The Log
Fireball Wizard
The Log
Fireball The Log
The Log Fireball Wizard Witch
Witch
Fireball The Log Wizard Witch
Fireball Wizard Witch The Log
Fireball The Log
Bats Fireball Wizard Witch
Bats Fireball Wizard Witch
Fireball
Fireball Wizard The Log
Fireball
Fireball Wizard The Log
Bats Fireball Witch
Fireball Wizard Witch
The Log Fireball
Fireball Knight Wizard Lumberjack
The Log Fireball Wizard
Fireball
Bats Fireball Witch The Log
Bats Fireball Witch
Fireball Witch The Log

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