My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Good
Versatility
RIP
F2P score
RIP

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Elixir Golem Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Hog Rider Royal Hogs Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Hog Rider Royal Hogs Wall Breakers Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Hog Rider Royal Hogs Barbarian Barrel Wall Breakers Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Hogs Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Hog Rider Royal Hogs Wall Breakers
Giant Snowball
Tombstone Hog Rider Royal Hogs Wall Breakers Lumberjack
Zap
Tombstone Royal Hogs Wall Breakers
Barbarian Barrel
Tombstone Elixir Golem Royal Hogs Wall Breakers Lumberjack
The Log
Tombstone Elixir Golem Hog Rider Royal Hogs Wall Breakers Lumberjack
Earthquake
Tombstone Elixir Golem Hog Rider Royal Hogs
Arrows
Tombstone Royal Hogs Wall Breakers
Royal Delivery
Elixir Golem Hog Rider Royal Hogs Wall Breakers Lumberjack
Fireball
Tombstone Elixir Golem Hog Rider Royal Hogs Wall Breakers Lumberjack
Poison
Tombstone Elixir Golem Royal Hogs
Lightning
Tombstone Lumberjack
Rocket
Hog Rider Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Elixir Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Wall Breakers The Log Tombstone Elixir Golem Hog Rider Lumberjack Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Barbarian Barrel Wall Breakers The Log Tombstone

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tombstone
Elixir Golem
Hog Rider Barbarian Barrel The Log Lumberjack
Hog Rider
The Log Elixir Golem Barbarian Barrel Lumberjack
Royal Hogs
Barbarian Barrel The Log Lumberjack
Barbarian Barrel
Elixir Golem Hog Rider Royal Hogs Wall Breakers Lumberjack
Wall Breakers
Barbarian Barrel The Log
The Log
Hog Rider Elixir Golem Royal Hogs Wall Breakers Lumberjack
Lumberjack
Elixir Golem Hog Rider Royal Hogs Barbarian Barrel The Log

Defense Synergies 0 4

Tombstone
Barbarian Barrel Lumberjack
Elixir Golem
Hog Rider
Royal Hogs
Barbarian Barrel
Tombstone Lumberjack
Wall Breakers
The Log
Lumberjack
Lumberjack
Tombstone Barbarian Barrel The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Barbarian Barrel The Log
Lumberjack Tombstone The Log
Lumberjack Tombstone
Lumberjack Tombstone
Tombstone Barbarian Barrel The Log Lumberjack
Barbarian Barrel The Log Lumberjack
Tombstone
Barbarian Barrel The Log
Tombstone Lumberjack
Barbarian Barrel Lumberjack
Tombstone Barbarian Barrel The Log Lumberjack
Tombstone Lumberjack The Log
Tombstone Barbarian Barrel The Log Lumberjack
Tombstone Lumberjack
The Log Lumberjack
Tombstone Lumberjack
Tombstone Barbarian Barrel The Log Lumberjack
Barbarian Barrel The Log Tombstone Lumberjack
Lumberjack
Barbarian Barrel The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Tombstone Barbarian Barrel
Barbarian Barrel The Log Lumberjack
Tombstone Lumberjack The Log
Lumberjack Barbarian Barrel The Log
Tombstone Lumberjack
Tombstone Lumberjack
Lumberjack
Tombstone Barbarian Barrel The Log
Tombstone
Tombstone Lumberjack
The Log
Tombstone Lumberjack
Tombstone Barbarian Barrel The Log Lumberjack
Barbarian Barrel The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel The Log
Barbarian Barrel The Log
Barbarian Barrel The Log
Barbarian Barrel The Log
Barbarian Barrel The Log
The Log
The Log Barbarian Barrel
The Log
Lumberjack
Barbarian Barrel The Log
Barbarian Barrel The Log
Barbarian Barrel
Barbarian Barrel The Log
Barbarian Barrel The Log
Barbarian Barrel The Log
Barbarian Barrel
Barbarian Barrel The Log
Barbarian Barrel The Log
The Log
The Log
Barbarian Barrel The Log
The Log Barbarian Barrel
The Log Barbarian Barrel
The Log
Barbarian Barrel The Log
The Log
The Log
Tombstone Barbarian Barrel
The Log Barbarian Barrel
Lumberjack
The Log
The Log
Barbarian Barrel The Log

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