My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Musketeer Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant
Giant Snowball
Bomber Barbarians Musketeer
Zap
Bomber Royal Giant
Barbarian Barrel
Bomber Barbarians Musketeer Valkyrie
The Log
Bomber Barbarians Royal Giant Musketeer
Earthquake
Bomber Barbarians
Arrows
Bomber
Royal Delivery
Bomber Barbarians Musketeer Valkyrie
Fireball
Bomber Barbarians Musketeer
Poison
Bomber Barbarians Musketeer
Lightning
Musketeer Valkyrie
Rocket
Barbarians Musketeer Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Valkyrie Rocket The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Arrows Musketeer Valkyrie Barbarians Royal Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber The Log Arrows Musketeer

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Valkyrie
Arrows
Royal Giant
Barbarians
Royal Giant
Bomber Arrows Musketeer Rocket The Log
Musketeer
Valkyrie Royal Giant The Log
Valkyrie
Musketeer Bomber
Rocket
Royal Giant
The Log
Royal Giant Musketeer

Defense Synergies 2 6

Bomber
Valkyrie The Log
Arrows
Barbarians Valkyrie
Barbarians
Arrows
Royal Giant
Musketeer
Valkyrie The Log
Valkyrie
Musketeer Bomber Arrows The Log
Rocket
The Log
The Log
Musketeer Bomber Valkyrie Rocket

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bomber Musketeer Valkyrie The Log
Barbarians Bomber Musketeer Valkyrie The Log
Barbarians Rocket Bomber Musketeer Valkyrie
Barbarians Bomber Musketeer Valkyrie
Bomber Arrows Barbarians Valkyrie Rocket The Log
Arrows The Log Bomber Musketeer Valkyrie
Musketeer Rocket Arrows
Rocket Arrows Barbarians Musketeer Valkyrie The Log
Barbarians Musketeer
Bomber Barbarians Musketeer Valkyrie
Barbarians Valkyrie Bomber Arrows Musketeer The Log
Arrows Musketeer
Barbarians Bomber Musketeer Valkyrie Rocket The Log
Bomber Valkyrie Rocket Arrows Barbarians The Log
Barbarians
Barbarians Rocket The Log
Barbarians Bomber Arrows Musketeer Valkyrie
Arrows Bomber Barbarians Musketeer Valkyrie The Log
Arrows Valkyrie The Log Bomber Barbarians Musketeer
Barbarians Musketeer
Bomber Valkyrie Arrows Barbarians Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie
Bomber Arrows Musketeer Valkyrie Rocket The Log
Barbarians Musketeer Valkyrie Rocket The Log
Valkyrie Rocket Barbarians Musketeer The Log
Barbarians Musketeer Valkyrie
Arrows Rocket Musketeer
Rocket Barbarians Musketeer Valkyrie
Barbarians Valkyrie
Rocket Barbarians Valkyrie The Log
Barbarians Musketeer
Barbarians Musketeer Valkyrie
Rocket Arrows Barbarians Valkyrie The Log
Barbarians Rocket Valkyrie
Bomber Barbarians Musketeer Valkyrie
Barbarians Bomber Musketeer Valkyrie Rocket The Log
Arrows Valkyrie Bomber Barbarians Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Valkyrie Rocket The Log
Arrows Musketeer The Log
Rocket Arrows The Log
Arrows Barbarians Musketeer Valkyrie Rocket The Log
Bomber Rocket Arrows Valkyrie The Log
Arrows Musketeer Rocket
Bomber Arrows Musketeer The Log
Arrows The Log
Arrows The Log
Rocket Musketeer
Rocket Arrows Musketeer Valkyrie The Log
Arrows Musketeer Rocket
Rocket Musketeer The Log
Arrows Musketeer Rocket
Arrows Musketeer The Log
Rocket Bomber Arrows Musketeer The Log
Arrows Musketeer Rocket The Log
Arrows Rocket
Bomber Rocket
Rocket Bomber Arrows Musketeer The Log
Rocket Bomber Arrows Valkyrie The Log
Rocket Musketeer The Log
Rocket Arrows
Rocket Musketeer The Log
Rocket Arrows Barbarians Musketeer The Log
Arrows The Log Bomber Valkyrie
Arrows The Log Musketeer
Arrows Musketeer The Log
Rocket Arrows Musketeer The Log
Arrows Musketeer
Rocket Musketeer
Bomber Arrows Musketeer Rocket The Log
Rocket Arrows
Rocket Arrows The Log
Barbarians Musketeer Rocket
Rocket Arrows Musketeer
Arrows The Log
Musketeer Valkyrie Rocket
Arrows The Log Bomber Musketeer
Rocket Arrows
Musketeer
Musketeer Rocket The Log
Musketeer Rocket
Musketeer Rocket The Log

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