My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Royal Giant Valkyrie Battle Ram

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Minion Horde Royal Giant Valkyrie Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Royal Giant Battle Ram
Giant Snowball
Bats Minion Horde Battle Ram
Zap
Bats Minion Horde Royal Giant Battle Ram
Barbarian Barrel
Knight Valkyrie Battle Ram
The Log
Royal Giant Battle Ram
Earthquake
Arrows
Bats Minion Horde
Royal Delivery
Bats Knight Minion Horde Valkyrie Battle Ram
Fireball
Minion Horde Battle Ram
Poison
Bats Minion Horde
Lightning
Knight Valkyrie Battle Ram
Rocket
Minion Horde Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Valkyrie Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Knight Valkyrie Battle Ram Minion Horde Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Knight

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Royal Giant Valkyrie Zap Battle Ram
Zap
Battle Ram Bats Knight Minion Horde Royal Giant Valkyrie The Log
Knight
Bats Battle Ram Zap Minion Horde The Log
Minion Horde
Zap Knight Royal Giant Battle Ram
Royal Giant
Bats Zap Minion Horde The Log
Valkyrie
Bats Zap Battle Ram
Battle Ram
Zap Knight The Log Bats Minion Horde Valkyrie
The Log
Battle Ram Zap Knight Royal Giant

Defense Synergies 1 11

Bats
Knight Zap Valkyrie The Log
Zap
Bats Knight Minion Horde Valkyrie The Log
Knight
Bats Zap Minion Horde The Log
Minion Horde
Zap Knight The Log
Royal Giant
Valkyrie
Bats Zap The Log
Battle Ram
The Log
Bats Zap Knight Minion Horde Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minion Horde Valkyrie The Log
Minion Horde Bats Zap Knight Valkyrie The Log
Minion Horde Bats Knight Valkyrie
Minion Horde Bats Knight Valkyrie
Valkyrie The Log
The Log Bats Zap Valkyrie
Bats Minion Horde Zap
Zap Valkyrie The Log
Minion Horde
Knight Minion Horde Valkyrie
Bats Minion Horde Valkyrie Zap Knight The Log
Minion Horde Bats Zap
Minion Horde Bats Zap Knight Valkyrie The Log
Valkyrie Bats Zap Minion Horde The Log
Knight Minion Horde
Minion Horde Zap The Log
Minion Horde Bats Knight Valkyrie
Bats Zap Knight Minion Horde Valkyrie The Log
Zap Valkyrie The Log Bats Knight
Valkyrie Bats Knight Minion Horde The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Zap
Zap Knight Valkyrie The Log
Bats Zap Knight Minion Horde Valkyrie The Log
Valkyrie Bats Zap Knight Minion Horde The Log
Knight Minion Horde Valkyrie
Bats Zap Minion Horde
Bats Knight Minion Horde Valkyrie
Knight Minion Horde Valkyrie
Zap Minion Horde Bats Knight Valkyrie The Log
Minion Horde
Bats Knight Minion Horde Valkyrie
Zap Valkyrie The Log
Knight Minion Horde Valkyrie
Minion Horde Valkyrie
Bats Zap Knight Minion Horde Valkyrie The Log
Bats Valkyrie Zap Minion Horde The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Minion Horde Valkyrie The Log
Zap The Log
Minion Horde The Log
Knight Valkyrie The Log
Zap Minion Horde Valkyrie The Log
Bats Zap Minion Horde
Minion Horde The Log
The Log Zap
The Log Zap
Bats Minion Horde
Zap Knight Minion Horde Valkyrie The Log
Zap
Knight The Log
Minion Horde
Zap The Log
Zap Minion Horde The Log
Minion Horde The Log
Bats Minion Horde
Zap The Log
Zap Valkyrie The Log
Minion Horde The Log
The Log
Zap Minion Horde The Log
Zap The Log Valkyrie
Minion Horde
The Log Zap
Zap The Log
Zap The Log
Bats Zap Minion Horde
Zap Bats Minion Horde
Minion Horde
Zap Minion Horde The Log
Zap Minion Horde
Minion Horde
The Log
Zap Minion Horde Bats
Zap
The Log
Knight Minion Horde Valkyrie
The Log Zap
Zap
Minion Horde
Zap Bats Minion Horde The Log
Bats Zap
Zap The Log

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