My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Zap
Royal Giant
Barbarian Barrel
Valkyrie Ice Wizard
The Log
Royal Giant Mini P.E.K.K.A
Earthquake
Arrows
Royal Delivery
Mini P.E.K.K.A Valkyrie Ice Wizard
Fireball
Ice Wizard
Poison
Ice Wizard
Lightning
Mini P.E.K.K.A Valkyrie Ice Wizard
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Tornado Poison The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Tornado Poison Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Tornado Ice Wizard Mini P.E.K.K.A Valkyrie Poison Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Tornado Ice Wizard

Attack Synergies 3 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Royal Giant Mini P.E.K.K.A Valkyrie Poison The Log Ice Wizard
Royal Giant
Poison Ice Wizard Zap Tornado The Log
Mini P.E.K.K.A
Zap Valkyrie Tornado The Log Ice Wizard
Valkyrie
Zap Mini P.E.K.K.A Tornado
Tornado
Zap Royal Giant Mini P.E.K.K.A Valkyrie Poison The Log Ice Wizard
Poison
Royal Giant Zap Tornado The Log
The Log
Zap Royal Giant Mini P.E.K.K.A Tornado Poison
Ice Wizard
Royal Giant Zap Mini P.E.K.K.A Tornado

Defense Synergies 3 16

Zap
Mini P.E.K.K.A Valkyrie Tornado Poison The Log Ice Wizard
Royal Giant
Mini P.E.K.K.A
Zap The Log Valkyrie Tornado Ice Wizard
Valkyrie
Zap Mini P.E.K.K.A Tornado The Log Ice Wizard
Tornado
Ice Wizard Zap Mini P.E.K.K.A Valkyrie Poison The Log
Poison
Zap Tornado The Log Ice Wizard
The Log
Mini P.E.K.K.A Zap Valkyrie Tornado Poison Ice Wizard
Ice Wizard
Tornado Zap Mini P.E.K.K.A Valkyrie Poison The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie The Log
Mini P.E.K.K.A Zap Valkyrie The Log Ice Wizard
Mini P.E.K.K.A Tornado Valkyrie Ice Wizard
Mini P.E.K.K.A Valkyrie Ice Wizard
Mini P.E.K.K.A Valkyrie Tornado Poison The Log
Tornado The Log Zap Valkyrie Ice Wizard
Tornado Zap Poison Ice Wizard
Zap Valkyrie Poison The Log
Mini P.E.K.K.A Tornado Ice Wizard
Tornado Mini P.E.K.K.A Valkyrie Ice Wizard
Valkyrie Poison Ice Wizard Zap Tornado The Log
Zap Tornado Poison Ice Wizard
Mini P.E.K.K.A Zap Valkyrie The Log Ice Wizard
Valkyrie Zap Mini P.E.K.K.A Tornado Poison The Log
Mini P.E.K.K.A
Tornado Zap Mini P.E.K.K.A The Log
Mini P.E.K.K.A Valkyrie Tornado Poison
Zap Valkyrie Tornado The Log Ice Wizard
Zap Valkyrie Tornado Poison The Log Ice Wizard
Mini P.E.K.K.A Tornado
Valkyrie Mini P.E.K.K.A Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Zap
Poison Zap Mini P.E.K.K.A Valkyrie The Log
Zap Mini P.E.K.K.A Valkyrie The Log
Mini P.E.K.K.A Valkyrie Zap Tornado The Log
Mini P.E.K.K.A Valkyrie
Poison Zap Tornado Ice Wizard
Mini P.E.K.K.A Valkyrie Ice Wizard
Mini P.E.K.K.A Valkyrie
Zap Mini P.E.K.K.A Valkyrie Tornado Poison The Log
Mini P.E.K.K.A Valkyrie
Zap Valkyrie Tornado Poison The Log
Mini P.E.K.K.A Valkyrie
Valkyrie
Zap Mini P.E.K.K.A Valkyrie Tornado Poison The Log
Valkyrie Poison Zap Mini P.E.K.K.A The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Valkyrie The Log
Poison Zap Tornado The Log Ice Wizard
Poison The Log
Valkyrie Poison The Log
Poison Zap Valkyrie The Log
Poison Zap Tornado Ice Wizard
Tornado Poison The Log
Poison The Log Zap Tornado Ice Wizard
Poison The Log Zap Tornado
Mini P.E.K.K.A Tornado Poison
Poison Zap Valkyrie Tornado The Log
Poison Zap Tornado
Poison The Log
Poison
Zap Poison The Log
Zap Poison The Log
Poison The Log
Tornado Poison
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Poison The Log
Zap Valkyrie Tornado Poison The Log
Poison The Log
Tornado Poison
Tornado The Log
Zap Poison The Log
Zap Tornado Poison The Log Valkyrie Ice Wizard
Poison The Log Zap Tornado Ice Wizard
Zap Tornado Poison The Log
Poison Zap Tornado The Log
Poison Zap Tornado Ice Wizard
Zap Poison
Mini P.E.K.K.A
Poison Zap The Log
Zap Poison
Poison The Log
Zap
Poison Zap Tornado Ice Wizard
The Log
Poison Mini P.E.K.K.A Valkyrie
The Log Zap Poison
Zap Tornado Poison
Zap Tornado Poison The Log
Zap Tornado Poison
Poison Zap Tornado The Log

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