My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Valkyrie Princess Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Barbarians Ice Golem Valkyrie Princess Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit
Giant Snowball
Goblins Barbarians Princess
Zap
Goblins Princess Bandit
Barbarian Barrel
Goblins Barbarians Valkyrie Princess Bandit
The Log
Goblins Barbarians Princess Bandit
Earthquake
Barbarians
Arrows
Goblins Princess
Royal Delivery
Goblins Barbarians Valkyrie Princess Bandit
Fireball
Barbarians Princess Bandit
Poison
Barbarians Princess
Lightning
Ice Golem Valkyrie Bandit
Rocket
Barbarians Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Valkyrie The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Valkyrie Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Barbarians Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Ice Golem The Log Princess Bandit Valkyrie Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Goblins Zap Ice Golem The Log

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap Ice Golem Valkyrie
Zap
Goblins Ice Golem Valkyrie The Log Princess Bandit
Barbarians
Ice Golem
Goblins Zap
Valkyrie
Goblins Zap Bandit
The Log
Zap Princess Bandit
Princess
Zap The Log
Bandit
Zap Valkyrie The Log

Defense Synergies 0 20

Goblins
Zap Ice Golem The Log Princess Bandit
Zap
Goblins Barbarians Ice Golem Valkyrie The Log Princess Bandit
Barbarians
Zap
Ice Golem
Goblins Zap The Log Princess Bandit
Valkyrie
Zap The Log Princess Bandit
The Log
Goblins Zap Ice Golem Valkyrie Princess Bandit
Princess
Goblins Zap Ice Golem Valkyrie The Log Bandit
Bandit
Goblins Zap Ice Golem Valkyrie The Log Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ice Golem Valkyrie The Log
Barbarians Goblins Zap Valkyrie The Log Bandit
Barbarians Goblins Valkyrie Bandit
Barbarians Goblins Valkyrie Bandit
Barbarians Valkyrie The Log Princess
The Log Goblins Zap Valkyrie Bandit
Zap Princess
Zap Barbarians Ice Golem Valkyrie The Log Bandit
Barbarians Goblins Princess
Goblins Barbarians Ice Golem Valkyrie Bandit
Goblins Barbarians Valkyrie Zap Ice Golem The Log Princess Bandit
Zap Princess
Barbarians Zap Valkyrie The Log Bandit
Valkyrie Goblins Zap Barbarians The Log Princess
Barbarians Bandit
Barbarians Zap The Log Bandit
Barbarians Goblins Valkyrie
Goblins Zap Barbarians Valkyrie The Log Bandit
Zap Valkyrie The Log Barbarians Ice Golem Princess Bandit
Barbarians
Valkyrie Goblins Barbarians The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Goblins Zap Ice Golem Bandit
Bandit Zap Ice Golem Valkyrie The Log
Barbarians Bandit Goblins Zap Ice Golem Valkyrie The Log
Valkyrie Zap Barbarians Ice Golem The Log Bandit
Barbarians Valkyrie Bandit
Zap Ice Golem Princess
Goblins Barbarians Ice Golem Valkyrie Bandit
Barbarians Valkyrie
Zap Goblins Barbarians Ice Golem Valkyrie The Log Bandit
Barbarians
Barbarians Valkyrie
Zap Barbarians Valkyrie The Log
Barbarians Ice Golem Valkyrie Bandit
Barbarians Valkyrie Princess
Barbarians Goblins Zap Ice Golem Valkyrie The Log
Valkyrie Zap Barbarians Ice Golem The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Ice Golem Valkyrie The Log Bandit
Zap The Log Princess Bandit
The Log Bandit
Barbarians Ice Golem Valkyrie The Log
Zap Valkyrie The Log
Zap Ice Golem Princess
The Log Princess
The Log Zap Ice Golem Princess
The Log Zap Bandit
Goblins
Zap Valkyrie The Log Princess Bandit
Zap Princess
Ice Golem The Log Princess Bandit
Princess Bandit
Princess Zap Ice Golem The Log
Zap The Log Princess Bandit
The Log Princess Bandit
Zap The Log Princess Bandit
Zap Valkyrie The Log Princess
The Log
Princess
The Log
Zap Barbarians The Log
Zap Ice Golem The Log Valkyrie Princess
The Log Zap Princess Bandit
Zap The Log Princess Bandit
Zap The Log Bandit
Zap Ice Golem Princess
Zap
Zap The Log Bandit
Zap Princess
The Log Princess
Zap Barbarians Princess Bandit
Zap Princess
The Log
Valkyrie Princess
The Log Zap Ice Golem Princess
Zap
Zap The Log Princess
Zap Princess
Zap The Log Princess Bandit

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