My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Giant Skeleton
Giant Snowball
Hog Rider Goblin Barrel Witch
Zap
Goblin Barrel Witch
Barbarian Barrel
Wizard Goblin Barrel Witch Giant Skeleton
The Log
Hog Rider Goblin Barrel Witch Giant Skeleton
Earthquake
Hog Rider Goblin Barrel Witch
Arrows
Goblin Barrel Witch
Royal Delivery
Hog Rider Wizard Goblin Barrel Witch Giant Skeleton
Fireball
Hog Rider Wizard Goblin Barrel Witch
Poison
Wizard Witch
Lightning
Wizard Witch
Rocket
Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Wizard Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Earthquake Goblin Barrel Tornado Hog Rider Wizard Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Earthquake Goblin Barrel Tornado

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Earthquake
Hog Rider Tornado Giant Skeleton The Log
Hog Rider
Earthquake The Log Wizard Goblin Barrel Tornado Witch Giant Skeleton
Wizard
Tornado Hog Rider Giant Skeleton
Goblin Barrel
Hog Rider Giant Skeleton
Tornado
Wizard Earthquake Hog Rider Witch Giant Skeleton The Log
Witch
Hog Rider Tornado Giant Skeleton
Giant Skeleton
Earthquake Hog Rider Wizard Goblin Barrel Tornado Witch The Log
The Log
Hog Rider Earthquake Tornado Giant Skeleton

Defense Synergies 1 10

Earthquake
Tornado The Log
Hog Rider
Wizard
Tornado Giant Skeleton The Log
Goblin Barrel
Tornado
Wizard Earthquake Witch Giant Skeleton The Log
Witch
Tornado Giant Skeleton The Log
Giant Skeleton
Wizard Tornado Witch The Log
The Log
Earthquake Wizard Tornado Witch Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Wizard The Log
Witch The Log
Tornado Witch Giant Skeleton
Witch
Earthquake Tornado Giant Skeleton The Log
Tornado The Log Earthquake
Tornado Wizard Witch
Earthquake Giant Skeleton The Log
Witch Tornado
Tornado Giant Skeleton
Witch Earthquake Wizard Tornado Giant Skeleton The Log
Wizard Tornado Witch
Earthquake Wizard Witch Giant Skeleton The Log
Wizard Earthquake Tornado Witch The Log
Tornado The Log
Wizard Tornado Witch
Wizard Tornado Witch The Log
Earthquake Wizard Tornado Witch The Log Giant Skeleton
Tornado
Wizard Earthquake Witch Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch Giant Skeleton
Wizard The Log
Giant Skeleton Witch The Log
Giant Skeleton Tornado The Log
Giant Skeleton Witch
Wizard Tornado Witch
Witch Giant Skeleton
Giant Skeleton
Giant Skeleton Tornado Witch The Log
Witch
Witch Giant Skeleton
Tornado Giant Skeleton The Log
Giant Skeleton Wizard Witch
Wizard Witch
Witch Tornado Giant Skeleton The Log
Earthquake Wizard Witch Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Giant Skeleton The Log
Tornado The Log
Earthquake Giant Skeleton The Log
Earthquake Giant Skeleton The Log
Wizard Earthquake The Log
Wizard Tornado Witch
Earthquake Wizard Tornado Witch The Log
Earthquake The Log Wizard Tornado
The Log Wizard Tornado
Tornado
Earthquake Wizard Tornado The Log
Wizard Tornado
Earthquake The Log
Earthquake
Earthquake The Log
Earthquake Wizard Witch The Log
Earthquake Wizard The Log
Earthquake Tornado
Earthquake Wizard The Log
Earthquake Wizard Tornado Witch The Log
Earthquake Giant Skeleton The Log
Wizard Tornado
Tornado The Log
Earthquake The Log
Earthquake Tornado The Log Wizard Witch
Witch
The Log Earthquake Wizard Tornado Witch
Wizard Tornado Witch The Log
Tornado The Log
Wizard Tornado Witch
Wizard Witch
Earthquake Wizard The Log
Giant Skeleton
Earthquake Wizard The Log
Earthquake Witch
Wizard Tornado Witch
The Log
Wizard
The Log Earthquake Wizard
Tornado Giant Skeleton
Tornado Witch Giant Skeleton The Log
Tornado Witch
Tornado Witch Giant Skeleton The Log

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