My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Giant Prince Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Prince Giant Skeleton
Giant Snowball
Goblin Gang Musketeer
Zap
Goblin Gang Prince
Barbarian Barrel
Goblin Gang Musketeer Giant Skeleton
The Log
Goblin Gang Musketeer Prince Giant Skeleton
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Musketeer Prince Giant Skeleton
Fireball
Goblin Gang Musketeer
Poison
Goblin Gang Musketeer
Lightning
Musketeer Prince
Rocket
Musketeer Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Prince Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Tornado Fireball Musketeer Giant Prince Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Goblin Gang Tornado Fireball

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Giant Prince Giant Skeleton
Fireball
Tornado Giant The Log
Musketeer
Giant Prince Giant Skeleton The Log
Giant
Musketeer Prince Goblin Gang Fireball Tornado The Log
Tornado
Fireball Giant Giant Skeleton The Log
Prince
Giant Goblin Gang Musketeer The Log
Giant Skeleton
Goblin Gang Musketeer Tornado The Log
The Log
Fireball Musketeer Giant Tornado Prince Giant Skeleton

Defense Synergies 5 10

Goblin Gang
Musketeer Prince Giant Skeleton The Log
Fireball
Tornado The Log Musketeer
Musketeer
Goblin Gang The Log Fireball Tornado Giant Skeleton
Giant
Tornado
Fireball Musketeer Prince Giant Skeleton The Log
Prince
The Log Goblin Gang Tornado
Giant Skeleton
Goblin Gang Musketeer Tornado The Log
The Log
Fireball Musketeer Prince Goblin Gang Tornado Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer The Log
Goblin Gang Musketeer Prince The Log
Goblin Gang Tornado Prince Musketeer Giant Skeleton
Prince Goblin Gang Musketeer
Fireball Tornado Prince Giant Skeleton The Log
Goblin Gang Fireball Tornado The Log Musketeer
Musketeer Tornado Goblin Gang Fireball
Fireball Musketeer Giant Skeleton The Log
Goblin Gang Musketeer Tornado Prince
Goblin Gang Tornado Musketeer Prince Giant Skeleton
Goblin Gang Fireball Musketeer Tornado Giant Skeleton The Log
Musketeer Goblin Gang Fireball Tornado
Prince Goblin Gang Fireball Musketeer Giant Skeleton The Log
Fireball Goblin Gang Tornado Prince The Log
Goblin Gang Prince
Tornado Goblin Gang Fireball Prince The Log
Goblin Gang Fireball Musketeer Tornado Prince
Fireball Goblin Gang Musketeer Tornado Prince The Log
Tornado The Log Fireball Musketeer Giant Skeleton
Musketeer Tornado Prince
Goblin Gang Fireball Musketeer Prince Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball Prince Giant Skeleton
Fireball Goblin Gang Musketeer Prince The Log
Goblin Gang Giant Skeleton Musketeer Prince The Log
Goblin Gang Prince Giant Skeleton Fireball Musketeer Tornado The Log
Giant Skeleton Goblin Gang Musketeer Prince
Fireball Goblin Gang Musketeer Tornado
Goblin Gang Prince Fireball Musketeer Giant Skeleton
Giant Skeleton Prince
Giant Skeleton Fireball Tornado Prince The Log
Goblin Gang Musketeer
Musketeer Prince Giant Skeleton
Fireball Tornado Prince Giant Skeleton The Log
Prince Giant Skeleton Goblin Gang Fireball
Fireball Musketeer
Goblin Gang Fireball Musketeer Tornado Prince Giant Skeleton The Log
Fireball Musketeer Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Giant Skeleton The Log
Fireball Musketeer Tornado The Log
Fireball Giant Skeleton The Log
Fireball Musketeer Prince Giant Skeleton The Log
Fireball The Log
Fireball Musketeer Tornado
Musketeer Tornado The Log
Fireball The Log Tornado
Fireball The Log Tornado
Goblin Gang Fireball Musketeer Tornado Prince
Fireball Musketeer Tornado Prince The Log
Fireball Musketeer Tornado
Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer Prince The Log
Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball Tornado
Fireball Musketeer Prince The Log
Fireball Tornado The Log
Fireball Musketeer Prince Giant Skeleton The Log
Fireball Tornado
Musketeer Tornado Prince The Log
Fireball Musketeer The Log
Tornado The Log Fireball
Fireball The Log Musketeer Tornado
Fireball Musketeer Tornado Prince The Log
Fireball Musketeer Tornado The Log
Fireball Musketeer Tornado
Fireball Musketeer
Fireball
Fireball Musketeer The Log
Fireball
Prince Giant Skeleton
Fireball The Log
Goblin Gang Fireball Musketeer Prince
Fireball Musketeer Tornado
The Log Fireball
Fireball Goblin Gang Musketeer Prince
The Log Fireball Musketeer
Fireball Tornado Giant Skeleton
Musketeer Prince
Goblin Gang Fireball Musketeer Tornado Giant Skeleton The Log
Fireball Musketeer Tornado
Fireball Musketeer Tornado Prince Giant Skeleton The Log

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