My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Ice Golem X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Golem Mini P.E.K.K.A X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Fire Spirit Bats
Zap
Fire Spirit Bats X-Bow
Barbarian Barrel
Fire Spirit X-Bow
The Log
Fire Spirit Mini P.E.K.K.A X-Bow
Earthquake
X-Bow
Arrows
Fire Spirit Bats
Royal Delivery
Fire Spirit Bats Mini P.E.K.K.A
Fireball
X-Bow
Poison
Bats X-Bow
Lightning
Ice Golem Mini P.E.K.K.A X-Bow
Rocket
X-Bow

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Golem Tornado Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Golem Tornado Poison The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Ice Golem Mini P.E.K.K.A Tornado Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Ice Golem The Log Tornado Mini P.E.K.K.A Poison X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Bats Ice Golem The Log

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Ice Golem Mini P.E.K.K.A X-Bow
Bats
Ice Golem Mini P.E.K.K.A X-Bow
Ice Golem
Bats X-Bow Fire Spirit Mini P.E.K.K.A
Mini P.E.K.K.A
Fire Spirit Bats Ice Golem Tornado X-Bow The Log
Tornado
Mini P.E.K.K.A Poison The Log
Poison
Tornado The Log
X-Bow
Ice Golem The Log Fire Spirit Bats Mini P.E.K.K.A
The Log
X-Bow Mini P.E.K.K.A Tornado Poison

Defense Synergies 3 17

Fire Spirit
Ice Golem Mini P.E.K.K.A Tornado The Log
Bats
Ice Golem Mini P.E.K.K.A X-Bow The Log
Ice Golem
X-Bow Fire Spirit Bats Mini P.E.K.K.A Tornado Poison The Log
Mini P.E.K.K.A
The Log Fire Spirit Bats Ice Golem Tornado
Tornado
Fire Spirit Ice Golem Mini P.E.K.K.A Poison X-Bow The Log
Poison
Ice Golem Tornado The Log
X-Bow
Ice Golem The Log Bats Tornado
The Log
Mini P.E.K.K.A X-Bow Fire Spirit Bats Ice Golem Tornado Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem X-Bow The Log
Mini P.E.K.K.A Bats X-Bow The Log
Mini P.E.K.K.A Tornado Fire Spirit Bats
Mini P.E.K.K.A Bats
Mini P.E.K.K.A Tornado Poison X-Bow The Log
Tornado The Log Fire Spirit Bats X-Bow
Bats Tornado Fire Spirit Poison X-Bow
Ice Golem Poison X-Bow The Log
Mini P.E.K.K.A Tornado X-Bow
Tornado Fire Spirit Ice Golem Mini P.E.K.K.A
Bats Poison Ice Golem Tornado X-Bow The Log
Bats Tornado Poison
Mini P.E.K.K.A Fire Spirit Bats X-Bow The Log
Fire Spirit Bats Mini P.E.K.K.A Tornado Poison X-Bow The Log
Mini P.E.K.K.A X-Bow
Tornado Mini P.E.K.K.A X-Bow The Log
Bats Mini P.E.K.K.A Tornado Poison X-Bow
Fire Spirit Bats Tornado X-Bow The Log
Tornado Poison The Log Fire Spirit Bats Ice Golem
Mini P.E.K.K.A Tornado
Fire Spirit Bats Mini P.E.K.K.A Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Ice Golem X-Bow
Poison Ice Golem Mini P.E.K.K.A X-Bow The Log
Bats Ice Golem Mini P.E.K.K.A The Log
Mini P.E.K.K.A Bats Ice Golem Tornado X-Bow The Log
Mini P.E.K.K.A
Fire Spirit Poison Bats Ice Golem Tornado
Mini P.E.K.K.A Bats Ice Golem
Mini P.E.K.K.A
Bats Ice Golem Mini P.E.K.K.A Tornado Poison X-Bow The Log
Bats Mini P.E.K.K.A
Tornado Poison The Log
Mini P.E.K.K.A Ice Golem
Bats Ice Golem Mini P.E.K.K.A Tornado Poison X-Bow The Log
Bats Poison Ice Golem Mini P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Ice Golem X-Bow The Log
Poison Tornado X-Bow The Log
Poison X-Bow The Log
Ice Golem Poison The Log
Poison Fire Spirit The Log
Poison Fire Spirit Bats Ice Golem Tornado
Fire Spirit Tornado Poison The Log
Poison X-Bow The Log Fire Spirit Ice Golem Tornado
Poison The Log Tornado X-Bow
Fire Spirit Bats Mini P.E.K.K.A Tornado Poison X-Bow
Poison Tornado X-Bow The Log
Poison Fire Spirit Tornado
Poison Fire Spirit Ice Golem The Log
Poison X-Bow
Ice Golem Poison X-Bow The Log
X-Bow Poison The Log
Poison X-Bow The Log
Tornado Poison
Bats Mini P.E.K.K.A
Fire Spirit Mini P.E.K.K.A Poison X-Bow The Log
Fire Spirit Tornado Poison X-Bow The Log
Poison X-Bow The Log
Tornado Poison
Tornado X-Bow The Log
Poison X-Bow The Log
Ice Golem Tornado Poison The Log Fire Spirit
Poison X-Bow The Log Tornado
Tornado Poison X-Bow The Log
Poison Tornado X-Bow The Log
Poison Fire Spirit Bats Ice Golem Tornado X-Bow
Bats Poison
Mini P.E.K.K.A
Poison X-Bow The Log
Poison
Poison The Log
Fire Spirit Bats X-Bow
Poison Fire Spirit Tornado
The Log
Poison Mini P.E.K.K.A
The Log Ice Golem Poison
Tornado Poison
Bats Tornado Poison The Log
Bats Tornado Poison
Poison Tornado X-Bow The Log

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