My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Flying Machine Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Mega Minion Flying Machine Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs
Giant Snowball
Tombstone Mega Minion Flying Machine Royal Hogs
Zap
Tombstone Flying Machine Royal Hogs
Barbarian Barrel
Tombstone Royal Hogs Ice Wizard
The Log
Tombstone Royal Hogs
Earthquake
Tombstone Royal Hogs
Arrows
Tombstone Flying Machine Royal Hogs
Royal Delivery
Mega Minion Flying Machine Royal Hogs Ice Wizard
Fireball
Tombstone Mega Minion Flying Machine Royal Hogs Ice Wizard
Poison
Tombstone Mega Minion Flying Machine Royal Hogs Ice Wizard
Lightning
Tombstone Mega Minion Ice Wizard
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Tornado Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Poison The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Mega Minion Tornado Poison Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Tombstone Mega Minion Tornado Ice Wizard Flying Machine Poison Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Tombstone Mega Minion Tornado

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tombstone
Mega Minion
Poison
Flying Machine
Royal Hogs
Royal Hogs
Flying Machine Poison The Log
Tornado
Poison The Log Ice Wizard
Poison
Mega Minion Royal Hogs Tornado The Log
The Log
Royal Hogs Tornado Poison
Ice Wizard
Tornado

Defense Synergies 1 15

Tombstone
Mega Minion Flying Machine Poison Ice Wizard
Mega Minion
Tombstone Flying Machine Tornado The Log Ice Wizard
Flying Machine
Tombstone Mega Minion The Log Ice Wizard
Royal Hogs
Tornado
Ice Wizard Mega Minion Poison The Log
Poison
Tombstone Tornado The Log Ice Wizard
The Log
Mega Minion Flying Machine Tornado Poison Ice Wizard
Ice Wizard
Tornado Tombstone Mega Minion Flying Machine Poison The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Mega Minion Flying Machine The Log
Tombstone Mega Minion Flying Machine The Log Ice Wizard
Tornado Tombstone Mega Minion Ice Wizard
Tombstone Mega Minion Ice Wizard
Tombstone Tornado Poison The Log
Tornado The Log Mega Minion Flying Machine Ice Wizard
Mega Minion Tornado Tombstone Flying Machine Poison Ice Wizard
Flying Machine Poison The Log
Tombstone Tornado Ice Wizard
Tornado Ice Wizard
Poison Ice Wizard Tombstone Mega Minion Flying Machine Tornado The Log
Mega Minion Flying Machine Tornado Poison Ice Wizard
Tombstone Flying Machine The Log Ice Wizard
Tombstone Mega Minion Tornado Poison The Log
Tombstone
Tornado The Log
Tombstone Tornado Poison
Tombstone Mega Minion Flying Machine Tornado The Log Ice Wizard
Tornado Poison The Log Tombstone Mega Minion Flying Machine Ice Wizard
Tornado
Flying Machine Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone
Poison Mega Minion Flying Machine The Log
Tombstone The Log
Tornado The Log
Tombstone
Poison Flying Machine Tornado Ice Wizard
Tombstone Mega Minion Flying Machine Ice Wizard
Tombstone Mega Minion Flying Machine Tornado Poison The Log
Tombstone Mega Minion
Tombstone Mega Minion Flying Machine
Tornado Poison The Log
Tombstone
Flying Machine
Tombstone Mega Minion Flying Machine Tornado Poison The Log
Poison Mega Minion Flying Machine The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Flying Machine The Log
Poison Flying Machine Tornado The Log Ice Wizard
Flying Machine Poison The Log
Flying Machine Poison The Log
Poison The Log
Poison Mega Minion Flying Machine Tornado Ice Wizard
Flying Machine Tornado Poison The Log
Poison The Log Flying Machine Tornado Ice Wizard
Poison The Log Flying Machine Tornado
Tornado Poison
Poison Flying Machine Tornado The Log
Poison Flying Machine Tornado
Flying Machine Poison The Log
Flying Machine Poison
Flying Machine Poison The Log
Flying Machine Poison The Log
Flying Machine Poison The Log
Tornado Poison
Mega Minion Flying Machine Poison The Log
Flying Machine Tornado Poison The Log
Poison The Log
Tornado Poison
Tornado The Log
Flying Machine Poison The Log
Tornado Poison The Log Ice Wizard
Mega Minion
Poison The Log Flying Machine Tornado Ice Wizard
Flying Machine Tornado Poison The Log
Poison Tornado The Log
Poison Flying Machine Tornado Ice Wizard
Mega Minion Flying Machine Poison
Mega Minion
Poison The Log
Poison
Poison The Log
Tombstone Flying Machine
Poison Mega Minion Flying Machine Tornado Ice Wizard
The Log
Poison Mega Minion Flying Machine
The Log Flying Machine Poison
Tornado Poison
Mega Minion Flying Machine
Flying Machine Tornado Poison The Log
Flying Machine Tornado Poison
Poison Flying Machine Tornado The Log

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