My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Mega Minion Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Tombstone Mega Minion Hog Rider Lumberjack
Zap
Goblin Gang Tombstone
Barbarian Barrel
Goblin Gang Tombstone Electro Wizard Lumberjack
The Log
Goblin Gang Tombstone Hog Rider Lumberjack
Earthquake
Goblin Gang Tombstone Hog Rider
Arrows
Goblin Gang Tombstone
Royal Delivery
Goblin Gang Mega Minion Hog Rider Electro Wizard Lumberjack
Fireball
Goblin Gang Tombstone Mega Minion Hog Rider Electro Wizard Lumberjack
Poison
Goblin Gang Tombstone Mega Minion Electro Wizard
Lightning
Tombstone Mega Minion Electro Wizard Lumberjack
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Mega Minion

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Gang Tombstone Mega Minion Hog Rider Electro Wizard Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Goblin Gang Tombstone

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Hog Rider Electro Wizard The Log Lumberjack
Goblin Gang
Hog Rider
Tombstone
Mega Minion
Zap
Hog Rider
Zap Goblin Gang The Log Electro Wizard Lumberjack
The Log
Hog Rider Zap Lumberjack
Electro Wizard
Zap Hog Rider Lumberjack
Lumberjack
Zap Hog Rider The Log Electro Wizard

Defense Synergies 2 17

Zap
Mega Minion Electro Wizard Goblin Gang Tombstone The Log Lumberjack
Goblin Gang
Zap Tombstone The Log Electro Wizard Lumberjack
Tombstone
Zap Goblin Gang Mega Minion Electro Wizard Lumberjack
Mega Minion
Zap Tombstone The Log Electro Wizard Lumberjack
Hog Rider
The Log
Zap Goblin Gang Mega Minion Electro Wizard Lumberjack
Electro Wizard
Zap Goblin Gang Tombstone Mega Minion The Log Lumberjack
Lumberjack
Zap Goblin Gang Tombstone Mega Minion The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tombstone Mega Minion The Log Electro Wizard
Lumberjack Zap Goblin Gang Tombstone Mega Minion The Log Electro Wizard
Goblin Gang Lumberjack Tombstone Mega Minion Electro Wizard
Lumberjack Goblin Gang Tombstone Mega Minion Electro Wizard
Tombstone The Log Lumberjack
Goblin Gang The Log Zap Mega Minion Electro Wizard Lumberjack
Mega Minion Electro Wizard Zap Goblin Gang Tombstone
Zap The Log Electro Wizard
Goblin Gang Tombstone Lumberjack
Goblin Gang Electro Wizard Lumberjack
Goblin Gang Electro Wizard Zap Tombstone Mega Minion The Log Lumberjack
Mega Minion Zap Goblin Gang Electro Wizard
Tombstone Lumberjack Zap Goblin Gang The Log Electro Wizard
Zap Goblin Gang Tombstone Mega Minion The Log Electro Wizard Lumberjack
Goblin Gang Tombstone Electro Wizard Lumberjack
Zap Goblin Gang The Log Electro Wizard Lumberjack
Goblin Gang Tombstone Electro Wizard Lumberjack
Tombstone Zap Goblin Gang Mega Minion The Log Electro Wizard Lumberjack
Zap The Log Tombstone Mega Minion Electro Wizard Lumberjack
Electro Wizard Lumberjack
Goblin Gang The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Zap Tombstone Electro Wizard
Electro Wizard Zap Goblin Gang Mega Minion The Log Lumberjack
Goblin Gang Tombstone Lumberjack Zap The Log Electro Wizard
Goblin Gang Lumberjack Zap The Log Electro Wizard
Goblin Gang Tombstone Lumberjack
Zap Goblin Gang Electro Wizard
Goblin Gang Tombstone Mega Minion Electro Wizard Lumberjack
Lumberjack
Zap Electro Wizard Tombstone Mega Minion The Log
Goblin Gang Tombstone Mega Minion
Tombstone Mega Minion Lumberjack
Zap The Log Electro Wizard
Goblin Gang Tombstone Lumberjack
Goblin Gang Tombstone Electro Wizard Zap Mega Minion The Log Lumberjack
Zap Mega Minion The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log Electro Wizard
The Log
The Log
Zap The Log
Zap Mega Minion
The Log
The Log Zap
The Log Zap
Goblin Gang Electro Wizard Lumberjack
Zap The Log Electro Wizard
Zap
The Log
Zap The Log
Zap The Log
The Log
Zap Mega Minion The Log Electro Wizard
Zap The Log
The Log
The Log
Zap The Log
Zap The Log
Mega Minion
The Log Zap Electro Wizard
Zap The Log
Zap The Log
Zap Electro Wizard
Zap Electro Wizard Mega Minion
Mega Minion
Zap The Log
Zap Electro Wizard
The Log
Zap Electro Wizard Goblin Gang Tombstone
Zap Mega Minion Electro Wizard
The Log
Goblin Gang Mega Minion Electro Wizard Lumberjack
The Log Zap
Zap
Mega Minion
Zap Goblin Gang The Log Electro Wizard
Zap Electro Wizard
Zap The Log Electro Wizard

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