My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Giant Skeleton Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Giant Skeleton
Giant Snowball
Hog Rider
Zap
Barbarian Barrel
Knight Tesla Elite Barbarians Giant Skeleton Ice Wizard
The Log
Elite Barbarians Hog Rider Giant Skeleton
Earthquake
Tesla Hog Rider
Arrows
Royal Delivery
Knight Elite Barbarians Hog Rider Giant Skeleton Ice Wizard
Fireball
Tesla Elite Barbarians Hog Rider Ice Wizard
Poison
Ice Wizard
Lightning
Knight Tesla Elite Barbarians Ice Wizard
Rocket
Elite Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Giant Skeleton Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Knight Ice Wizard Tesla Hog Rider Elite Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Knight Ice Wizard

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Hog Rider Knight Giant Skeleton The Log Ice Wizard
Knight
Hog Rider Zap Elite Barbarians The Log Ice Wizard
Tesla
Elite Barbarians
Zap Knight Hog Rider The Log
Hog Rider
Zap Knight The Log Elite Barbarians Giant Skeleton
Giant Skeleton
Zap Hog Rider The Log Ice Wizard
The Log
Hog Rider Zap Knight Elite Barbarians Giant Skeleton
Ice Wizard
Zap Knight Giant Skeleton

Defense Synergies 3 11

Zap
Knight Tesla Elite Barbarians Giant Skeleton The Log Ice Wizard
Knight
Tesla Ice Wizard Zap The Log
Tesla
Knight The Log Zap
Elite Barbarians
Zap The Log
Hog Rider
Giant Skeleton
Zap The Log Ice Wizard
The Log
Tesla Zap Knight Elite Barbarians Giant Skeleton Ice Wizard
Ice Wizard
Knight Zap Giant Skeleton The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Tesla The Log
Elite Barbarians Zap Knight Tesla The Log Ice Wizard
Tesla Knight Elite Barbarians Giant Skeleton Ice Wizard
Tesla Elite Barbarians Knight Ice Wizard
Elite Barbarians Giant Skeleton The Log
The Log Zap Tesla Ice Wizard
Tesla Zap Ice Wizard
Zap Tesla Giant Skeleton The Log
Tesla Elite Barbarians Ice Wizard
Knight Elite Barbarians Tesla Giant Skeleton Ice Wizard
Ice Wizard Zap Knight Tesla Giant Skeleton The Log
Tesla Zap Ice Wizard
Tesla Zap Knight Elite Barbarians Giant Skeleton The Log Ice Wizard
Zap Tesla The Log
Elite Barbarians Knight Tesla
Zap Tesla Elite Barbarians The Log
Tesla Knight Elite Barbarians
Tesla Zap Knight Elite Barbarians The Log Ice Wizard
Zap The Log Knight Tesla Giant Skeleton Ice Wizard
Tesla Elite Barbarians
Knight Tesla Elite Barbarians Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Tesla Elite Barbarians Giant Skeleton
Zap Knight Tesla Elite Barbarians The Log
Giant Skeleton Zap Knight Elite Barbarians The Log
Giant Skeleton Zap Knight Tesla Elite Barbarians The Log
Giant Skeleton Knight Tesla Elite Barbarians
Zap Tesla Ice Wizard
Knight Tesla Elite Barbarians Giant Skeleton Ice Wizard
Giant Skeleton Knight Tesla Elite Barbarians
Zap Giant Skeleton Knight Elite Barbarians The Log
Tesla
Knight Tesla Elite Barbarians Giant Skeleton
Zap Elite Barbarians Giant Skeleton The Log
Elite Barbarians Giant Skeleton Knight Tesla
Tesla
Tesla Elite Barbarians Zap Knight Giant Skeleton The Log
Zap Tesla Elite Barbarians Giant Skeleton The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Giant Skeleton The Log
Zap The Log Ice Wizard
Giant Skeleton The Log
Knight Giant Skeleton The Log
Zap The Log
Zap Ice Wizard
The Log
The Log Zap Ice Wizard
The Log Zap
Elite Barbarians
Zap Knight The Log
Zap
Knight Elite Barbarians The Log
Zap Elite Barbarians The Log
Zap The Log
The Log
Zap The Log
Zap The Log
Giant Skeleton The Log
The Log
Zap The Log
Zap The Log Ice Wizard
The Log Zap Ice Wizard
Zap The Log
Zap The Log
Elite Barbarians Zap Ice Wizard
Zap
Elite Barbarians
Zap The Log
Zap
Giant Skeleton
The Log
Zap
Zap Ice Wizard
The Log
Knight
The Log Zap
Zap Giant Skeleton
Elite Barbarians
Zap Elite Barbarians Giant Skeleton The Log
Zap
Zap Giant Skeleton The Log

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