My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Royal Giant Musketeer Valkyrie Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Musketeer
Zap
Royal Giant
Barbarian Barrel
Knight Tesla Musketeer Valkyrie Electro Wizard
The Log
Royal Giant Musketeer
Earthquake
Tesla
Arrows
Royal Delivery
Knight Musketeer Valkyrie Electro Wizard
Fireball
Tesla Musketeer Electro Wizard
Poison
Musketeer Electro Wizard
Lightning
Knight Tesla Musketeer Valkyrie Electro Wizard
Rocket
Musketeer Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Tesla Fireball Musketeer Valkyrie Electro Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Knight Tesla Fireball

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Musketeer Fireball The Log Electro Wizard
Tesla
Royal Giant
Fireball Musketeer The Log Electro Wizard
Fireball
Royal Giant Knight The Log Electro Wizard
Musketeer
Knight Valkyrie Royal Giant The Log
Valkyrie
Musketeer Electro Wizard
The Log
Knight Royal Giant Fireball Musketeer
Electro Wizard
Knight Royal Giant Fireball Valkyrie

Defense Synergies 8 12

Knight
Tesla Musketeer Electro Wizard Fireball The Log
Tesla
Knight Musketeer The Log Fireball Valkyrie Electro Wizard
Royal Giant
Fireball
The Log Knight Tesla Musketeer Valkyrie Electro Wizard
Musketeer
Knight Tesla Valkyrie The Log Fireball Electro Wizard
Valkyrie
Musketeer Tesla Fireball The Log Electro Wizard
The Log
Tesla Fireball Musketeer Knight Valkyrie Electro Wizard
Electro Wizard
Knight Tesla Fireball Musketeer Valkyrie The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Fireball Musketeer Valkyrie The Log Electro Wizard
Knight Tesla Musketeer Valkyrie The Log Electro Wizard
Tesla Knight Musketeer Valkyrie Electro Wizard
Tesla Knight Musketeer Valkyrie Electro Wizard
Fireball Valkyrie The Log
Fireball The Log Tesla Musketeer Valkyrie Electro Wizard
Tesla Musketeer Electro Wizard Fireball
Tesla Fireball Musketeer Valkyrie The Log Electro Wizard
Tesla Musketeer
Knight Tesla Musketeer Valkyrie Electro Wizard
Valkyrie Electro Wizard Knight Tesla Fireball Musketeer The Log
Tesla Musketeer Fireball Electro Wizard
Tesla Knight Fireball Musketeer Valkyrie The Log Electro Wizard
Fireball Valkyrie Tesla The Log Electro Wizard
Knight Tesla Electro Wizard
Tesla Fireball The Log Electro Wizard
Tesla Knight Fireball Musketeer Valkyrie Electro Wizard
Tesla Fireball Knight Musketeer Valkyrie The Log Electro Wizard
Valkyrie The Log Knight Tesla Fireball Musketeer Electro Wizard
Tesla Musketeer Electro Wizard
Valkyrie Knight Tesla Fireball Musketeer The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Tesla Fireball Electro Wizard
Fireball Electro Wizard Knight Tesla Musketeer Valkyrie The Log
Knight Musketeer Valkyrie The Log Electro Wizard
Valkyrie Knight Tesla Fireball Musketeer The Log Electro Wizard
Knight Tesla Musketeer Valkyrie
Fireball Tesla Musketeer Electro Wizard
Knight Tesla Fireball Musketeer Valkyrie Electro Wizard
Knight Tesla Valkyrie
Electro Wizard Knight Fireball Valkyrie The Log
Tesla Musketeer
Knight Tesla Musketeer Valkyrie
Fireball Valkyrie The Log Electro Wizard
Knight Tesla Fireball Valkyrie
Tesla Fireball Musketeer Valkyrie
Tesla Electro Wizard Knight Fireball Musketeer Valkyrie The Log
Valkyrie Tesla Fireball Musketeer The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Musketeer Valkyrie The Log
Fireball Musketeer The Log Electro Wizard
Fireball The Log
Knight Fireball Musketeer Valkyrie The Log
Fireball Valkyrie The Log
Fireball Musketeer
Musketeer The Log
Fireball The Log
Fireball The Log
Fireball Musketeer Electro Wizard
Knight Fireball Musketeer Valkyrie The Log Electro Wizard
Fireball Musketeer
Knight Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball
Fireball Musketeer The Log Electro Wizard
Fireball Valkyrie The Log
Fireball Musketeer The Log
Fireball
Musketeer The Log
Fireball Musketeer The Log
The Log Fireball Valkyrie
Fireball The Log Musketeer Electro Wizard
Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball Musketeer Electro Wizard
Electro Wizard Fireball Musketeer
Fireball
Fireball Musketeer The Log
Fireball Electro Wizard
Fireball The Log
Electro Wizard Fireball Musketeer
Fireball Musketeer Electro Wizard
The Log Fireball
Fireball Knight Musketeer Valkyrie Electro Wizard
The Log Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer The Log Electro Wizard
Fireball Musketeer Electro Wizard
Fireball Musketeer The Log Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: