My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Battle Ram Wizard Giant Skeleton Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Giant Skeleton Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Skeleton Army Giant Skeleton
Giant Snowball
Bats Battle Ram Skeleton Army Princess
Zap
Bats Battle Ram Skeleton Army Princess
Barbarian Barrel
Tesla Battle Ram Wizard Skeleton Army Giant Skeleton Princess
The Log
Battle Ram Skeleton Army Giant Skeleton Princess
Earthquake
Tesla Skeleton Army
Arrows
Bats Skeleton Army Princess
Royal Delivery
Bats Battle Ram Wizard Skeleton Army Giant Skeleton Princess
Fireball
Tesla Battle Ram Wizard Skeleton Army Princess
Poison
Bats Wizard Skeleton Army Princess
Lightning
Tesla Battle Ram Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram Skeleton Army Giant Skeleton Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Skeleton Army Princess Tesla Battle Ram Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Skeleton Army Princess

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Battle Ram
Tesla
Battle Ram
The Log Bats Princess
Wizard
Giant Skeleton
Skeleton Army
Giant Skeleton
Bats Wizard The Log Princess
The Log
Battle Ram Giant Skeleton Princess
Princess
Battle Ram Giant Skeleton The Log

Defense Synergies 1 15

Bats
Tesla Giant Skeleton The Log
Tesla
The Log Bats Wizard Skeleton Army Princess
Battle Ram
Wizard
Tesla Skeleton Army Giant Skeleton The Log
Skeleton Army
Tesla Wizard Giant Skeleton The Log Princess
Giant Skeleton
Bats Wizard Skeleton Army The Log Princess
The Log
Tesla Bats Wizard Skeleton Army Giant Skeleton Princess
Princess
Tesla Skeleton Army Giant Skeleton The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Wizard The Log
Skeleton Army Bats Tesla The Log
Tesla Skeleton Army Bats Giant Skeleton
Tesla Skeleton Army Bats
Skeleton Army Giant Skeleton The Log Princess
Skeleton Army The Log Bats Tesla
Bats Tesla Wizard Princess
Tesla Giant Skeleton The Log
Tesla Skeleton Army Princess
Skeleton Army Tesla Giant Skeleton
Bats Skeleton Army Tesla Wizard Giant Skeleton The Log Princess
Tesla Bats Wizard Princess
Tesla Skeleton Army Bats Wizard Giant Skeleton The Log
Wizard Skeleton Army Bats Tesla The Log Princess
Skeleton Army Tesla
Skeleton Army Tesla The Log
Tesla Wizard Bats Skeleton Army
Tesla Bats Wizard Skeleton Army The Log
Wizard The Log Bats Tesla Giant Skeleton Princess
Tesla
Wizard Skeleton Army Bats Tesla Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Tesla Giant Skeleton
Tesla Wizard The Log
Skeleton Army Giant Skeleton Bats The Log
Skeleton Army Giant Skeleton Bats Tesla The Log
Giant Skeleton Tesla Skeleton Army
Wizard Bats Tesla Princess
Skeleton Army Bats Tesla Giant Skeleton
Giant Skeleton Tesla Skeleton Army
Giant Skeleton Bats Skeleton Army The Log
Tesla Skeleton Army
Bats Tesla Giant Skeleton
Skeleton Army Giant Skeleton The Log
Skeleton Army Giant Skeleton Tesla Wizard
Wizard Tesla Skeleton Army Princess
Tesla Skeleton Army Bats Giant Skeleton The Log
Bats Tesla Wizard Giant Skeleton The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Giant Skeleton The Log
The Log Princess
Giant Skeleton The Log
Giant Skeleton The Log
Wizard The Log
Wizard Bats Princess
Wizard The Log Princess
The Log Wizard Princess
The Log Wizard
Bats
Wizard The Log Princess
Wizard Princess
The Log Princess
Princess
Princess The Log
Wizard The Log Princess
Wizard The Log Princess
Bats
Wizard The Log Princess
Wizard The Log Princess
Giant Skeleton The Log
Wizard Princess
The Log
The Log
The Log Wizard Princess
The Log Wizard Princess
Wizard The Log Princess
The Log
Bats Wizard Princess
Bats Wizard
Wizard The Log
Princess
Giant Skeleton
Wizard The Log Princess
Bats Skeleton Army Princess
Wizard Princess
The Log
Wizard Princess
The Log Wizard Princess
Giant Skeleton
Bats Giant Skeleton The Log Princess
Bats Princess
Giant Skeleton The Log Princess

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: