My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Bats Musketeer Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Miner
Giant Snowball
Fire Spirit Spear Goblins Bats Musketeer Miner
Zap
Fire Spirit Spear Goblins Bats Inferno Tower
Barbarian Barrel
Fire Spirit Spear Goblins Musketeer Inferno Tower
The Log
Fire Spirit Spear Goblins Musketeer
Earthquake
Spear Goblins Inferno Tower
Arrows
Fire Spirit Spear Goblins Bats
Royal Delivery
Fire Spirit Spear Goblins Bats Musketeer Miner
Fireball
Musketeer Inferno Tower
Poison
Spear Goblins Bats Musketeer Inferno Tower
Lightning
Musketeer Inferno Tower
Rocket
Musketeer Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Rocket The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Bats Inferno Tower Rocket Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins Bats The Log Miner Musketeer Inferno Tower Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Spear Goblins Bats The Log

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner
Spear Goblins
Miner
Bats
Miner
Musketeer
The Log Miner
Inferno Tower
Rocket
Miner
The Log
Musketeer Miner
Miner
Fire Spirit Spear Goblins Bats Musketeer Rocket The Log

Defense Synergies 2 14

Fire Spirit
Spear Goblins Inferno Tower The Log
Spear Goblins
Fire Spirit Bats Musketeer Inferno Tower The Log
Bats
Spear Goblins Musketeer Inferno Tower The Log
Musketeer
The Log Spear Goblins Bats Inferno Tower Miner
Inferno Tower
The Log Fire Spirit Spear Goblins Bats Musketeer
Rocket
The Log
The Log
Musketeer Inferno Tower Fire Spirit Spear Goblins Bats Rocket Miner
Miner
Musketeer The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Spear Goblins Musketeer Inferno Tower The Log
Inferno Tower Bats Musketeer The Log
Inferno Tower Rocket Fire Spirit Bats Musketeer
Inferno Tower Bats Musketeer
Rocket The Log
The Log Fire Spirit Spear Goblins Bats Musketeer
Bats Musketeer Inferno Tower Rocket Fire Spirit Spear Goblins
Rocket Musketeer Inferno Tower The Log
Inferno Tower Musketeer
Fire Spirit Spear Goblins Musketeer Inferno Tower Miner
Bats Spear Goblins Musketeer The Log
Musketeer Inferno Tower Spear Goblins Bats
Inferno Tower Fire Spirit Bats Musketeer Rocket The Log
Fire Spirit Rocket Bats The Log
Inferno Tower
Inferno Tower Rocket The Log
Bats Musketeer Inferno Tower
Fire Spirit Spear Goblins Bats Musketeer The Log
The Log Fire Spirit Spear Goblins Bats Musketeer
Musketeer Inferno Tower
Fire Spirit Spear Goblins Bats Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Inferno Tower
Musketeer Rocket The Log Miner
Spear Goblins Bats Musketeer Inferno Tower Rocket The Log
Rocket Bats Musketeer Inferno Tower The Log
Inferno Tower Musketeer
Fire Spirit Rocket Bats Musketeer
Rocket Spear Goblins Bats Musketeer Inferno Tower
Inferno Tower
Rocket Spear Goblins Bats Inferno Tower The Log
Inferno Tower Musketeer
Bats Musketeer Inferno Tower
Rocket The Log
Rocket Inferno Tower
Musketeer
Inferno Tower Spear Goblins Bats Musketeer Rocket The Log
Bats Musketeer Inferno Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Rocket The Log
Musketeer The Log Miner
Rocket The Log Miner
Musketeer Rocket The Log
Rocket Fire Spirit The Log
Fire Spirit Spear Goblins Bats Musketeer Rocket
Fire Spirit Musketeer The Log
The Log Fire Spirit
The Log Miner
Rocket Fire Spirit Bats Musketeer
Rocket Miner Musketeer The Log
Fire Spirit Musketeer Rocket
Rocket Fire Spirit Musketeer The Log Miner
Musketeer Rocket
Musketeer The Log
Rocket Spear Goblins Musketeer The Log
Musketeer Rocket The Log
Rocket
Bats Rocket
Rocket Fire Spirit Musketeer The Log
Rocket Fire Spirit The Log Miner
Rocket Musketeer The Log
Rocket
Rocket Musketeer The Log
Rocket Musketeer The Log
The Log Fire Spirit
The Log Miner Musketeer
Musketeer The Log Miner
Rocket Miner Musketeer The Log
Fire Spirit Bats Musketeer
Rocket Bats Musketeer
Musketeer Rocket The Log Miner
Rocket
Rocket The Log
Fire Spirit Spear Goblins Bats Musketeer Rocket
Rocket Fire Spirit Musketeer
The Log
Miner Musketeer Rocket
The Log Musketeer
Rocket
Musketeer
Bats Musketeer Rocket The Log
Bats Musketeer Rocket
Musketeer Rocket The Log Miner

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