My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Tesla Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Tesla Royal Giant Prince Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Royal Giant Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Royal Giant Prince
Giant Snowball
Spear Goblins Bomber
Zap
Spear Goblins Bomber Royal Giant Prince
Barbarian Barrel
Spear Goblins Bomber Tesla Ice Wizard
The Log
Spear Goblins Bomber Royal Giant Prince
Earthquake
Spear Goblins Bomber Tesla
Arrows
Spear Goblins Bomber
Royal Delivery
Spear Goblins Bomber Prince Ice Wizard
Fireball
Bomber Tesla Ice Wizard
Poison
Spear Goblins Bomber Ice Wizard
Lightning
Tesla Prince Ice Wizard
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Prince Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bomber The Log Arrows Ice Wizard Tesla Prince Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bomber The Log Arrows

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Royal Giant Prince
Bomber
Royal Giant Prince
Arrows
Royal Giant Prince
Tesla
Royal Giant
Bomber Arrows Ice Wizard Spear Goblins The Log
Prince
Spear Goblins Bomber Arrows The Log Ice Wizard
The Log
Royal Giant Prince
Ice Wizard
Royal Giant Prince

Defense Synergies 3 12

Spear Goblins
Tesla Arrows Prince The Log Ice Wizard
Bomber
Tesla The Log
Arrows
Spear Goblins Tesla Prince Ice Wizard
Tesla
Spear Goblins The Log Bomber Arrows Prince
Royal Giant
Prince
The Log Spear Goblins Arrows Tesla Ice Wizard
The Log
Tesla Prince Spear Goblins Bomber Ice Wizard
Ice Wizard
Spear Goblins Arrows Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Tesla The Log
Bomber Tesla Prince The Log Ice Wizard
Tesla Prince Bomber Ice Wizard
Tesla Prince Bomber Ice Wizard
Bomber Arrows Prince The Log
Arrows The Log Spear Goblins Bomber Tesla Ice Wizard
Tesla Spear Goblins Arrows Ice Wizard
Arrows Tesla The Log
Tesla Prince Ice Wizard
Spear Goblins Bomber Tesla Prince Ice Wizard
Ice Wizard Spear Goblins Bomber Arrows Tesla The Log
Arrows Tesla Spear Goblins Ice Wizard
Tesla Prince Bomber The Log Ice Wizard
Bomber Arrows Tesla Prince The Log
Tesla Prince
Tesla Prince The Log
Tesla Bomber Arrows Prince
Arrows Tesla Spear Goblins Bomber Prince The Log Ice Wizard
Arrows The Log Spear Goblins Bomber Tesla Ice Wizard
Tesla Prince
Bomber Spear Goblins Arrows Tesla Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Tesla Prince
Bomber Arrows Tesla Prince The Log
Spear Goblins Prince The Log
Prince Tesla The Log
Tesla Prince
Arrows Tesla Ice Wizard
Prince Spear Goblins Tesla Ice Wizard
Tesla Prince
Spear Goblins Prince The Log
Tesla
Tesla Prince
Arrows Prince The Log
Prince Tesla
Bomber Tesla
Tesla Spear Goblins Bomber Prince The Log
Arrows Bomber Tesla The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows The Log Ice Wizard
Arrows The Log
Arrows Prince The Log
Bomber Arrows The Log
Arrows Spear Goblins Ice Wizard
Bomber Arrows The Log
Arrows The Log Ice Wizard
Arrows The Log
Prince
Arrows Prince The Log
Arrows
The Log
Arrows
Arrows Prince The Log
Spear Goblins Bomber Arrows The Log
Arrows The Log
Arrows
Bomber
Bomber Arrows Prince The Log
Bomber Arrows The Log
Prince The Log
Arrows
Prince The Log
Arrows The Log
Arrows The Log Bomber Ice Wizard
Arrows The Log Ice Wizard
Arrows Prince The Log
Arrows The Log
Arrows Ice Wizard
Bomber Arrows The Log
Arrows
Prince
Arrows The Log
Spear Goblins Prince
Arrows Ice Wizard
Arrows The Log
Prince
Arrows The Log Bomber
Arrows
Prince
The Log
Prince The Log

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