My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Good
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Royal Giant Battle Ram Baby Dragon Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Battle Ram Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Battle Ram Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Royal Giant Battle Ram Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Royal Giant Battle Ram Skeleton Army Inferno Dragon Graveyard
Giant Snowball
Spear Goblins Battle Ram Skeleton Army Baby Dragon Inferno Dragon Graveyard
Zap
Spear Goblins Royal Giant Battle Ram Skeleton Army Inferno Dragon Graveyard
Barbarian Barrel
Spear Goblins Battle Ram Skeleton Army Graveyard
The Log
Spear Goblins Royal Giant Battle Ram Skeleton Army Graveyard
Earthquake
Spear Goblins Skeleton Army Graveyard
Arrows
Spear Goblins Skeleton Army Graveyard
Royal Delivery
Spear Goblins Battle Ram Skeleton Army Baby Dragon Inferno Dragon Graveyard
Fireball
Battle Ram Skeleton Army Baby Dragon Inferno Dragon
Poison
Spear Goblins Skeleton Army Graveyard
Lightning
Battle Ram Baby Dragon Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Battle Ram Skeleton Army Baby Dragon Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army Graveyard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins The Log Skeleton Army Battle Ram Baby Dragon Inferno Dragon Graveyard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins The Log Skeleton Army Battle Ram

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Royal Giant Battle Ram Baby Dragon Inferno Dragon Graveyard
Royal Giant
Spear Goblins Baby Dragon The Log
Battle Ram
The Log Spear Goblins Baby Dragon Graveyard
Skeleton Army
Baby Dragon
Graveyard Spear Goblins Royal Giant Battle Ram Inferno Dragon
The Log
Battle Ram Royal Giant Graveyard
Inferno Dragon
Spear Goblins Baby Dragon
Graveyard
Baby Dragon Spear Goblins Battle Ram The Log

Defense Synergies 0 9

Spear Goblins
Skeleton Army Baby Dragon The Log Inferno Dragon
Royal Giant
Battle Ram
Skeleton Army
Spear Goblins The Log Inferno Dragon
Baby Dragon
Spear Goblins The Log Inferno Dragon
The Log
Spear Goblins Skeleton Army Baby Dragon Inferno Dragon
Inferno Dragon
Spear Goblins Skeleton Army Baby Dragon The Log
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Baby Dragon The Log
Skeleton Army Inferno Dragon The Log
Skeleton Army Inferno Dragon
Skeleton Army Inferno Dragon
Skeleton Army The Log
Skeleton Army The Log Spear Goblins Baby Dragon
Inferno Dragon Spear Goblins Baby Dragon
Baby Dragon The Log
Inferno Dragon Skeleton Army
Skeleton Army Spear Goblins
Skeleton Army Spear Goblins Baby Dragon The Log
Inferno Dragon Spear Goblins Baby Dragon
Skeleton Army The Log
Skeleton Army Baby Dragon The Log
Skeleton Army Inferno Dragon
Skeleton Army The Log Inferno Dragon
Skeleton Army
Spear Goblins Skeleton Army Baby Dragon The Log
Baby Dragon The Log Spear Goblins Inferno Dragon
Inferno Dragon
Skeleton Army Spear Goblins Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Spear Goblins
Baby Dragon The Log Inferno Dragon
Skeleton Army Spear Goblins The Log
Skeleton Army The Log
Skeleton Army Inferno Dragon
Baby Dragon
Skeleton Army Spear Goblins
Skeleton Army Inferno Dragon
Spear Goblins Skeleton Army Baby Dragon The Log Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon
Skeleton Army The Log
Skeleton Army
Skeleton Army Baby Dragon
Skeleton Army Spear Goblins Baby Dragon The Log Inferno Dragon
Baby Dragon The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log
The Log
Baby Dragon The Log
Spear Goblins Baby Dragon
Baby Dragon The Log
The Log Baby Dragon
The Log
The Log
Baby Dragon
Baby Dragon The Log
Baby Dragon
Baby Dragon The Log
Spear Goblins Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log
The Log
Baby Dragon The Log
The Log Baby Dragon
Inferno Dragon
The Log Baby Dragon
Baby Dragon The Log
Baby Dragon The Log
Baby Dragon
The Log
The Log
Spear Goblins Skeleton Army
Baby Dragon
The Log
Baby Dragon
The Log Baby Dragon
Baby Dragon The Log
Baby Dragon The Log

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