My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Giant Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Hog Rider Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Giant Sparky
Giant Snowball
Barbarians Minion Horde Musketeer Hog Rider
Zap
Minion Horde Sparky
Barbarian Barrel
Barbarians Musketeer Wizard Sparky
The Log
Barbarians Musketeer Hog Rider Sparky
Earthquake
Barbarians Hog Rider
Arrows
Minion Horde
Royal Delivery
Barbarians Minion Horde Musketeer Hog Rider Wizard Sparky
Fireball
Barbarians Minion Horde Musketeer Hog Rider Wizard Sparky
Poison
Barbarians Minion Horde Musketeer Wizard Sparky
Lightning
Musketeer Wizard Sparky
Rocket
Barbarians Minion Horde Musketeer Hog Rider Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Musketeer Hog Rider Barbarians Minion Horde Giant Wizard Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 The Log Musketeer Hog Rider Barbarians

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Hog Rider
Minion Horde
Hog Rider Giant Sparky
Musketeer
Hog Rider Giant The Log
Hog Rider
Musketeer The Log Barbarians Minion Horde Giant Wizard
Giant
Musketeer Sparky Minion Horde Hog Rider Wizard The Log
Wizard
Hog Rider Giant Sparky
The Log
Hog Rider Musketeer Giant Sparky
Sparky
Giant Minion Horde Wizard The Log

Defense Synergies 1 5

Barbarians
Minion Horde
Minion Horde
Barbarians The Log Sparky
Musketeer
The Log
Hog Rider
Giant
Wizard
The Log
The Log
Musketeer Minion Horde Wizard Sparky
Sparky
Minion Horde The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Musketeer Wizard The Log Sparky
Barbarians Minion Horde Sparky Musketeer The Log
Barbarians Minion Horde Sparky Musketeer
Barbarians Minion Horde Sparky Musketeer
Barbarians The Log Sparky
The Log Musketeer
Minion Horde Musketeer Wizard
Barbarians Musketeer The Log Sparky
Barbarians Minion Horde Sparky Musketeer
Barbarians Minion Horde Musketeer Sparky
Barbarians Minion Horde Musketeer Wizard The Log
Minion Horde Musketeer Wizard
Barbarians Minion Horde Sparky Musketeer Wizard The Log
Wizard Sparky Barbarians Minion Horde The Log
Barbarians Sparky Minion Horde
Barbarians Minion Horde The Log Sparky
Barbarians Minion Horde Wizard Sparky Musketeer
Barbarians Minion Horde Musketeer Wizard The Log
Wizard The Log Barbarians Musketeer
Barbarians Sparky Musketeer
Wizard Barbarians Minion Horde Musketeer The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Sparky
Musketeer Wizard The Log
Barbarians Minion Horde Musketeer The Log Sparky
Barbarians Minion Horde Musketeer The Log Sparky
Barbarians Minion Horde Musketeer Sparky
Wizard Minion Horde Musketeer
Sparky Barbarians Minion Horde Musketeer
Barbarians Minion Horde Sparky
Minion Horde Barbarians The Log Sparky
Barbarians Minion Horde Musketeer Sparky
Barbarians Minion Horde Musketeer Sparky
Barbarians The Log
Barbarians Minion Horde Wizard Sparky
Wizard Barbarians Minion Horde Musketeer Sparky
Barbarians Sparky Minion Horde Musketeer The Log
Barbarians Minion Horde Musketeer Wizard The Log Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Musketeer The Log Sparky
Musketeer The Log
Minion Horde The Log Sparky
Barbarians Musketeer The Log Sparky
Wizard Minion Horde The Log Sparky
Wizard Minion Horde Musketeer
Minion Horde Musketeer Wizard The Log Sparky
The Log Wizard
The Log Wizard
Minion Horde Musketeer Sparky
Minion Horde Musketeer Wizard The Log Sparky
Musketeer Wizard
Musketeer The Log Sparky
Minion Horde Musketeer
Musketeer The Log Sparky
Minion Horde Musketeer Wizard The Log Sparky
Minion Horde Musketeer Wizard The Log Sparky
Sparky
Minion Horde Sparky
Musketeer Wizard The Log Sparky
Wizard The Log
Minion Horde Musketeer The Log Sparky
Wizard
Musketeer The Log Sparky
Barbarians Minion Horde Musketeer The Log
The Log Wizard Sparky
Minion Horde
The Log Musketeer Wizard Sparky
Musketeer Wizard The Log Sparky
Musketeer The Log Sparky
Minion Horde Musketeer Wizard Sparky
Minion Horde Musketeer Wizard
Minion Horde Sparky
Minion Horde Musketeer Wizard The Log Sparky
Minion Horde Sparky
Minion Horde Sparky
Wizard The Log Sparky
Minion Horde Barbarians Musketeer
Musketeer Wizard
The Log
Minion Horde Musketeer Wizard Sparky
The Log Musketeer Wizard
Sparky
Minion Horde Musketeer Sparky
Minion Horde Musketeer The Log Sparky
Musketeer
Musketeer The Log Sparky

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