My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Hunter Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Skeleton Barrel Barbarian Hut Hunter Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Skeleton Barrel Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Skeleton Barrel Guards
Giant Snowball
Goblins Spear Goblins Skeleton Barrel Guards
Zap
Goblins Spear Goblins Skeleton Barrel Guards Goblin Giant
Barbarian Barrel
Goblins Spear Goblins Skeleton Barrel Barbarian Hut Guards Hunter
The Log
Goblins Spear Goblins Skeleton Barrel Barbarian Hut Guards Hunter
Earthquake
Spear Goblins Barbarian Hut Guards
Arrows
Goblins Spear Goblins Skeleton Barrel Guards
Royal Delivery
Goblins Spear Goblins Skeleton Barrel Guards Hunter
Fireball
Skeleton Barrel Barbarian Hut Hunter
Poison
Spear Goblins Skeleton Barrel Barbarian Hut Guards Hunter
Lightning
Barbarian Hut Hunter
Rocket
Barbarian Hut Hunter

Against air swarms

Spells and units that can counter air swarms.

Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Hunter The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Skeleton Barrel Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins The Log Skeleton Barrel Guards Hunter Barbarian Hut Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Spear Goblins The Log Skeleton Barrel

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Spear Goblins
Skeleton Barrel Barbarian Hut Goblin Giant
Skeleton Barrel
Spear Goblins Barbarian Hut Guards Goblin Giant
Barbarian Hut
Spear Goblins Skeleton Barrel Hunter
Guards
Skeleton Barrel The Log
Hunter
Barbarian Hut Goblin Giant
Goblin Giant
Spear Goblins Skeleton Barrel Hunter The Log
The Log
Guards Goblin Giant

Defense Synergies 1 11

Goblins
Hunter The Log
Spear Goblins
Barbarian Hut Guards Goblin Giant The Log
Skeleton Barrel
Barbarian Hut
Spear Goblins Hunter The Log
Guards
Hunter Spear Goblins The Log
Hunter
Guards Goblins Barbarian Hut The Log
Goblin Giant
Spear Goblins The Log
The Log
Goblins Spear Goblins Barbarian Hut Guards Hunter Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Spear Goblins Skeleton Barrel Goblin Giant The Log
Barbarian Hut Hunter Goblins The Log
Barbarian Hut Hunter Goblins
Barbarian Hut Hunter Goblins Guards
The Log
The Log Goblins Spear Goblins Guards Hunter
Hunter Spear Goblins Barbarian Hut
Barbarian Hut Skeleton Barrel Goblin Giant The Log
Barbarian Hut Hunter Goblins
Guards Goblins Spear Goblins Hunter
Goblins Guards Spear Goblins Hunter Goblin Giant The Log
Hunter Spear Goblins Barbarian Hut
Barbarian Hut Hunter Guards The Log
Barbarian Hut Goblins Guards Hunter The Log
Barbarian Hut Hunter
Barbarian Hut Hunter The Log
Barbarian Hut Goblins Hunter
Goblins Spear Goblins Barbarian Hut Guards Hunter The Log
Hunter The Log Spear Goblins Barbarian Hut Guards
Barbarian Hut Hunter
Goblins Spear Goblins Guards Hunter Goblin Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Guards Goblins Spear Goblins
Skeleton Barrel Hunter The Log
Guards Goblins Spear Goblins Barbarian Hut Hunter Goblin Giant The Log
Guards Hunter Barbarian Hut Goblin Giant The Log
Barbarian Hut Guards Hunter Goblin Giant
Skeleton Barrel Hunter Goblin Giant
Guards Goblins Spear Goblins Barbarian Hut Hunter Goblin Giant
Barbarian Hut Hunter Goblin Giant
Goblins Spear Goblins Barbarian Hut The Log
Barbarian Hut Guards Goblin Giant
Guards Hunter
Guards Goblin Giant The Log
Barbarian Hut Guards Hunter Goblin Giant
Barbarian Hut
Guards Goblins Spear Goblins Barbarian Hut Hunter Goblin Giant The Log
Barbarian Hut Hunter The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Barbarian Hut Guards The Log
Skeleton Barrel The Log
Skeleton Barrel Barbarian Hut Goblin Giant The Log
Skeleton Barrel Barbarian Hut Guards The Log
The Log
Spear Goblins Skeleton Barrel Hunter Goblin Giant
The Log
The Log Skeleton Barrel Barbarian Hut Hunter
The Log Skeleton Barrel
Goblins Guards
Skeleton Barrel The Log
Skeleton Barrel Barbarian Hut Hunter The Log
Skeleton Barrel
Skeleton Barrel Barbarian Hut The Log
Spear Goblins Skeleton Barrel Barbarian Hut Hunter The Log
Skeleton Barrel Barbarian Hut The Log
Skeleton Barrel Hunter The Log
Skeleton Barrel The Log
The Log
The Log
Skeleton Barrel Barbarian Hut The Log
The Log Hunter
The Log Skeleton Barrel Hunter
Skeleton Barrel The Log
Skeleton Barrel The Log
Hunter
Skeleton Barrel Guards
Hunter The Log
The Log
Skeleton Barrel Spear Goblins Barbarian Hut Guards
Hunter
The Log
Hunter
The Log Skeleton Barrel
Guards The Log
Skeleton Barrel Goblin Giant The Log

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