My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Goblin Barrel Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Goblin Barrel Skeleton Army Bandit
Giant Snowball
Minions Goblin Barrel Skeleton Army
Zap
Minions Inferno Tower Goblin Barrel Skeleton Army Bandit
Barbarian Barrel
Inferno Tower Goblin Barrel Skeleton Army Bandit Electro Wizard
The Log
Goblin Barrel Skeleton Army Bandit
Earthquake
Inferno Tower Goblin Barrel Skeleton Army
Arrows
Minions Goblin Barrel Skeleton Army
Royal Delivery
Minions Goblin Barrel Skeleton Army Bandit Electro Wizard
Fireball
Minions Inferno Tower Goblin Barrel Skeleton Army Bandit Electro Wizard
Poison
Minions Inferno Tower Skeleton Army Electro Wizard
Lightning
Inferno Tower Bandit Electro Wizard
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Goblin Barrel Skeleton Army Bandit Electro Wizard Giant Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Minions Goblin Barrel Skeleton Army

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Giant Bandit
Giant
Minions Goblin Barrel The Log Bandit Electro Wizard
Inferno Tower
Goblin Barrel
Giant Skeleton Army Bandit
Skeleton Army
Goblin Barrel
The Log
Giant Bandit
Bandit
Minions Giant Goblin Barrel The Log Electro Wizard
Electro Wizard
Giant Bandit

Defense Synergies 3 11

Minions
Inferno Tower The Log Bandit Electro Wizard
Giant
Inferno Tower
Skeleton Army The Log Electro Wizard Minions Bandit
Goblin Barrel
Skeleton Army
Inferno Tower The Log Bandit Electro Wizard
The Log
Inferno Tower Minions Skeleton Army Bandit Electro Wizard
Bandit
Minions Inferno Tower Skeleton Army The Log Electro Wizard
Electro Wizard
Inferno Tower Minions Skeleton Army The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Inferno Tower The Log Electro Wizard
Inferno Tower Skeleton Army Minions The Log Bandit Electro Wizard
Inferno Tower Skeleton Army Minions Bandit Electro Wizard
Inferno Tower Skeleton Army Minions Bandit Electro Wizard
Skeleton Army The Log
Skeleton Army The Log Minions Bandit Electro Wizard
Minions Inferno Tower Electro Wizard
Inferno Tower The Log Bandit Electro Wizard
Inferno Tower Minions Skeleton Army
Skeleton Army Inferno Tower Bandit Electro Wizard
Minions Skeleton Army Electro Wizard The Log Bandit
Minions Inferno Tower Electro Wizard
Inferno Tower Skeleton Army Minions The Log Bandit Electro Wizard
Skeleton Army Minions The Log Electro Wizard
Inferno Tower Skeleton Army Bandit Electro Wizard
Inferno Tower Skeleton Army The Log Bandit Electro Wizard
Minions Inferno Tower Skeleton Army Electro Wizard
Minions Skeleton Army The Log Bandit Electro Wizard
The Log Minions Bandit Electro Wizard
Inferno Tower Electro Wizard
Skeleton Army Minions The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Inferno Tower Bandit Electro Wizard
Bandit Electro Wizard The Log
Skeleton Army Bandit Minions Inferno Tower The Log Electro Wizard
Skeleton Army Inferno Tower The Log Bandit Electro Wizard
Inferno Tower Skeleton Army Bandit
Minions Electro Wizard
Skeleton Army Minions Inferno Tower Bandit Electro Wizard
Inferno Tower Skeleton Army
Electro Wizard Minions Inferno Tower Skeleton Army The Log Bandit
Inferno Tower Skeleton Army
Minions Inferno Tower
Skeleton Army The Log Electro Wizard
Skeleton Army Inferno Tower Bandit
Skeleton Army
Inferno Tower Skeleton Army Electro Wizard Minions The Log
Minions Inferno Tower The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Bandit
The Log Bandit Electro Wizard
The Log Bandit
The Log
The Log
Minions
The Log
The Log
The Log Bandit
Minions Electro Wizard
The Log Bandit Electro Wizard
The Log Bandit
Minions Bandit
The Log
The Log Bandit
The Log Bandit
Minions
The Log Bandit Electro Wizard
The Log
Minions The Log
The Log
The Log
The Log
The Log Bandit Electro Wizard
The Log Bandit
The Log Bandit
Electro Wizard
Electro Wizard Minions
The Log Bandit
Electro Wizard
The Log
Electro Wizard Minions Skeleton Army Bandit
Electro Wizard
The Log
Electro Wizard
The Log
Minions The Log Electro Wizard
Electro Wizard
The Log Bandit Electro Wizard

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