My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Dark Prince Prince Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dark Prince Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Dark Prince Prince
Giant Snowball
Skeleton Army Lumberjack
Zap
Skeleton Army Dark Prince Prince
Barbarian Barrel
Knight Wizard Skeleton Army Dark Prince Lumberjack
The Log
Skeleton Army Dark Prince Prince Lumberjack
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Knight Wizard Skeleton Army Dark Prince Prince Lumberjack
Fireball
Wizard Skeleton Army Lumberjack
Poison
Wizard Skeleton Army
Lightning
Knight Wizard Dark Prince Prince Lumberjack
Rocket
Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Dark Prince The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army Dark Prince Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Knight Skeleton Army Dark Prince Lumberjack Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Knight Skeleton Army

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Prince Knight Dark Prince The Log Lumberjack
Knight
Zap Wizard Prince The Log Lumberjack
Wizard
Knight Dark Prince Prince Lumberjack
Skeleton Army
Dark Prince
Prince Zap Wizard Lumberjack
Prince
Zap Dark Prince Knight Wizard The Log Lumberjack
The Log
Zap Knight Prince Lumberjack
Lumberjack
Zap Knight Wizard Dark Prince Prince The Log

Defense Synergies 1 21

Zap
Knight Skeleton Army Dark Prince Prince The Log Lumberjack
Knight
Zap Wizard Skeleton Army The Log Lumberjack
Wizard
Knight Skeleton Army Dark Prince Prince The Log Lumberjack
Skeleton Army
Zap Knight Wizard Prince The Log Lumberjack
Dark Prince
Zap Wizard Prince The Log
Prince
The Log Zap Wizard Skeleton Army Dark Prince
The Log
Prince Zap Knight Wizard Skeleton Army Dark Prince Lumberjack
Lumberjack
Zap Knight Wizard Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Wizard The Log
Skeleton Army Lumberjack Zap Knight Dark Prince Prince The Log
Skeleton Army Prince Lumberjack Knight Dark Prince
Skeleton Army Prince Lumberjack Knight Dark Prince
Skeleton Army Dark Prince Prince The Log Lumberjack
Skeleton Army The Log Zap Dark Prince Lumberjack
Zap Wizard
Zap The Log
Skeleton Army Prince Lumberjack
Knight Skeleton Army Dark Prince Prince Lumberjack
Skeleton Army Zap Knight Wizard Dark Prince The Log Lumberjack
Zap Wizard
Skeleton Army Prince Lumberjack Zap Knight Wizard Dark Prince The Log
Wizard Skeleton Army Zap Dark Prince Prince The Log Lumberjack
Skeleton Army Knight Prince Lumberjack
Skeleton Army Zap Prince The Log Lumberjack
Wizard Knight Skeleton Army Dark Prince Prince Lumberjack
Zap Knight Wizard Skeleton Army Dark Prince Prince The Log Lumberjack
Zap Wizard The Log Knight Dark Prince Lumberjack
Prince Lumberjack
Wizard Skeleton Army Dark Prince Knight Prince The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Lumberjack Zap Dark Prince Prince
Zap Knight Wizard Prince The Log Lumberjack
Skeleton Army Lumberjack Zap Knight Dark Prince Prince The Log
Skeleton Army Dark Prince Prince Lumberjack Zap Knight The Log
Knight Skeleton Army Dark Prince Prince Lumberjack
Wizard Zap
Skeleton Army Dark Prince Prince Knight Lumberjack
Knight Skeleton Army Dark Prince Prince Lumberjack
Zap Knight Skeleton Army Dark Prince Prince The Log
Skeleton Army
Knight Dark Prince Prince Lumberjack
Skeleton Army Zap Dark Prince Prince The Log
Skeleton Army Dark Prince Prince Knight Wizard Lumberjack
Wizard Skeleton Army
Skeleton Army Zap Knight Dark Prince Prince The Log Lumberjack
Zap Wizard Dark Prince The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
Zap The Log
The Log
Knight Dark Prince Prince The Log
Wizard Zap Dark Prince The Log
Wizard Zap
Wizard The Log
The Log Zap Wizard
The Log Zap Wizard
Prince Lumberjack
Zap Knight Wizard Dark Prince Prince The Log
Zap Wizard
Knight The Log
Zap Prince The Log
Zap Wizard The Log
Wizard The Log
Zap Wizard Dark Prince Prince The Log
Zap Wizard The Log
Prince The Log
Wizard
Prince The Log
Zap The Log
Zap The Log Wizard Dark Prince
The Log Zap Wizard
Zap Wizard Prince The Log
Zap The Log
Zap Wizard
Zap Wizard
Zap Wizard The Log
Zap
Prince
Wizard The Log
Zap Skeleton Army Dark Prince Prince
Zap Wizard
The Log
Knight Wizard Dark Prince Prince Lumberjack
The Log Zap Wizard
Zap
Dark Prince Prince
Zap The Log
Zap
Zap Dark Prince Prince The Log

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