My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Skeleton Army
Giant Snowball
Fire Spirit Hog Rider Goblin Barrel Skeleton Army
Zap
Fire Spirit Inferno Tower Goblin Barrel Skeleton Army
Barbarian Barrel
Fire Spirit Inferno Tower Goblin Barrel Skeleton Army
The Log
Fire Spirit Hog Rider Goblin Barrel Skeleton Army
Earthquake
Hog Rider Inferno Tower Goblin Barrel Skeleton Army
Arrows
Fire Spirit Goblin Barrel Skeleton Army
Royal Delivery
Fire Spirit Hog Rider Goblin Barrel Skeleton Army
Fireball
Hog Rider Inferno Tower Goblin Barrel Skeleton Army
Poison
Inferno Tower Skeleton Army
Lightning
Inferno Tower
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Inferno Tower Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap The Log Goblin Barrel Skeleton Army Hog Rider Inferno Tower Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap The Log Goblin Barrel

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Goblin Barrel
Zap
Hog Rider Fire Spirit The Log Mega Knight
Hog Rider
Fire Spirit Zap The Log Goblin Barrel Mega Knight
Inferno Tower
Goblin Barrel
Fire Spirit Hog Rider Skeleton Army Mega Knight
Skeleton Army
Goblin Barrel
The Log
Hog Rider Zap Mega Knight
Mega Knight
Zap Hog Rider Goblin Barrel The Log

Defense Synergies 3 9

Fire Spirit
Zap Inferno Tower The Log
Zap
Mega Knight Fire Spirit Inferno Tower Skeleton Army The Log
Hog Rider
Inferno Tower
Skeleton Army The Log Fire Spirit Zap Mega Knight
Goblin Barrel
Skeleton Army
Inferno Tower Zap The Log
The Log
Inferno Tower Fire Spirit Zap Skeleton Army Mega Knight
Mega Knight
Zap Inferno Tower The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower The Log
Inferno Tower Skeleton Army Zap The Log Mega Knight
Inferno Tower Skeleton Army Mega Knight Fire Spirit
Inferno Tower Skeleton Army Mega Knight
Skeleton Army The Log Mega Knight
Skeleton Army The Log Fire Spirit Zap Mega Knight
Inferno Tower Fire Spirit Zap
Zap Inferno Tower The Log Mega Knight
Inferno Tower Skeleton Army
Skeleton Army Fire Spirit Inferno Tower Mega Knight
Skeleton Army Zap The Log Mega Knight
Inferno Tower Zap
Inferno Tower Skeleton Army Mega Knight Fire Spirit Zap The Log
Fire Spirit Skeleton Army Mega Knight Zap The Log
Inferno Tower Skeleton Army Mega Knight
Inferno Tower Skeleton Army Zap The Log Mega Knight
Mega Knight Inferno Tower Skeleton Army
Fire Spirit Mega Knight Zap Skeleton Army The Log
Zap The Log Fire Spirit Mega Knight
Inferno Tower
Skeleton Army Mega Knight Fire Spirit The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Zap Inferno Tower
Zap The Log Mega Knight
Skeleton Army Mega Knight Zap Inferno Tower The Log
Skeleton Army Mega Knight Zap Inferno Tower The Log
Inferno Tower Skeleton Army Mega Knight
Fire Spirit Zap
Skeleton Army Inferno Tower
Inferno Tower Mega Knight Skeleton Army
Zap Mega Knight Inferno Tower Skeleton Army The Log
Inferno Tower Skeleton Army
Mega Knight Inferno Tower
Skeleton Army Mega Knight Zap The Log
Skeleton Army Mega Knight Inferno Tower
Skeleton Army Mega Knight
Inferno Tower Skeleton Army Zap The Log
Mega Knight Zap Inferno Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log
The Log
The Log
Fire Spirit Zap The Log Mega Knight
Fire Spirit Zap
Fire Spirit The Log
The Log Fire Spirit Zap
The Log Zap
Fire Spirit
Zap The Log
Fire Spirit Zap
Fire Spirit The Log
Zap The Log
Zap The Log
The Log Mega Knight
Fire Spirit Zap The Log Mega Knight
Fire Spirit Zap The Log Mega Knight
The Log Mega Knight
The Log
Zap The Log
Zap The Log Fire Spirit Mega Knight
The Log Zap
Zap The Log Mega Knight
Zap The Log
Fire Spirit Zap
Zap
Zap The Log Mega Knight
Zap
Mega Knight
The Log
Zap Fire Spirit Skeleton Army
Fire Spirit Zap
The Log
Mega Knight
The Log Zap
Zap
Mega Knight
Zap The Log
Zap
Zap The Log Mega Knight

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