My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Giant Skeleton Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Giant Skeleton Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider Skeleton Army Giant Skeleton
Giant Snowball
Bats Goblin Gang Hog Rider Skeleton Army
Zap
Bats Goblin Gang Skeleton Army
Barbarian Barrel
Goblin Gang Skeleton Army Giant Skeleton Magic Archer
The Log
Goblin Gang Hog Rider Skeleton Army Giant Skeleton
Earthquake
Goblin Gang Hog Rider Skeleton Army
Arrows
Bats Goblin Gang Skeleton Army
Royal Delivery
Bats Goblin Gang Hog Rider Skeleton Army Giant Skeleton Magic Archer
Fireball
Goblin Gang Hog Rider Skeleton Army Magic Archer
Poison
Bats Goblin Gang Skeleton Army Magic Archer
Lightning
Magic Archer
Rocket
Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Goblin Gang Skeleton Army Hog Rider Magic Archer Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Goblin Gang

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Giant Skeleton Zap
Zap
Hog Rider Bats Giant Skeleton The Log Magic Archer
Goblin Gang
Hog Rider Giant Skeleton
Hog Rider
Bats Zap Goblin Gang The Log Giant Skeleton Magic Archer
Skeleton Army
Giant Skeleton
Bats Zap Goblin Gang Hog Rider The Log Magic Archer
The Log
Hog Rider Zap Giant Skeleton Magic Archer
Magic Archer
Zap Hog Rider Giant Skeleton The Log

Defense Synergies 0 18

Bats
Zap Giant Skeleton The Log
Zap
Bats Goblin Gang Skeleton Army Giant Skeleton The Log Magic Archer
Goblin Gang
Zap Skeleton Army Giant Skeleton The Log Magic Archer
Hog Rider
Skeleton Army
Zap Goblin Gang Giant Skeleton The Log Magic Archer
Giant Skeleton
Bats Zap Goblin Gang Skeleton Army The Log Magic Archer
The Log
Bats Zap Goblin Gang Skeleton Army Giant Skeleton Magic Archer
Magic Archer
Zap Goblin Gang Skeleton Army Giant Skeleton The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap The Log Magic Archer
Skeleton Army Bats Zap Goblin Gang The Log
Goblin Gang Skeleton Army Bats Giant Skeleton
Skeleton Army Bats Goblin Gang
Skeleton Army Giant Skeleton The Log
Goblin Gang Skeleton Army The Log Bats Zap Magic Archer
Bats Zap Goblin Gang Magic Archer
Zap Giant Skeleton The Log Magic Archer
Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Giant Skeleton
Bats Goblin Gang Skeleton Army Zap Giant Skeleton The Log Magic Archer
Bats Zap Goblin Gang Magic Archer
Skeleton Army Bats Zap Goblin Gang Giant Skeleton The Log
Skeleton Army Bats Zap Goblin Gang The Log Magic Archer
Skeleton Army Goblin Gang
Skeleton Army Zap Goblin Gang The Log
Bats Goblin Gang Skeleton Army
Bats Zap Goblin Gang Skeleton Army The Log Magic Archer
Zap The Log Bats Giant Skeleton Magic Archer
Goblin Gang Skeleton Army Bats Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Zap Giant Skeleton
Zap Goblin Gang The Log Magic Archer
Goblin Gang Skeleton Army Giant Skeleton Bats Zap The Log
Goblin Gang Skeleton Army Giant Skeleton Bats Zap The Log
Giant Skeleton Goblin Gang Skeleton Army
Bats Zap Goblin Gang Magic Archer
Goblin Gang Skeleton Army Bats Giant Skeleton
Giant Skeleton Skeleton Army
Zap Giant Skeleton Bats Skeleton Army The Log Magic Archer
Goblin Gang Skeleton Army
Bats Giant Skeleton
Skeleton Army Zap Giant Skeleton The Log
Skeleton Army Giant Skeleton Goblin Gang
Skeleton Army Magic Archer
Goblin Gang Skeleton Army Bats Zap Giant Skeleton The Log Magic Archer
Bats Zap Giant Skeleton The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Giant Skeleton The Log
Zap The Log Magic Archer
Giant Skeleton The Log Magic Archer
Giant Skeleton The Log
Zap The Log Magic Archer
Bats Zap Magic Archer
The Log Magic Archer
The Log Zap Magic Archer
The Log Zap
Bats Goblin Gang
Zap The Log Magic Archer
Zap Magic Archer
The Log Magic Archer
Magic Archer
Zap The Log Magic Archer
Zap The Log Magic Archer
Magic Archer The Log
Bats
Zap The Log Magic Archer
Zap The Log Magic Archer
Giant Skeleton The Log Magic Archer
The Log
Zap The Log
Zap The Log Magic Archer
The Log Zap Magic Archer
Zap The Log Magic Archer
Zap The Log Magic Archer
Bats Zap Magic Archer
Zap Bats
Zap The Log Magic Archer
Zap Magic Archer
Giant Skeleton
The Log Magic Archer
Zap Bats Goblin Gang Skeleton Army Magic Archer
Zap Magic Archer
The Log
Goblin Gang Magic Archer
The Log Zap Magic Archer
Zap Giant Skeleton
Zap Bats Goblin Gang Giant Skeleton The Log Magic Archer
Bats Zap Magic Archer
Zap Giant Skeleton The Log Magic Archer

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