My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Golem Ice Wizard Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Golem Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Golem Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Skeleton Army Bandit
Giant Snowball
Hog Rider Goblin Barrel Skeleton Army Witch
Zap
Goblin Barrel Skeleton Army Witch Bandit
Barbarian Barrel
Goblin Barrel Skeleton Army Witch Ice Wizard Bandit
The Log
Hog Rider Goblin Barrel Skeleton Army Witch Bandit
Earthquake
Hog Rider Goblin Barrel Skeleton Army Witch
Arrows
Goblin Barrel Skeleton Army Witch
Royal Delivery
Hog Rider Goblin Barrel Skeleton Army Witch Ice Wizard Bandit
Fireball
Hog Rider Goblin Barrel Skeleton Army Witch Ice Wizard Bandit
Poison
Skeleton Army Witch Ice Wizard
Lightning
Witch Ice Wizard Bandit
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Golem Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Barrel Skeleton Army Ice Wizard Bandit Hog Rider Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Goblin Barrel Skeleton Army Ice Wizard

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Hog Rider
The Log Goblin Barrel Witch Bandit
Goblin Barrel
Hog Rider Skeleton Army Golem Ice Wizard Bandit
Skeleton Army
Goblin Barrel
Witch
Hog Rider Golem Bandit
Golem
Goblin Barrel Witch The Log Ice Wizard Bandit
The Log
Hog Rider Golem Bandit
Ice Wizard
Goblin Barrel Golem Bandit
Bandit
Hog Rider Goblin Barrel Witch Golem The Log Ice Wizard

Defense Synergies 0 9

Hog Rider
Goblin Barrel
Skeleton Army
The Log Ice Wizard Bandit
Witch
The Log Ice Wizard Bandit
Golem
The Log
Skeleton Army Witch Ice Wizard Bandit
Ice Wizard
Skeleton Army Witch The Log Bandit
Bandit
Skeleton Army Witch The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Skeleton Army Witch The Log Ice Wizard Bandit
Skeleton Army Witch Ice Wizard Bandit
Skeleton Army Witch Ice Wizard Bandit
Skeleton Army The Log
Skeleton Army The Log Ice Wizard Bandit
Witch Ice Wizard
The Log Bandit
Witch Skeleton Army Ice Wizard
Skeleton Army Ice Wizard Bandit
Skeleton Army Witch Ice Wizard The Log Bandit
Witch Ice Wizard
Skeleton Army Witch The Log Ice Wizard Bandit
Skeleton Army Witch The Log
Skeleton Army Bandit
Skeleton Army The Log Bandit
Skeleton Army Witch
Skeleton Army Witch The Log Ice Wizard Bandit
Witch The Log Ice Wizard Bandit
Skeleton Army Witch The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Witch Bandit
Bandit The Log
Skeleton Army Bandit Witch The Log
Skeleton Army The Log Bandit
Skeleton Army Witch Bandit
Witch Ice Wizard
Skeleton Army Witch Ice Wizard Bandit
Skeleton Army
Skeleton Army Witch The Log Bandit
Witch Skeleton Army
Witch
Skeleton Army The Log
Skeleton Army Witch Bandit
Skeleton Army Witch
Skeleton Army Witch The Log
Witch The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Bandit
The Log Ice Wizard Bandit
The Log Bandit
The Log
The Log
Witch Ice Wizard
Witch The Log
The Log Ice Wizard
The Log Bandit
The Log Bandit
The Log Bandit
Bandit
The Log
Witch The Log Bandit
The Log Bandit
The Log Bandit
Witch The Log
The Log
The Log
The Log
The Log Witch Ice Wizard
Witch
The Log Witch Ice Wizard Bandit
Witch The Log Bandit
The Log Bandit
Witch Ice Wizard
Witch
The Log Bandit
The Log
Skeleton Army Witch Bandit
Witch Ice Wizard
The Log
The Log
Witch The Log
Witch
Witch The Log Bandit

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