My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Royal Ghost Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Hogs Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Hogs P.E.K.K.A Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Royal Ghost Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Hogs
Giant Snowball
Goblin Gang Royal Hogs
Zap
Goblin Gang Royal Hogs
Barbarian Barrel
Goblin Gang Royal Hogs Royal Ghost Electro Wizard Magic Archer
The Log
Goblin Gang Royal Hogs
Earthquake
Goblin Gang Royal Hogs
Arrows
Goblin Gang Royal Hogs
Royal Delivery
Goblin Gang Royal Hogs P.E.K.K.A Royal Ghost Electro Wizard Magic Archer
Fireball
Goblin Gang Royal Hogs Electro Wizard Magic Archer
Poison
Goblin Gang Royal Hogs Electro Wizard Magic Archer
Lightning
Electro Wizard Magic Archer
Rocket
Royal Hogs Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Royal Ghost Fireball Electro Wizard Magic Archer Royal Hogs P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Goblin Gang Royal Ghost Fireball

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Royal Hogs P.E.K.K.A Royal Ghost
Fireball
Royal Hogs The Log Electro Wizard Magic Archer
Royal Hogs
Goblin Gang Fireball The Log Electro Wizard Magic Archer
P.E.K.K.A
Electro Wizard Magic Archer Goblin Gang The Log
The Log
Fireball Royal Hogs P.E.K.K.A Magic Archer
Royal Ghost
Goblin Gang Electro Wizard Magic Archer
Electro Wizard
P.E.K.K.A Fireball Royal Hogs Royal Ghost Magic Archer
Magic Archer
P.E.K.K.A Fireball Royal Hogs The Log Royal Ghost Electro Wizard

Defense Synergies 2 11

Goblin Gang
P.E.K.K.A The Log Electro Wizard Magic Archer
Fireball
The Log Electro Wizard
Royal Hogs
P.E.K.K.A
The Log Goblin Gang Electro Wizard
The Log
Fireball P.E.K.K.A Goblin Gang Royal Ghost Electro Wizard Magic Archer
Royal Ghost
The Log Electro Wizard
Electro Wizard
Goblin Gang Fireball P.E.K.K.A The Log Royal Ghost Magic Archer
Magic Archer
Goblin Gang The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log Electro Wizard Magic Archer
P.E.K.K.A Goblin Gang The Log Electro Wizard
Goblin Gang P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Gang Electro Wizard
Fireball P.E.K.K.A The Log
Goblin Gang Fireball The Log Royal Ghost Electro Wizard Magic Archer
Electro Wizard Goblin Gang Fireball Magic Archer
Fireball P.E.K.K.A The Log Electro Wizard Magic Archer
P.E.K.K.A Goblin Gang
Goblin Gang Royal Ghost Electro Wizard
Goblin Gang Electro Wizard Fireball The Log Royal Ghost Magic Archer
Goblin Gang Fireball Electro Wizard Magic Archer
P.E.K.K.A Goblin Gang Fireball The Log Electro Wizard
Fireball Goblin Gang P.E.K.K.A The Log Royal Ghost Electro Wizard Magic Archer
P.E.K.K.A Goblin Gang Electro Wizard
Goblin Gang Fireball P.E.K.K.A The Log Electro Wizard
Goblin Gang Fireball P.E.K.K.A Electro Wizard
Fireball Goblin Gang The Log Royal Ghost Electro Wizard Magic Archer
The Log Fireball Royal Ghost Electro Wizard Magic Archer
P.E.K.K.A Electro Wizard
Goblin Gang Royal Ghost Fireball P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball P.E.K.K.A Royal Ghost Electro Wizard
Fireball Electro Wizard Goblin Gang The Log Royal Ghost Magic Archer
Goblin Gang P.E.K.K.A The Log Electro Wizard
Goblin Gang P.E.K.K.A Fireball The Log Electro Wizard
P.E.K.K.A Goblin Gang
Fireball Goblin Gang Electro Wizard Magic Archer
Goblin Gang P.E.K.K.A Fireball Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Fireball The Log Magic Archer
P.E.K.K.A Goblin Gang
P.E.K.K.A
P.E.K.K.A Fireball The Log Electro Wizard
P.E.K.K.A Goblin Gang Fireball
Fireball Magic Archer
Goblin Gang Electro Wizard Fireball P.E.K.K.A The Log Magic Archer
Fireball P.E.K.K.A The Log Royal Ghost Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer The Log Royal Ghost
Fireball The Log Royal Ghost Electro Wizard Magic Archer
Fireball The Log Magic Archer
Fireball The Log
Fireball The Log Magic Archer
Fireball Magic Archer
The Log Magic Archer
Fireball The Log Magic Archer
Fireball The Log
Goblin Gang Fireball Electro Wizard
Fireball The Log Electro Wizard Magic Archer
Fireball Magic Archer
Fireball The Log Magic Archer
Fireball Magic Archer
Fireball The Log Magic Archer
Fireball The Log Magic Archer
Magic Archer Fireball The Log
Fireball
Fireball The Log Electro Wizard Magic Archer
Fireball The Log Magic Archer
Fireball The Log Magic Archer
Fireball
The Log
Fireball The Log
The Log Fireball Magic Archer
Fireball The Log Royal Ghost Electro Wizard Magic Archer
Fireball The Log Magic Archer
Fireball The Log Magic Archer
Fireball Electro Wizard Magic Archer
Electro Wizard Fireball
Fireball
Fireball The Log Magic Archer
Fireball Electro Wizard Magic Archer
P.E.K.K.A
Fireball The Log Magic Archer
Electro Wizard Goblin Gang Fireball Magic Archer
Fireball Electro Wizard Magic Archer
The Log Fireball
Fireball Goblin Gang Electro Wizard Magic Archer
The Log Fireball Magic Archer
Fireball
P.E.K.K.A
Goblin Gang Fireball The Log Electro Wizard Magic Archer
Fireball Electro Wizard Magic Archer
Fireball The Log Royal Ghost Electro Wizard Magic Archer

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