My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Bad
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Princess Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Hog Rider Princess
Zap
Skeletons Princess
Barbarian Barrel
Skeletons Knight Princess Ice Wizard
The Log
Skeletons Hog Rider Princess
Earthquake
Skeletons Hog Rider
Arrows
Skeletons Princess
Royal Delivery
Skeletons Knight Hog Rider Princess Ice Wizard
Fireball
Hog Rider Princess Ice Wizard
Poison
Princess Ice Wizard
Lightning
Knight Ice Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Rocket Tornado Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Tornado The Log Princess Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rocket Tornado Princess Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Knight Tornado Princess Ice Wizard Hog Rider Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Knight Tornado

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Hog Rider Princess The Log Ice Wizard
Hog Rider
Knight The Log Rocket Tornado Princess
Rocket
Tornado Hog Rider
Tornado
Rocket Hog Rider The Log Princess Ice Wizard
The Log
Hog Rider Knight Tornado Princess
Princess
Knight Hog Rider Tornado The Log
Ice Wizard
Knight Tornado

Defense Synergies 4 13

Skeletons
Knight Tornado The Log Princess Ice Wizard
Knight
Princess Ice Wizard Skeletons Tornado The Log
Hog Rider
Rocket
Tornado The Log
Tornado
Rocket Ice Wizard Skeletons Knight The Log Princess
The Log
Skeletons Knight Rocket Tornado Princess Ice Wizard
Princess
Knight Skeletons Tornado The Log Ice Wizard
Ice Wizard
Knight Tornado Skeletons The Log Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight The Log
Skeletons Knight The Log Ice Wizard
Rocket Tornado Skeletons Knight Ice Wizard
Skeletons Knight Ice Wizard
Rocket Tornado The Log Princess
Tornado The Log Skeletons Ice Wizard
Rocket Tornado Princess Ice Wizard
Rocket The Log
Skeletons Tornado Princess Ice Wizard
Knight Tornado Skeletons Ice Wizard
Ice Wizard Skeletons Knight Tornado The Log Princess
Tornado Princess Ice Wizard
Skeletons Knight Rocket The Log Ice Wizard
Rocket Tornado The Log Princess
Knight
Rocket Tornado The Log
Skeletons Knight Tornado
Knight Tornado The Log Ice Wizard
Tornado The Log Knight Princess Ice Wizard
Tornado
Knight The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons
Knight Rocket The Log
Skeletons Knight Rocket The Log
Rocket Knight Tornado The Log
Skeletons Knight
Rocket Skeletons Tornado Princess Ice Wizard
Rocket Skeletons Knight Ice Wizard
Knight
Rocket Skeletons Knight Tornado The Log
Skeletons
Knight
Rocket Tornado The Log
Rocket Skeletons Knight
Princess
Skeletons Knight Rocket Tornado The Log
The Log Princess Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight Rocket The Log
Tornado The Log Princess Ice Wizard
Rocket The Log
Knight Rocket The Log
Rocket The Log
Rocket Tornado Princess Ice Wizard
Tornado The Log Princess
The Log Tornado Princess Ice Wizard
The Log Tornado
Rocket Tornado
Rocket Knight Tornado The Log Princess
Rocket Tornado Princess
Rocket Knight The Log Princess
Rocket Princess
Princess The Log
Rocket The Log Princess
Rocket The Log Princess
Rocket Tornado
Rocket
Rocket The Log Princess
Rocket Tornado The Log Princess
Rocket The Log
Rocket Tornado Princess
Rocket Tornado The Log
Rocket The Log
Tornado The Log Princess Ice Wizard
The Log Tornado Princess Ice Wizard
Tornado The Log Princess
Rocket Tornado The Log
Tornado Princess Ice Wizard
Rocket
Rocket The Log
Rocket Princess
Rocket The Log Princess
Rocket Princess
Rocket Tornado Princess Ice Wizard
The Log
Knight Rocket Princess
The Log Princess
Rocket Tornado
Rocket Tornado The Log Princess
Rocket Tornado Princess
Rocket Tornado The Log Princess

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