My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Bad
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Tombstone

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket Lightning The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Fire Spirit Archers Tombstone
Zap
Fire Spirit Archers Tombstone
Barbarian Barrel
Fire Spirit Archers Knight Tombstone
The Log
Fire Spirit Archers Tombstone
Earthquake
Archers Tombstone
Arrows
Fire Spirit Archers Tombstone
Royal Delivery
Fire Spirit Archers Knight
Fireball
Archers Tombstone
Poison
Archers Tombstone
Lightning
Knight Tombstone
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Rocket The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Knight Tombstone Rocket

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Archers Arrows Knight Tombstone Rocket Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Archers Arrows

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight
Archers
Knight Arrows
Arrows
Archers Knight Lightning
Knight
Archers Fire Spirit Arrows The Log
Tombstone
Rocket
Lightning
Arrows
The Log
Knight

Defense Synergies 2 10

Fire Spirit
Knight The Log
Archers
Knight Tombstone The Log
Arrows
Knight Tombstone Lightning
Knight
Fire Spirit Archers Arrows The Log
Tombstone
Archers Arrows Rocket
Rocket
Tombstone The Log
Lightning
Arrows The Log
The Log
Fire Spirit Archers Knight Rocket Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Lightning Knight Tombstone The Log
Knight Tombstone The Log
Rocket Fire Spirit Archers Knight Tombstone Lightning
Knight Tombstone
Lightning Arrows Tombstone Rocket The Log
Arrows The Log Fire Spirit Archers
Rocket Lightning Fire Spirit Archers Arrows Tombstone
Rocket Lightning Arrows The Log
Tombstone
Knight Fire Spirit Archers
Archers Arrows Knight Tombstone The Log
Arrows Archers
Tombstone Fire Spirit Knight Rocket Lightning The Log
Fire Spirit Rocket Arrows Tombstone The Log
Knight Tombstone
Rocket Lightning The Log
Arrows Knight Tombstone
Fire Spirit Arrows Tombstone Archers Knight The Log
Arrows The Log Fire Spirit Archers Knight Tombstone
Fire Spirit Archers Arrows Knight The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Tombstone
Archers Arrows Knight Rocket Lightning The Log
Tombstone Knight Rocket Lightning The Log
Rocket Lightning Knight The Log
Knight Tombstone
Fire Spirit Arrows Rocket Archers
Rocket Archers Knight Tombstone Lightning
Knight
Rocket Lightning Knight Tombstone The Log
Tombstone
Knight Tombstone
Rocket Lightning Arrows The Log
Rocket Lightning Knight Tombstone
Archers
Tombstone Archers Knight Rocket Lightning The Log
Arrows Archers The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Knight Rocket The Log
Arrows The Log
Rocket Lightning Arrows The Log
Lightning Arrows Knight Rocket The Log
Rocket Fire Spirit Arrows The Log
Arrows Fire Spirit Rocket
Fire Spirit Archers Arrows The Log
Arrows The Log Fire Spirit Lightning
Arrows The Log Lightning
Rocket Lightning Fire Spirit
Rocket Lightning Arrows Knight The Log
Lightning Fire Spirit Archers Arrows Rocket
Rocket Lightning Fire Spirit Knight The Log
Lightning Arrows Rocket
Lightning Arrows The Log
Rocket Lightning Arrows The Log
Lightning Arrows Rocket The Log
Lightning Arrows Rocket
Rocket Lightning
Rocket Lightning Fire Spirit Archers Arrows The Log
Rocket Lightning Fire Spirit Arrows The Log
Rocket Lightning The Log
Rocket Lightning Arrows
Rocket Lightning The Log
Rocket Lightning Arrows The Log
Arrows The Log Fire Spirit
Arrows The Log Lightning
Lightning Arrows The Log
Rocket Lightning Arrows The Log
Lightning Fire Spirit Archers Arrows
Rocket Lightning
Lightning
Lightning Arrows Rocket The Log
Rocket Lightning Arrows
Rocket Arrows Lightning The Log
Lightning Fire Spirit Archers Tombstone Rocket
Rocket Lightning Fire Spirit Archers Arrows
Arrows The Log
Lightning Knight Rocket
Arrows The Log Lightning
Rocket Lightning Arrows
Rocket Lightning The Log
Rocket Lightning
Lightning Rocket The Log

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