My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Army
Giant Snowball
Goblin Gang Skeleton Army
Zap
Goblin Gang Skeleton Army
Barbarian Barrel
Goblin Gang Tesla Wizard Skeleton Army
The Log
Goblin Gang Skeleton Army
Earthquake
Goblin Gang Tesla Skeleton Army
Arrows
Goblin Gang Skeleton Army
Royal Delivery
Goblin Gang Wizard Skeleton Army
Fireball
Goblin Gang Tesla Wizard Skeleton Army
Poison
Goblin Gang Wizard Skeleton Army
Lightning
Tesla Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Poison The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army Poison Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Goblin Gang Skeleton Army Tesla Poison Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Goblin Gang Skeleton Army

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Tesla
Wizard
Rage Mega Knight
Rage
Wizard
Skeleton Army
Poison
The Log Mega Knight
The Log
Poison Mega Knight
Mega Knight
Wizard Poison The Log

Defense Synergies 2 12

Goblin Gang
Tesla Skeleton Army The Log
Tesla
Goblin Gang The Log Wizard Skeleton Army Poison
Wizard
Tesla Skeleton Army The Log Mega Knight
Rage
Skeleton Army
Goblin Gang Tesla Wizard The Log
Poison
Tesla The Log Mega Knight
The Log
Tesla Goblin Gang Wizard Skeleton Army Poison Mega Knight
Mega Knight
Wizard Poison The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Wizard The Log
Skeleton Army Goblin Gang Tesla The Log Mega Knight
Goblin Gang Tesla Skeleton Army Mega Knight
Tesla Skeleton Army Goblin Gang Mega Knight
Skeleton Army Poison The Log Mega Knight
Goblin Gang Skeleton Army The Log Tesla Mega Knight
Tesla Goblin Gang Wizard Poison
Tesla Poison The Log Mega Knight
Tesla Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Tesla Mega Knight
Goblin Gang Skeleton Army Poison Tesla Wizard The Log Mega Knight
Tesla Goblin Gang Wizard Poison
Tesla Skeleton Army Mega Knight Goblin Gang Wizard The Log
Wizard Skeleton Army Mega Knight Goblin Gang Tesla Poison The Log
Skeleton Army Goblin Gang Tesla Mega Knight
Skeleton Army Goblin Gang Tesla The Log Mega Knight
Tesla Wizard Mega Knight Goblin Gang Skeleton Army Poison
Tesla Mega Knight Goblin Gang Wizard Skeleton Army The Log
Wizard Poison The Log Tesla Mega Knight
Tesla
Goblin Gang Wizard Skeleton Army Mega Knight Tesla Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Mega Knight Tesla
Poison Goblin Gang Tesla Wizard The Log Mega Knight
Goblin Gang Skeleton Army Mega Knight The Log
Goblin Gang Skeleton Army Mega Knight Tesla The Log
Goblin Gang Tesla Skeleton Army Mega Knight
Wizard Poison Goblin Gang Tesla
Goblin Gang Skeleton Army Tesla
Mega Knight Tesla Skeleton Army
Mega Knight Skeleton Army Poison The Log
Goblin Gang Tesla Skeleton Army
Mega Knight Tesla
Skeleton Army Mega Knight Poison The Log
Skeleton Army Mega Knight Goblin Gang Tesla Wizard
Wizard Tesla Skeleton Army Mega Knight
Goblin Gang Tesla Skeleton Army Poison The Log
Poison Mega Knight Tesla Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison The Log
Poison The Log
Poison The Log
Poison The Log
Wizard Poison The Log Mega Knight
Wizard Poison
Wizard Poison The Log
Poison The Log Wizard
Poison The Log Wizard
Goblin Gang Poison
Poison Wizard The Log
Poison Wizard
Poison The Log
Poison
Poison The Log
Wizard Poison The Log
Wizard Poison The Log Mega Knight
Poison
Wizard Poison The Log Mega Knight
Wizard Poison The Log Mega Knight
Poison The Log Mega Knight
Wizard Poison
The Log
Poison The Log
Poison The Log Wizard Mega Knight
Poison The Log Wizard
Wizard Poison The Log Mega Knight
Poison The Log
Poison Wizard
Wizard Poison
Poison Wizard The Log Mega Knight
Poison
Mega Knight
Wizard Poison The Log
Goblin Gang Skeleton Army
Poison Wizard
The Log
Poison Goblin Gang Wizard Mega Knight
The Log Wizard Poison
Poison
Mega Knight
Goblin Gang Poison The Log
Poison
Poison The Log Mega Knight

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