My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Ice Golem Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Spear Goblins Royal Giant Ice Golem Witch Cannon Cart X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Cannon Cart X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Spear Goblins Royal Giant Ice Golem Cannon Cart X-Bow

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Royal Giant Cannon Cart
Giant Snowball
Spear Goblins Witch
Zap
Spear Goblins Royal Giant Witch Cannon Cart X-Bow
Barbarian Barrel
Ice Spirit Spear Goblins Witch Cannon Cart X-Bow
The Log
Ice Spirit Spear Goblins Royal Giant Witch Cannon Cart X-Bow
Earthquake
Spear Goblins Witch X-Bow
Arrows
Ice Spirit Spear Goblins Witch
Royal Delivery
Ice Spirit Spear Goblins Witch Cannon Cart
Fireball
Witch Cannon Cart X-Bow
Poison
Spear Goblins Witch X-Bow
Lightning
Ice Golem Witch Cannon Cart X-Bow
Rocket
Witch Cannon Cart X-Bow

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Ice Golem Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Ice Golem The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Spear Goblins Ice Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Golem Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Spear Goblins Ice Golem The Log Witch Cannon Cart Royal Giant X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Ice Spirit Spear Goblins Ice Golem The Log

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Royal Giant Spear Goblins Royal Giant Witch Cannon Cart X-Bow
Spear Goblins
Ice Golem Ice Spirit Royal Giant Cannon Cart X-Bow
Royal Giant
Ice Spirit Ice Spirit Spear Goblins Ice Golem Witch Cannon Cart The Log
Ice Golem
Spear Goblins X-Bow Royal Giant Witch Cannon Cart
Witch
Ice Spirit Royal Giant Ice Golem Cannon Cart
Cannon Cart
The Log Ice Spirit Spear Goblins Royal Giant Ice Golem Witch
X-Bow
Ice Golem The Log Ice Spirit Spear Goblins
The Log
Cannon Cart X-Bow Royal Giant

Defense Synergies 4 13

Ice Spirit
X-Bow Spear Goblins Ice Golem Witch Cannon Cart The Log
Spear Goblins
Ice Golem Ice Spirit Cannon Cart X-Bow The Log
Royal Giant
Ice Golem
Spear Goblins X-Bow Ice Spirit Witch Cannon Cart The Log
Witch
Ice Spirit Ice Golem Cannon Cart The Log
Cannon Cart
Ice Spirit Spear Goblins Ice Golem Witch
X-Bow
Ice Spirit Ice Golem The Log Spear Goblins
The Log
X-Bow Ice Spirit Spear Goblins Ice Golem Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Spear Goblins Ice Golem X-Bow The Log
Ice Spirit Witch Cannon Cart X-Bow The Log
Witch Cannon Cart
Witch Cannon Cart
X-Bow The Log
The Log Spear Goblins Cannon Cart X-Bow
Ice Spirit Spear Goblins Witch X-Bow
Ice Golem Cannon Cart X-Bow The Log
Witch X-Bow
Ice Spirit Spear Goblins Ice Golem Cannon Cart
Witch Spear Goblins Ice Golem Cannon Cart X-Bow The Log
Spear Goblins Witch
Ice Spirit Witch Cannon Cart X-Bow The Log
Ice Spirit Witch Cannon Cart X-Bow The Log
Cannon Cart X-Bow
Ice Spirit X-Bow The Log
Witch Cannon Cart X-Bow
Ice Spirit Spear Goblins Witch Cannon Cart X-Bow The Log
Witch The Log Ice Spirit Spear Goblins Ice Golem Cannon Cart
Cannon Cart
Spear Goblins Witch Cannon Cart The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Ice Golem Witch Cannon Cart X-Bow
Ice Golem Cannon Cart X-Bow The Log
Ice Spirit Spear Goblins Ice Golem Witch Cannon Cart The Log
Ice Golem Cannon Cart X-Bow The Log
Witch Cannon Cart
Ice Spirit Ice Golem Witch
Spear Goblins Ice Golem Witch Cannon Cart
Cannon Cart
Ice Spirit Spear Goblins Ice Golem Witch Cannon Cart X-Bow The Log
Witch
Witch Cannon Cart
The Log
Cannon Cart Ice Golem Witch
Witch Cannon Cart
Witch Ice Spirit Spear Goblins Ice Golem Cannon Cart X-Bow The Log
Ice Golem Witch Cannon Cart The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem X-Bow The Log
X-Bow The Log
Cannon Cart X-Bow The Log
Cannon Cart Ice Golem The Log
The Log
Ice Spirit Spear Goblins Ice Golem Witch
Witch The Log
X-Bow The Log Ice Spirit Ice Golem
The Log X-Bow
X-Bow
Cannon Cart X-Bow The Log
Ice Golem Cannon Cart The Log
Cannon Cart X-Bow
Ice Golem Cannon Cart X-Bow The Log
X-Bow Spear Goblins Witch Cannon Cart The Log
Cannon Cart X-Bow The Log
X-Bow The Log
Witch X-Bow The Log
X-Bow The Log
X-Bow The Log
Cannon Cart X-Bow The Log
Ice Golem The Log Ice Spirit Witch
Witch
X-Bow The Log Witch
Witch X-Bow The Log
X-Bow The Log
Ice Golem Witch X-Bow
Ice Spirit Witch
X-Bow The Log
Ice Spirit
The Log
Ice Spirit Spear Goblins Witch Cannon Cart X-Bow
Witch
The Log
Cannon Cart
The Log Ice Golem
Cannon Cart
Ice Spirit Witch The Log
Witch
Witch Cannon Cart X-Bow The Log

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