My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Minion Horde Royal Giant
Giant Snowball
Minions Minion Horde
Zap
Minions Minion Horde Royal Giant
Barbarian Barrel
The Log
Royal Giant Mini P.E.K.K.A
Earthquake
Arrows
Minions Minion Horde
Royal Delivery
Minions Minion Horde Mini P.E.K.K.A Bowler
Fireball
Minions Minion Horde Bowler
Poison
Minions Minion Horde
Lightning
Mini P.E.K.K.A Bowler
Rocket
Minion Horde Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Minion Horde Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Minions Fireball Mini P.E.K.K.A Minion Horde Bowler Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Minions Fireball

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Fireball Mini P.E.K.K.A Bowler
Minions
Royal Giant Mini P.E.K.K.A Bowler
Minion Horde
Royal Giant
Royal Giant
Arrows Minions Fireball Minion Horde Bowler The Log
Fireball
Arrows Royal Giant The Log
Mini P.E.K.K.A
Arrows Minions Bowler The Log
Bowler
Arrows Minions Royal Giant Mini P.E.K.K.A The Log
The Log
Royal Giant Fireball Mini P.E.K.K.A Bowler

Defense Synergies 3 8

Arrows
Fireball Mini P.E.K.K.A Bowler
Minions
Bowler The Log
Minion Horde
The Log
Royal Giant
Fireball
The Log Arrows Mini P.E.K.K.A
Mini P.E.K.K.A
The Log Arrows Fireball Bowler
Bowler
The Log Arrows Minions Mini P.E.K.K.A
The Log
Fireball Mini P.E.K.K.A Bowler Minions Minion Horde

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Minions Minion Horde Fireball The Log
Minion Horde Mini P.E.K.K.A Minions The Log
Minion Horde Mini P.E.K.K.A Bowler Minions
Minion Horde Mini P.E.K.K.A Minions Bowler
Arrows Fireball Mini P.E.K.K.A Bowler The Log
Arrows Fireball Bowler The Log Minions
Minions Minion Horde Arrows Fireball
Bowler Arrows Fireball The Log
Minion Horde Mini P.E.K.K.A Minions
Minion Horde Mini P.E.K.K.A Bowler
Minions Minion Horde Arrows Fireball Bowler The Log
Arrows Minions Minion Horde Fireball
Minion Horde Mini P.E.K.K.A Bowler Minions Fireball The Log
Fireball Bowler Arrows Minions Minion Horde Mini P.E.K.K.A The Log
Mini P.E.K.K.A Minion Horde
Minion Horde Fireball Mini P.E.K.K.A Bowler The Log
Minion Horde Arrows Minions Fireball Mini P.E.K.K.A Bowler
Arrows Fireball Minions Minion Horde Bowler The Log
Arrows The Log Minions Fireball Bowler
Mini P.E.K.K.A
Bowler Arrows Minions Minion Horde Fireball Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Fireball Bowler
Fireball Arrows Mini P.E.K.K.A Bowler The Log
Minions Minion Horde Mini P.E.K.K.A Bowler The Log
Mini P.E.K.K.A Bowler Minion Horde Fireball The Log
Minion Horde Mini P.E.K.K.A Bowler
Arrows Fireball Minions Minion Horde
Mini P.E.K.K.A Minions Minion Horde Fireball Bowler
Mini P.E.K.K.A Minion Horde
Minion Horde Minions Fireball Mini P.E.K.K.A The Log
Minion Horde
Minions Minion Horde Mini P.E.K.K.A Bowler
Arrows Fireball Bowler The Log
Mini P.E.K.K.A Bowler Minion Horde Fireball
Minion Horde Fireball Bowler
Minions Minion Horde Fireball Mini P.E.K.K.A Bowler The Log
Arrows Minions Bowler Minion Horde Fireball Mini P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Minion Horde The Log
Arrows Fireball Bowler The Log
Arrows Minion Horde Fireball The Log
Arrows Fireball The Log
Fireball Arrows Minion Horde Bowler The Log
Arrows Fireball Minions Minion Horde
Arrows Minion Horde Bowler The Log
Arrows Fireball The Log Bowler
Arrows Fireball The Log
Minions Minion Horde Fireball Mini P.E.K.K.A Bowler
Arrows Minion Horde Fireball Bowler The Log
Fireball Arrows
Fireball Bowler The Log
Arrows Minions Minion Horde Fireball
Arrows Fireball The Log
Arrows Minion Horde Fireball Bowler The Log
Arrows Minion Horde Fireball Bowler The Log
Arrows Fireball
Minions Minion Horde Mini P.E.K.K.A
Arrows Fireball Mini P.E.K.K.A Bowler The Log
Arrows Fireball Bowler The Log
Minions Minion Horde Fireball Bowler The Log
Arrows Fireball
Bowler The Log
Arrows Minion Horde Fireball The Log
Arrows The Log Fireball Bowler
Minion Horde
Arrows Fireball The Log Bowler
Fireball Arrows Bowler The Log
Fireball Arrows The Log
Arrows Minion Horde Fireball
Minions Minion Horde Fireball
Minion Horde Fireball Mini P.E.K.K.A Bowler
Arrows Minion Horde Fireball The Log
Arrows Minion Horde Fireball
Minion Horde
Arrows Fireball Bowler The Log
Minion Horde Minions Fireball
Fireball Arrows
Arrows The Log Fireball
Fireball Minion Horde Mini P.E.K.K.A Bowler
Arrows The Log Fireball Bowler
Arrows Fireball
Minion Horde
Minions Minion Horde Fireball Bowler The Log
Fireball
Fireball Bowler The Log

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