My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Skeleton Army
Giant Snowball
Cannon Goblin Gang Skeleton Army Witch
Zap
Cannon Goblin Gang Royal Giant Skeleton Army Witch
Barbarian Barrel
Knight Cannon Goblin Gang Skeleton Army Witch
The Log
Cannon Goblin Gang Royal Giant Skeleton Army Witch
Earthquake
Cannon Goblin Gang Skeleton Army Witch
Arrows
Goblin Gang Skeleton Army Witch
Royal Delivery
Knight Goblin Gang Skeleton Army Witch
Fireball
Cannon Goblin Gang Skeleton Army Witch
Poison
Cannon Goblin Gang Skeleton Army Witch
Lightning
Knight Cannon Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Cannon Goblin Gang Skeleton Army Fireball Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Cannon Goblin Gang

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Fireball Witch The Log
Cannon
Goblin Gang
Knight Royal Giant
Royal Giant
Fireball Goblin Gang Witch The Log
Fireball
Royal Giant Knight The Log
Skeleton Army
Witch
Knight Royal Giant
The Log
Knight Royal Giant Fireball

Defense Synergies 4 12

Knight
Cannon Goblin Gang Fireball Skeleton Army Witch The Log
Cannon
Knight The Log Goblin Gang Fireball Skeleton Army Witch
Goblin Gang
Knight Cannon Skeleton Army The Log
Royal Giant
Fireball
The Log Knight Cannon
Skeleton Army
Knight Cannon Goblin Gang The Log
Witch
Knight Cannon The Log
The Log
Cannon Fireball Knight Goblin Gang Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Fireball The Log
Skeleton Army Knight Cannon Goblin Gang Witch The Log
Cannon Goblin Gang Skeleton Army Witch Knight
Cannon Skeleton Army Witch Knight Goblin Gang
Fireball Skeleton Army The Log
Goblin Gang Fireball Skeleton Army The Log Cannon
Cannon Goblin Gang Fireball Witch
Cannon Fireball The Log
Cannon Witch Goblin Gang Skeleton Army
Knight Goblin Gang Skeleton Army Cannon
Goblin Gang Skeleton Army Witch Knight Cannon Fireball The Log
Goblin Gang Fireball Witch
Cannon Skeleton Army Knight Goblin Gang Fireball Witch The Log
Fireball Skeleton Army Cannon Goblin Gang Witch The Log
Skeleton Army Knight Cannon Goblin Gang
Skeleton Army Cannon Goblin Gang Fireball The Log
Knight Cannon Goblin Gang Fireball Skeleton Army Witch
Cannon Fireball Knight Goblin Gang Skeleton Army Witch The Log
Witch The Log Knight Cannon Fireball
Cannon
Goblin Gang Skeleton Army Knight Cannon Fireball Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Skeleton Army Fireball Witch
Fireball Knight Goblin Gang The Log
Goblin Gang Skeleton Army Knight Witch The Log
Goblin Gang Skeleton Army Knight Fireball The Log
Knight Cannon Goblin Gang Skeleton Army Witch
Fireball Goblin Gang Witch
Goblin Gang Skeleton Army Knight Fireball Witch
Knight Skeleton Army
Knight Fireball Skeleton Army Witch The Log
Witch Cannon Goblin Gang Skeleton Army
Knight Witch
Skeleton Army Fireball The Log
Skeleton Army Knight Cannon Goblin Gang Fireball Witch
Cannon Fireball Skeleton Army Witch
Goblin Gang Skeleton Army Witch Knight Fireball The Log
Cannon Fireball Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight The Log
Fireball The Log
Fireball The Log
Knight Fireball The Log
Fireball The Log
Fireball Witch
Witch The Log
Fireball The Log
Fireball The Log
Goblin Gang Fireball
Knight Fireball The Log
Fireball
Knight Fireball The Log
Fireball
Fireball The Log
Fireball Witch The Log
Fireball The Log
Fireball
Fireball The Log
Fireball Witch The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball Witch
Witch
Fireball The Log Witch
Fireball Witch The Log
Fireball The Log
Fireball Witch
Fireball Witch
Fireball
Fireball The Log
Fireball
Fireball The Log
Goblin Gang Fireball Skeleton Army Witch
Fireball Witch
The Log Fireball
Fireball Knight Goblin Gang
The Log Fireball
Fireball
Goblin Gang Fireball Witch The Log
Fireball Witch
Fireball Witch The Log

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