My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Princess Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Princess Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elite Barbarians Hog Rider Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider
Giant Snowball
Barbarians Hog Rider Witch Princess
Zap
Witch Princess
Barbarian Barrel
Barbarians Elite Barbarians Witch Princess Ice Wizard
The Log
Barbarians Elite Barbarians Hog Rider Witch Princess
Earthquake
Barbarians Hog Rider Witch
Arrows
Witch Princess
Royal Delivery
Barbarians Elite Barbarians Hog Rider Witch Princess Ice Wizard
Fireball
Barbarians Elite Barbarians Hog Rider Witch Princess Ice Wizard
Poison
Barbarians Witch Princess Ice Wizard
Lightning
Elite Barbarians Witch Ice Wizard
Rocket
Barbarians Elite Barbarians Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Poison Witch Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Poison The Log Princess Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Princess Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Princess Ice Wizard Hog Rider Poison Barbarians Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Princess Ice Wizard Hog Rider

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Hog Rider
Elite Barbarians
Hog Rider The Log
Hog Rider
The Log Barbarians Elite Barbarians Poison Witch Princess
Poison
Hog Rider The Log
Witch
Hog Rider
The Log
Hog Rider Elite Barbarians Poison Princess
Princess
Hog Rider The Log
Ice Wizard

Defense Synergies 0 8

Barbarians
Elite Barbarians
The Log
Hog Rider
Poison
The Log Ice Wizard
Witch
The Log Ice Wizard
The Log
Elite Barbarians Poison Witch Princess Ice Wizard
Princess
The Log Ice Wizard
Ice Wizard
Poison Witch The Log Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Barbarians Elite Barbarians Witch The Log Ice Wizard
Barbarians Witch Elite Barbarians Ice Wizard
Barbarians Elite Barbarians Witch Ice Wizard
Barbarians Elite Barbarians Poison The Log Princess
The Log Ice Wizard
Poison Witch Princess Ice Wizard
Barbarians Poison The Log
Barbarians Witch Elite Barbarians Princess Ice Wizard
Elite Barbarians Barbarians Ice Wizard
Barbarians Poison Witch Ice Wizard The Log Princess
Poison Witch Princess Ice Wizard
Barbarians Elite Barbarians Witch The Log Ice Wizard
Barbarians Poison Witch The Log Princess
Barbarians Elite Barbarians
Barbarians Elite Barbarians The Log
Barbarians Elite Barbarians Poison Witch
Barbarians Elite Barbarians Witch The Log Ice Wizard
Poison Witch The Log Barbarians Princess Ice Wizard
Barbarians Elite Barbarians
Barbarians Elite Barbarians Poison Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Elite Barbarians Witch
Poison Elite Barbarians The Log
Barbarians Elite Barbarians Witch The Log
Barbarians Elite Barbarians The Log
Barbarians Elite Barbarians Witch
Poison Witch Princess Ice Wizard
Barbarians Elite Barbarians Witch Ice Wizard
Barbarians Elite Barbarians
Barbarians Elite Barbarians Poison Witch The Log
Witch Barbarians
Barbarians Elite Barbarians Witch
Barbarians Elite Barbarians Poison The Log
Barbarians Elite Barbarians Witch
Barbarians Witch Princess
Barbarians Elite Barbarians Witch Poison The Log
Poison Barbarians Elite Barbarians Witch The Log Princess Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Princess The Log
Poison The Log Princess Ice Wizard
Poison The Log
Barbarians Poison The Log
Poison The Log
Poison Witch Princess Ice Wizard
Poison Witch The Log Princess
Poison The Log Princess Ice Wizard
Poison The Log
Elite Barbarians Poison
Poison The Log Princess
Poison Princess
Poison Elite Barbarians The Log Princess
Poison Princess
Princess Elite Barbarians Poison The Log
Poison Witch The Log Princess
Poison The Log Princess
Poison
Poison The Log Princess
Poison Witch The Log Princess
Poison The Log
Poison Princess
The Log
Barbarians Poison The Log
Poison The Log Witch Princess Ice Wizard
Witch
Poison The Log Witch Princess Ice Wizard
Poison Witch The Log Princess
Poison The Log
Elite Barbarians Poison Witch Princess Ice Wizard
Poison Witch
Elite Barbarians
Poison The Log
Poison Princess
Poison The Log Princess
Barbarians Witch Princess
Poison Witch Princess Ice Wizard
The Log
Poison Princess
The Log Poison Princess
Poison
Elite Barbarians
Elite Barbarians Poison Witch The Log Princess
Poison Witch Princess
Poison Witch The Log Princess

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