My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Giant Princess Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elite Barbarians Giant Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Giant Sparky
Giant Snowball
Barbarians Mega Minion Princess
Zap
Princess Sparky
Barbarian Barrel
Barbarians Elite Barbarians Princess Sparky
The Log
Barbarians Elite Barbarians Princess Sparky
Earthquake
Barbarians
Arrows
Princess
Royal Delivery
Barbarians Elite Barbarians Mega Minion Princess Sparky
Fireball
Barbarians Elite Barbarians Mega Minion Princess Sparky
Poison
Barbarians Mega Minion Princess Sparky
Lightning
Elite Barbarians Mega Minion Sparky
Rocket
Barbarians Elite Barbarians Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Princess Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Princess Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Mega Minion Princess Barbarians Giant Elite Barbarians Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Mega Minion Princess

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Mega Minion Giant Sparky The Log Princess
Barbarians
Elite Barbarians
Zap The Log Sparky
Mega Minion
Zap Giant Sparky
Giant
Zap Mega Minion Sparky The Log Princess
The Log
Zap Elite Barbarians Giant Princess Sparky
Princess
Zap Giant The Log Sparky
Sparky
Zap Giant Elite Barbarians Mega Minion The Log Princess

Defense Synergies 1 12

Zap
Mega Minion Barbarians Elite Barbarians The Log Princess Sparky
Barbarians
Zap
Elite Barbarians
Zap Mega Minion The Log
Mega Minion
Zap Elite Barbarians The Log Princess Sparky
Giant
The Log
Zap Elite Barbarians Mega Minion Princess Sparky
Princess
Zap Mega Minion The Log
Sparky
Zap Mega Minion The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion The Log Sparky
Barbarians Elite Barbarians Sparky Zap Mega Minion The Log
Barbarians Sparky Elite Barbarians Mega Minion
Barbarians Elite Barbarians Sparky Mega Minion
Barbarians Elite Barbarians The Log Princess Sparky
The Log Zap Mega Minion
Mega Minion Zap Princess
Zap Barbarians The Log Sparky
Barbarians Sparky Elite Barbarians Princess
Elite Barbarians Barbarians Sparky
Barbarians Zap Mega Minion The Log Princess
Mega Minion Zap Princess
Barbarians Sparky Zap Elite Barbarians The Log
Sparky Zap Barbarians Mega Minion The Log Princess
Barbarians Elite Barbarians Sparky
Barbarians Zap Elite Barbarians The Log Sparky
Barbarians Sparky Elite Barbarians
Zap Barbarians Elite Barbarians Mega Minion The Log
Zap The Log Barbarians Mega Minion Princess
Barbarians Sparky Elite Barbarians
Barbarians Elite Barbarians The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Elite Barbarians Sparky
Zap Elite Barbarians Mega Minion The Log
Barbarians Zap Elite Barbarians The Log Sparky
Zap Barbarians Elite Barbarians The Log Sparky
Barbarians Elite Barbarians Sparky
Zap Princess
Sparky Barbarians Elite Barbarians Mega Minion
Barbarians Elite Barbarians Sparky
Zap Barbarians Elite Barbarians Mega Minion The Log Sparky
Barbarians Mega Minion Sparky
Barbarians Elite Barbarians Mega Minion Sparky
Zap Barbarians Elite Barbarians The Log
Barbarians Elite Barbarians Sparky
Barbarians Princess Sparky
Barbarians Elite Barbarians Sparky Zap Mega Minion The Log
Zap Barbarians Elite Barbarians Mega Minion The Log Princess Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess The Log Sparky
Zap The Log Princess
The Log Sparky
Barbarians The Log Sparky
Zap The Log Sparky
Zap Mega Minion Princess
The Log Princess Sparky
The Log Zap Princess
The Log Zap
Elite Barbarians Sparky
Zap The Log Princess Sparky
Zap Princess
Elite Barbarians The Log Princess Sparky
Princess
Princess Zap Elite Barbarians The Log Sparky
Zap The Log Princess Sparky
The Log Princess Sparky
Sparky
Sparky
Zap Mega Minion The Log Princess Sparky
Zap The Log Princess
The Log Sparky
Princess
The Log Sparky
Zap Barbarians The Log
Zap The Log Princess Sparky
Mega Minion
The Log Zap Princess Sparky
Zap The Log Princess Sparky
Zap The Log Sparky
Elite Barbarians Zap Princess Sparky
Zap Mega Minion
Elite Barbarians Mega Minion Sparky
Zap The Log Sparky
Zap Princess Sparky
Sparky
The Log Princess Sparky
Zap Barbarians Princess
Zap Mega Minion Princess
The Log
Mega Minion Princess Sparky
The Log Zap Princess
Zap Sparky
Elite Barbarians Mega Minion Sparky
Zap Elite Barbarians The Log Princess Sparky
Zap Princess
Zap The Log Princess Sparky

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